need help choosing a heal

need help choosing a heal

in Thief

Posted by: Mystogan.4157

Mystogan.4157

Its between skulk venom and withdraw.

http://gw2skills.net/editor/?fZAQRAsY8Yl0MpqpVOx0J8PNhOBt9tDQB4MFtoziEXA-T1BGABJ8EAKS5HAnEgy0PgnSwAV/5m9HIFg5CjA-w

This is my build.

using skelk gives 4.3k heal+ 4040 from 4 autos, (1010 per auto) on a 45 sec cd so:

- 8.4k per 45 sec skelk will also deal 1400 damage in 4 autos, (350 dmg per)

withdraw gives 4.6k heal per 15 sec, soooo:

-13.8k hp in 45 sec

Thy Shall Fear The Reaper (FxRe)

need help choosing a heal

in Thief

Posted by: Ghostwolf.9863

Ghostwolf.9863

Skelk venom as a heal is horrible, long cooldown, long cast time which makes it interruptible, the 2nd part of it is counterable with blind, dodges and blocks.

With reduced venom cds it gets a bit better, but the fact that you have to put a lot of effort and timing into hitting the 2nd part of the skill, it remains bad.

Withdraw on the other hand removes conditions that affect your mobility (awesome for condispam wars 2), and it dodges which can mean you may dodge 10k incoming damage when pressing it, it’s instant. This heal is win in any situation.

Thief, Engineer, Mesmer – Seafarer’s Rest (EU)

(edited by Ghostwolf.9863)

need help choosing a heal

in Thief

Posted by: Mystogan.4157

Mystogan.4157

yea been testing it a little. on paper skelk seems good but with blocks blinds etc it blows

Thy Shall Fear The Reaper (FxRe)

need help choosing a heal

in Thief

Posted by: Dagins.5163

Dagins.5163

Skelk venom is the worst healing skill in game after necromancer’s signet of vampirism. You potentially could use it with venom share to give it to allies, but it requires too big investments and isn’t worth it.

Signed, level 1 alt