most effective leveling weapon
I enjoyed a lot the D/D condition spec, with caltrops and all that jazz, but in the end, for my playing style, S/P with SB was the best past level 50 or thereabout, where mobs use a load of knockdowns, conditions and so on.
Infiltrator’s strike is just that good if you don’t dodge an attack or are suddenly swarmed by enemies.
Complementing the set, HiS for healing (SoM is also good if you AE stuff with the SB or love pistol whip really much), Signet of Agility mainly for the condition removal, shadow refuge, because I prefer to retreat than to die and I can save random strangers around the world with it, Signet of Shadows, because I’m always in a hurry (and running fast is awesome for levelling), with Thieves Guild as elite, to burst down veterans or help me deal with large pulls or special mobs.
I usually have a Major sigil of Fire for both the SB and the /P, lots of AE damage procs help.
Hope this was helpful, cheers.
cool thanks for info , im going to give that a try when i get a little higher level at the moment im only lvl 13 so ill stick to D/D and switch a little later.
Miele can you post a build calc of your build, iam leveling a thief but idk how i can put my traits
everything that isn’t pistol main hand is the most effective leveling build
I second the posting of the build, I’m interested as well! Sounds like fun, I’m getting bored of DD/SB or DD/PP… Need something new
Shortbow for aeo. Second weapon of choice for me was s/p around lv 60. Past that i started using d/d.
Thanks for the replies.
And about traits ??? I want more Critical Damage !
A build : 0/30/25/15/0 working fine ? With Sword / Dagger – Dagger / Dagger and Pistol / Dagger ????
Always use shortbow at second weapon.
http://gw2skills.net/editor/?fYAQNAsaVlUmCO3ey5E95Ey2jKMn4J/DkVPjryqA;TgAg2CroIyQkgIrYOikEB
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As I said I like to live and don’t like to die often, so I trait a lot towards vitality, dodging (I’m dodging REALLY often!) and surviving, mobs go down easily nonetheless.
Armor is generally power/precision/crit dmg. oriented (berserker at higher levels), but again I favor valkyrie trinkets (power+vitality+crit dmg) for extra hit points.
Thieves are quite fragile, boosting vitality is a step towards a smaller daily repair cost, as it helps against those large hits or accidental wrong moves, but in the end dodging and running/blinding appropriately is what keeps you alive. I like an HP buffer, others may favor more toughness or a mix of the two.
As you see I love having some traits helping with initiative regen, I don’t like being starved for too long (but which thief does after all?).