merge flanking strike + larcenous strike

merge flanking strike + larcenous strike

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Posted by: Dagins.5163

Dagins.5163

Before new expansion I would like to suggest removing ‘two part’ thing from the ability, and bringing it back to single piece. There should be just one important thing included – sword strike must be immediate like dagger strike, without any delays.

Right now, if the thief hits something, the evade is locked. It shouldn’t work this way as the survivability is already under acceptable level.

Additionally, the sword strike (boon stealing) should deal bonus damage when the thief successfully evaded an attack. The evade must be somehow rewarded. Maybe a guaranteed critical hit, allowing to drop ‘absolutely must have’ marauder amulet if played smart?

Also, death blossom begs for change since headstart, but that’s another topic.

PS: I know the devs wanted to convert all dual abilities to ‘two parts’, but that’s a bad idea if the abilities also serve for defensive purposes, while thieves have terrible passive defense.

Signed, level 1 alt

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

This means you’ll miss your second hit all the time again? They split it because they couldn’t get the second hit to connect.

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

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Posted by: Lokheit.7943

Lokheit.7943

Yeah there was a reason they had to split it. It won’t be viable if it returns to its previous state (though I guess if they developed a brand new target tracking technology for the Revenant sword attack, something could be done with this skill.

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Posted by: Dagins.5163

Dagins.5163

If it is really such a big deal to code instant sword strike after dagger strike, then I am totally out of arguments…

Signed, level 1 alt

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Posted by: NinjaEd.3946

NinjaEd.3946

The problem was the boon stealing was on that 2nd hit, and if you see someone back their butt into you, you knew what was gana happen and could just eat the first hit and avoid the harder, boon stealing hit.

I think the 2 part is fine, but having the skill nerfed, and nerfed, and #2 sword nerfed, and nerfed, they should give it something back like 2 boon stealing. I like that they aimed to make LS-Fs more skill based with a required 1st hit but sword just allow it to once again steal boons.

It is by the way, 1 of 2 ways a thief can “steal” a boon and should give into the profession that focuses on turning your enemies defenses against you.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Kicker.8203

Kicker.8203

Before new expansion I would like to suggest removing ‘two part’ thing from the ability, and bringing it back to single piece. There should be just one important thing included – sword strike must be immediate like dagger strike, without any delays.

Right now, if the thief hits something, the evade is locked. It shouldn’t work this way as the survivability is already under acceptable level.

Additionally, the sword strike (boon stealing) should deal bonus damage when the thief successfully evaded an attack. The evade must be somehow rewarded. Maybe a guaranteed critical hit, allowing to drop ‘absolutely must have’ marauder amulet if played smart?

Also, death blossom begs for change since headstart, but that’s another topic.

PS: I know the devs wanted to convert all dual abilities to ‘two parts’, but that’s a bad idea if the abilities also serve for defensive purposes, while thieves have terrible passive defense.

guaranteed crit after evade sound like a really good idea for an acro trait! It could be added instead o steal recharge/evade trait or that trait needs a number increase.

(edited by Kicker.8203)

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Posted by: Rin.1046

Rin.1046

An alternative suggestion to this would be to add another evasive roll to the second part of the skill, maybe rolling back the other way. Because you need to hit with the first part to get the boon stripping second part, I don’t think that would make it too powerful, and would give us a more reliable evasive direct damage weapon set. Though the ini on the second part would need to be increased to compensate for the evade.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: Advent.6193

Advent.6193

I’d be up for reverting the boon-steal back to 2 on Larcenous. Hell, not like they didn’t change how boons interact and stack since that time. Why not revisit Larcenous?

As for the split functionality, it’s been so long that folk are (arguably) adapted to it, and changing FS/LS back to just FS would just screw with people. Not to mention how the original FS targeting was … ew.

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

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Posted by: alchemyst.2165

alchemyst.2165

It doesn’t need changed. It’s better split than connected.