(edited by caveman.5840)
make d/d great again
Buffing d/d would mean buffing d/p unless u buff something like c&d which it would be the wise move, make it unblockable or make it to steal 1 boon, i do fine with d/d power most of the time (unless fighting d/p bound with pi) but for sure d/d needs some love d/p has been on top since launch it is time to change the meta.
The other day some dude whisper me saying d/p was one if not the most underpower weapon set we have when i asked to explain how he just block me, mind u he was playing d/p with bound and pi he was resetting the fight every time he was under 40% hp and i just stood there watching how he reset it every time with my d/d and shortbow build, how is that fair? no idea but anet seems to like buffing already op thing (looking at u SoJ)
i am not really saying to buff anything i think the back stab cool down was a poorly thought out idea that anet ran with it to satisfy the people who where complaining about thief at the time..
removing the cooldown would not really buff anything just remove a unnecessary punishment that in the end really only hurts d/d … because well d/p can just re-stealth if they miss .. who needs stealth if u run sword …. and to makes things simple who cares about any of the above if u run condi ..
if there goal was to just nerf d/d by adding a cool down for missing a back stab than they hit it out of the park because this nerf really only affects the game play of d/d none of the other weapon sets are affected by this change nearly as badly… but for some reason i highly doubt that was there soul intension. I think they tried to increase the skill ceiling like people where asking for but this really was not thought out and in the end just affects d/d
(edited by caveman.5840)
I kind of understand their reasons for nerfing it, but would still like to see the CD removed or reduced to like .5 seconds instead of 1. However, as you get better, you’ll start to adapt and use backstabs more precisely.
But the overall solution is still to change offhand dagger in such a way that it allows it to compete with d/p without making d/p stronger in the process. I main d/d and have played plenty of d/p as well, and can say the CD does not just affect d/d backstab builds.
Personally I think the secret is in deathblossom because it’s a unique skill to the d/d set, and it’s trash so no one will be upset if it changes. It can be used as an extra evade frame but since it locks you in an animation, anyone who pays attention to the timing can cc you down as soon as your feet hit the ground.
I made a suggestion to change deathblossom to this:
new death blossom: normal skill activation is a front flip and evadeframe.
Dancing dagger: throw a bouncing dagger to damage and cripple foes. Marks first target hit for 3 seconds.
If death blossom is used while targeting a marked enemy, shadowstep, daze and damage enemy. consumes mark. unblockable.
Stay Low. Move Fast. Kill First. Die Last.
(edited by CreedOfGod.9764)
Did we ever get an official response on why this change was made?
-Sorrow’s Furnace-
don’t get me wrong I have been playing d/d for a long time and I can land them pretty frequently .. but what happens when u miss is just ridiculous ..
I mean d/d was already a build u needed to play pretty precisely you pretty much only get 2 chances to stick to your target c/d+steal and c/d + infiltrators signet, its not like d/p where u have shadow shot on hand lol.
.5 seconds would help but I think this change is just unassay it is trying to increase the skill ceiling where it is not needed.
as for deathblossom people have been asking for that to be changed sense the beginning of time ….I am at a loss of words for that one
(edited by caveman.5840)