(edited by FlawlezZ.3178)
list of thief nerfs
lol , that engi reveal is pretty rough. 1vX/roaming just got really hard mode if there is a engi in the fight.
lol , that engi reveal is pretty rough. 1vX/roaming just got really hard mode if there is a engi in the fight.
most engis (like myself) trait for steamlined kits over the stealth reveal trait for mobility so i don’t think it’s huge issue unless in a duel.
lol , that engi reveal is pretty rough. 1vX/roaming just got really hard mode if there is a engi in the fight.
most engis (like myself) trait for steamlined kits over the stealth reveal trait for mobility so i don’t think it’s huge issue unless in a duel.
yeah, it’s very hard tho. just imagine being in the middle of the fight, getting random revealed proc and wondering why revealed is so long. thief needs to be extra careful now on d/p when seeing other engineers
acrobatic specialization is crap now
choking gas is very bad
less armor/health (?)
surprise shot less immob (?)
practiced tolerance “nerf”
withdrawn
shadows embrace is kinda bad now, resulting in weakness to anything with immob and condi
engi can run lock on and ruin stealth now
dagger training is crap noanything i forgot?
They removed ricochet off high screws over p/p (it wasn’t that good to begin with but now it just sucks).
acrobatic specialization is crap now
choking gas is very bad
less armor/health (?)
surprise shot less immob (?)
practiced tolerance “nerf”
withdrawn
shadows embrace is kinda bad now, resulting in weakness to anything with immob and condi
engi can run lock on and ruin stealth now
dagger training is crap nowanything i forgot?
cloaked in shadows moved to GM. pretty big nerf imo
infusion of shadows gone
BP+HS*3 with new shadow’s rejuvenation and without preparedness
you must wait 1~2 secs for ini recover
(edited by Tring.7042)
acrobatic specialization is crap now
choking gas is very badpracticed tolerance “nerf”
withdrawn has higher cd and is slowerdagger training is crap now
cloaked in shadows now gm trait
Agree with these.
Acrobatic needs a huge buff.
Withdraw had its cooldown increased so if you get the recharge tricks 20%faster it stays at about the same however this competes with 2boonsteals, aoe boon distribution and aoe vigor. Other trick skills are not useful enough for use in pvp. No wonder I haven’t seen anyone go for this trait. Just revert withdraw changes or make tricks more useful.
6k+ PvP games
(edited by Kicker.8203)
I guess that’s just this update, because the amount of nerfs thieves have gotten over the years will put that list to shame.
I guess that’s just this update, because the amount of nerfs thieves have gotten over the years will put that list to shame.
I’ve noticed a pattern, I’ve played on and off since release day and.. thief gets nerfed every single patch, it always has. Mesmer gets buffed every single patch. I think ima start maining Mesmer now especially since my precious Ricochet is gone.
What actually bothers me more is how thief skills get toned down, where as other classes get the same kind of stuff boosted.
Two simple examples.
First, stealth: Thief stealth has been lowered in duration and reveal has been upped. Then the new patch introduces more and longer stealth for mesmers. Up to 30-40 seconds I hear.. Why would the class named as the stealth one be less good at it than a mesmer?
Second: Conditions and their removal. Our only reliable source to remove conditions got hit bad. No more cleansing the first second when you enter stealth. And we really cannot stay in stealth long, except for the very deathtrap called Shadow Refuge. How does that go along with number one then?
Then condition damage, everything went through the roof. Except poison and bleed. Exactly the two conditions we as thieves get. Bleeds have more than halved in effectiveness compared to before, on my 1821 condition damage thief setup.. I thought you said it would go up past 700 condition damage compared to before?
Then duration on poison also gets lowered, again.. While you give more duration and easier access to others. Example, engineers get 50% duration from a trait. We now get a mere 2s poison from sb4?
I’m not sure if it is on purpose or not, but thieves seem to get the short end of the stick every time. There is absolutely nothing we are the best at right now. Everyone else does the same burst (or better) and gets to live longer and gets both passive and active ways to avoid taking damage. While the thief just falls over after 2s of stealth that didn’t clear anything..
lol , that engi reveal is pretty rough. 1vX/roaming just got really hard mode if there is a engi in the fight.
most engis (like myself) trait for steamlined kits over the stealth reveal trait for mobility so i don’t think it’s huge issue unless in a duel.
yeah, it’s very hard tho. just imagine being in the middle of the fight, getting random revealed proc and wondering why revealed is so long. thief needs to be extra careful now on d/p when seeing other engineers
I catch a “Revealed” debuff, I also catch an extra 200 Power (Revealed Training). So I always think “Lock On” is a fantastic investment after I Pistol-Whip the kitten out of them.
Frankly I can’t think of a better Thief Trait than “Lock On”. So I thank any Engineer that’s stupid enough to use it, as it actually buffs me.
(edited by Faction.4013)
I love how now a Berserker Thief has waaay lower HP (11k), less defense methods and STILL does less damage than any other class on Berserker. It’s like a bad joke.