post hot meta pvp thief
If you feel all thief has to offer is mobility, you’re doing it wrong. I’m sorry, not trying to offend. I can’t deny its current state is very good, things have changed, but most seem to refuse to adapt.
It sounded like this was sarcasm but I can’t be sure. If it was, well done and I appreciate it. If it’s not, then dude your build has some issues we need to talk through cause that’s not even the most mobile spec out there.
It sounded like this was sarcasm but I can’t be sure. If it was, well done and I appreciate it. If it’s not, then dude your build has some issues we need to talk through cause that’s not even the most mobile spec out there.
It definitely sounds like sarcasm/satire…
And it’s pretty depressing, too. Decapping is fine and all, but I’d rather take a slightly less mobile class that can do combat infinitely better – like, a Herald! There’s a reason those guys were everywhere last Monday.
It sounded like this was sarcasm but I can’t be sure. If it was, well done and I appreciate it. If it’s not, then dude your build has some issues we need to talk through cause that’s not even the most mobile spec out there.
It definitely sounds like sarcasm/satire...
And it’s pretty depressing, too. Decapping is fine and all, but I’d rather take a slightly less mobile class that can do combat infinitely better - like, a Herald! There’s a reason those guys were everywhere last Monday.
Because herald is easy, and new. People like easy, and they like new. Last time thief was riskier to play, there were fewer around. Once some new comps come about and thieves adapt some, you’ll see them more in tournaments.
Edit: Also consider this: lots of money involved. Would you then, when everything is new and not all comps have been tested, and the meta is undecided, try to make a more synergistic comp requiring a higher level of communication and coordination for more risk and reward, in order to play something risky and potentially more rewarding, or play something easy to be effective at that can fit in to any new comp you want to try.
http://www.twitch.tv/impact2780
(edited by Impact.2780)
Because herald is easy, and new. People like easy, and they like new. Last time thief was riskier to play, there were fewer around. Once some new comps come about and thieves adapt some, you’ll see them more in tournaments.
Edit: Also consider this: lots of money involved. Would you then, when everything is new and not all comps have been tested, and the meta is undecided, try to make a more synergistic comp requiring a higher level of communication and coordination for more risk and reward, in order to play something risky and potentially more rewarding, or play something easy to be effective at that can fit in to any new comp you want to try.
Herald is simply better than thief. Try to play full zerker or viper gear on thief, you will probably die. Now try the same with revenant, the damage on herald is much better and the survivability (while being able to do damage on the enemy) is also better. You realize that the current matches are a lot about who wins the fight and not who rotates better?
Can you win a single 1v1 on thief? Many classes have zero trouble agaisnt thief. Druid, scrapper, chrono, herald have vastly better 1v1 capabilities and additionally are able to support the team with their skills.
By the way: In the Go4GW2 monthly (the last), the thief really sucked. That’s why 55 Dragons switched their thief to revenant. Also the greatest and most swagarious thief of all time, Sizer, quit the game, after he got deleted by a team without thieves 500-0 in the Pro League Qualifier(not because the 500-0, but because thief is his class and it doesn’t seem to work at all in this meta)
Also: It’s not only about your own comp, but also about the enemies comp. How do you face scrapper, two revs, druid, tempest?
Because herald is easy, and new. People like easy, and they like new. Last time thief was riskier to play, there were fewer around. Once some new comps come about and thieves adapt some, you’ll see them more in tournaments.
Edit: Also consider this: lots of money involved. Would you then, when everything is new and not all comps have been tested, and the meta is undecided, try to make a more synergistic comp requiring a higher level of communication and coordination for more risk and reward, in order to play something risky and potentially more rewarding, or play something easy to be effective at that can fit in to any new comp you want to try.
Herald is simply better than thief. Try to play full zerker or viper gear on thief, you will probably die. Now try the same with revenant, the damage on herald is much better and the survivability (while being able to do damage on the enemy) is also better. You realize that the current matches are a lot about who wins the fight and not who rotates better?
Can you win a single 1v1 on thief? Many classes have zero trouble agaisnt thief. Druid, scrapper, chrono, herald have vastly better 1v1 capabilities and additionally are able to support the team with their skills.
By the way: In the Go4GW2 monthly (the last), the thief really sucked. That’s why 55 Dragons switched their thief to revenant. Also the greatest and most swagarious thief of all time, Sizer, quit the game, after he got deleted by a team without thieves 500-0 in the Pro League Qualifier(not because the 500-0, but because thief is his class and it doesn’t seem to work at all in this meta)
Also: It’s not only about your own comp, but also about the enemies comp. How do you face scrapper, two revs, druid, tempest?
Herald is better at some things, it is not plain better. Why would I play berserker when I can play marauder? You know revenants use marauder too, right? That being said, I could probably get away with it if I wanted to enough, and was careful enough. If you’re referring to Red Levin, he was running an ineffective build. I disagree about Sizer being the greatest. He started restricting his own role when S/D was still seen as competitive, and soon after it fell from the meta. If you lose 500-0 it’s not because of a single player. Even 4s can get at least some points vs a 5.
Of course it’s about the other team’s comp. What a silly thing, to feel the need to point out! Vs that one in particular you’d either need to match their sustain, or take 2-3 damage dealers. I’d take a strong support, a secondary support, some cc, boon-hate, and 2 damage dealers.
http://www.twitch.tv/impact2780