[CO] Cryptic Omen
p/p & sb Thief
3. Vs. veterans, and difficult single targets – Pistols are your friends. The main things I use them for are Body Shot (for stacks of Vulnerability), Headshot (you can chain these together with a regular Vital Shot in between and lock down an enemy for a good 5-8 seconds or more), and Unload. Occasionally I’ll use Black Powder but it’s expensive and generally not worth it in a group setting. The main thing I make sure to do is interrupt their big attacks if possible and, given the nature of initiative, it often is.
4. Vs. bosses – These are the battles in which you won’t shine but I’ve found that most other players are set up for direct damage so the loss of damage from you is not so big a deal. What you can do to help is keep the boss poisoned, bleeding, crippled, and vulnerable to some extent. In addition, set yourself up as the main utility/healer of the group. Make sure you use combo fields as always and and make sure nobody dies. Alert your group in advance to retreat to any ranger Healing Springs if they are in trouble and area heal like mad if anyone needs it. Grant area armors, buffs, and debuffs often.
5. Things to note – The utility skills I’ve picked are the ones which work best for the way I play. I use Caltrops often a like to herd my enemies into them or just roll in, throw them down, and roll away before carpet bombing the area for damage and bleeds. Shadow Refuge is on there because I like to be able to hide people who go down (even though they often don’t get it and just reveal themselves) and I like to have a last resort to keep myself alive in case of disaster. Signet of Shadows, well obviously you can replace that with something else if you like but I generally find moving fast to be of great benefit to me.
That’s pretty much it. I generally don’t have groups wipe on my watch and also seem to keep them alive quite often without them even noticing that I’m doing so. The truth is most people who play do not understand combo fields so don’t expect praise of any sort. Usually the melee players will just think they are awesome and the glowing bubbles are surrounding them because they are just that awesome. Elementalists who are on their game will notice you using their combo fields and start placing them more often and more dependent on what finisher will aid the party…elementalists really are your best friends out there.
Overall this build is highly mobile. It’s a kiting build for solo play and a util build for team play. Are there better builds? Most likely. This one, however, really plays off team dynamics and utilizes the tools that your teammates lay out for you.
Feedback is welcome so long as it’s constructive
As I’ve said, I’m no pro so I’m fully willing to try new things so long as they don’t change the style of my play from utilitarian to a straight up aggressive berserker stereotype.
Thanks all!
[CO] Cryptic Omen