pistols

pistols

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Posted by: Nikkinella.8254

Nikkinella.8254

Well we all know that p/p is just horrible, so i’ll get that out of the way first. It was never really that great, but atleast before it was still somewhat viable, albeit weak compared to other thief options. The way it is now, it’s just beyond terrible unless you want to go with a condi cheese build. I miss being able to play a bursty gunslinger.

I’m just wondering why they felt the need to nerf the weakest thief weaponset into oblivion. For one, ricochet helped alot, but its just gone now. would it really have been op to have that baseline? And they eventually gave ranger the +range on offhand weapons bumping them up to 1200 range. That’s fine, ranger needed that, im glad they got it. But what about the trait that used to make pistols 1000ish range? Can we expect to see that put into pistols at some point?

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Posted by: Kamui.3150

Kamui.3150

Main thing I figure they could do is bump Pistols up to 1k or even 1.2k range, and then give mainhand Pistol the same treatment Warrior Rifle got. Namely, remove the Bleed on the auto and cause it to instead give 1 Initiative if you hit a Vulnerable target. Gives it a bit of synergy with Body Shot, and gives a viable way to gather up Init and fuel Unload.

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Posted by: Gamblit.5041

Gamblit.5041

Well we all know that p/p is just horrible, so i’ll get that out of the way first. It was never really that great, but atleast before it was still somewhat viable, albeit weak compared to other thief options. The way it is now, it’s just beyond terrible unless you want to go with a condi cheese build. I miss being able to play a bursty gunslinger.

I’m just wondering why they felt the need to nerf the weakest thief weaponset into oblivion. For one, ricochet helped alot, but its just gone now. would it really have been op to have that baseline? And they eventually gave ranger the +range on offhand weapons bumping them up to 1200 range. That’s fine, ranger needed that, im glad they got it. But what about the trait that used to make pistols 1000ish range? Can we expect to see that put into pistols at some point?

P/P was always the underdog. Now with out Ricochet and the +10% Damage to Pistols trait, you will most likely get kicked from Group content, once players realise how little damage P/P does today.

If you are waiting for a buff to P/P – i sugest you uninstall the game, and look for diferent MMO today. Ricochet was the only buff they gave to Pistol Thieves in the last 3 years, and it wasn’t even aimed for P/P, since it was always a P/D trait. Now that they removed it, they won’t bring it back.

Game over.

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Posted by: uglydan.1638

uglydan.1638

Removing the bleed on the auto would hurt P/D. Up the damage on auto instead, and/or increase the auto-attack speed. Increasing the damage will minimally impact P/D positively, and increasing the speed would again, impact both somewhat.

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Posted by: Amante.8109

Amante.8109

P/x builds are in an awkward spot where they don’t quite do enough physical OR condition damage to compete with other weapon choices. Pistol mainhand really needs a redesign in particular, although I do like a lot of P/D as it is now.

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Posted by: Zoso.8279

Zoso.8279

Hello all going to post this build here because it seems appropriate. The build is a power P/P-D/P Assassin Trick Thief build. Ill go over basic rotations, attack, sustain and risk/reward situations. Please note this build is a very difficult build to master but if your able to get it down packed you’ll basically be the best burst DPS in the game. Just a quick note this build is still in the early testing stages so imo its not optimized just yet.

PvP

http://gw2skills.net/editor/?vZAQRAqa4al0MhenY5Tw0Jw/EHIFlPGCiNg3ABwCsjyNbKB-TpBBABfcEAMa/BAeAAkXGYjDCAEnAAA

Difficulty : High / Potential : High
Power P/P-D/P Assassin Trick Thief
(Burst Roamer)
Read top to bottom
Critical Strike 3-2-1
Shadow Arts 3-2-2
Trickery 2-2-1
Assassin Amulet
Rune of Rage
P/P-D/P
Accuracy/Air – Energy/Rage
Withdraw/Roll of Initiative/Blinding Powder/Shadow Step/Basilisk Venom

Ill start off with the biggest DPS rotation. Start by getting into stealth with Black Powder and Heartseeker once in stealth wait a bit for your initiation to refill then use Sneak Attack follow up with one or two Unload burst swap to D/P (dirty minds) use steal and finish with Backstab. Quick note try to land this final strike behind to get maximum damage. Even though this is your highest DPS combo does not mean its the only option in your attack you have to adapt depending on your situation.

The sustain side to this build is by far the most difficult aspect of the build. Withdraw, Roll of Initiative, Blinding Powder, Shadowstep and Stealth are your sustains. Even though the skills I’ve listed are primarily used as defensive Utilities they are more then capable of being part of your offensive rotations the Thief is a very situational and patient type of play style. Pick your battles know when to strike and disengage and you will succeed. The skills themselves are pretty self explanatory timing is the major challenge.

Counters. This high burst power build is very susceptible to stuns/dazes and AOE damage. If your caught with your pants down your most likely dead. If Withdraw, Roll of Initiative and Shadowstep are on cool down and you are stunned then GGWP.

This build is hard to master when first starting out with the build you will die…. a lot but if you master it the reward is huge. GLHF! If you have any feedback or questions feel free to ask! Or if you have a variation feel free to post and we can maybe go through a brainstorming session!

Also if any Dev is reading this can I just say…… LLLMMMAAAOOOO you guys are hilarious. How does that saying go…. Dirty minds think alike?! /kappa

Necromancer Main

(edited by Zoso.8279)