Ferguson’s Crossing [MAIN]
learning sword/dagger
Ferguson’s Crossing [MAIN]
jumper’s Double S/D this explains everything. http://intothemists.com/guides/250-sd_the_flanking_acrobat#comments
I’m gonna sound pessimistic again but Anet has confirmed that they are going to nerf S/D.
Just a word of warning, don’t get too comfy.
Yeah b/c people cry to much about sword dagger thiefs.. Played well we are unstopable.. even after nerf we still will be… People cant handle it is all it boils down to. O well NERF it anet like you always do I am ready for it… Listen to the QQ when you said you wouldn’t!
[TWIN] Anvil Rock
Can you provide a link to this statement? Before last patch folks were saying it was going to be nerfed as well.
I’m gonna sound pessimistic again but Anet has confirmed that they are going to nerf S/D.
Just a word of warning, don’t get too comfy.
Can you provide a link to this statement? Before last patch folks were saying it was going to be nerfed as well.
I’m gonna sound pessimistic again but Anet has confirmed that they are going to nerf S/D.
Just a word of warning, don’t get too comfy.
They mentioned it in the recent SotG. Jon talked about either bring down damage / boons stolen or make it more initiative heavy.
If I recall correctly, S/D was originally nerfed hard as collateral damage when they were trying to nerf BS builds. Then it was buffed so that it was more viable.
Why is it getting nerfed again?
By Ogden’s hammer, what savings!
Hello I copied my post from the other s/d thread:
I ran s/d d/p combo in WvW for a very long time. I’ve recently switched to either s/p d/p like Incurafy or sometimes I use s/d d/d.
I run with the gear set up that wish outlined in his ‘building a better d/d’ thread and I love it! It’s an optimized mix of zerk/soldiers.
I found that d/p and s/d pair extremely well together, especially considering that tactical strike doesn’t have it’s daze duration reduced in wvw. This means that with a sigil of paralyzation on the sword you can match dazed and revealed very well. Between these two sets you have utility to deal with any number of situations. I run 10/30/30 with this setup. Like I said, since tactical strike has a higher daze duration, you actually benefit from CnD?Tact Strike and can use that in addition to #3 on the set. I run with DS: III, CS: III, VI, XI (or XII sometimes) and SA: IV, VI, XI.
For utils, I use Withdraw or Heal in Shadows depending, Shadow Step, Shadow Refuge, and either Blinding Powder or Sig of Agility. Basilisk as elite.
When I want to take a camp, I unequip the dagger offhand from sword and use s/p and switch to sig of malice and daggerstorm. If you pull right you can take the camp in around 30 seconds.
soloQing my way through leagues…
In addition to what I just wrote: I play the s/d build differently in WvW than I would in spvp due to tactical strike having it’s full daze duration. In spvp, I play with a more evade style, such as jumper’s build. In wvw, I find that you benefit from also using the CnD→Tact Strike combo, so I run the typical 10/30/30 set up for this as opposed to the 30 Acro double s/d Signet of Agility build
soloQing my way through leagues…