need help choosing a heal
Skelk venom as a heal is horrible, long cooldown, long cast time which makes it interruptible, the 2nd part of it is counterable with blind, dodges and blocks.
With reduced venom cds it gets a bit better, but the fact that you have to put a lot of effort and timing into hitting the 2nd part of the skill, it remains bad.
Withdraw on the other hand removes conditions that affect your mobility (awesome for condispam wars 2), and it dodges which can mean you may dodge 10k incoming damage when pressing it, it’s instant. This heal is win in any situation.
(edited by Ghostwolf.9863)
yea been testing it a little. on paper skelk seems good but with blocks blinds etc it blows
Skelk venom is the worst healing skill in game after necromancer’s signet of vampirism. You potentially could use it with venom share to give it to allies, but it requires too big investments and isn’t worth it.