s/d thief proposals

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Posted by: Demonts.4593

Demonts.4593

First of all i would like to say in this meta s/d is not OP compared to many other things that i won’t get into right now. However, assuming all the meta builds are brought down to balance i have a suggestion to balance s/d thief. I believe that the evades and damage of s/d thief is not overpowered at all because s/d thief is not a great 1v1 spec and has no AOE. The overpowered aspect of s/d is the fact that u can basically reset whenever and nobody can find you. In order to fix this i think that they should simply make sword 2 (infiltrators strike) have to be in in line of sight. This will make it so you can no longer simply dissapear from the fight and be nonpunishable. An example is on khylo i can kill the treb by just porting up and down and there is nothing the other team can do. Other than that i think s/d if perfectly fine. They should not nerf the damage, initiative cost or evades in any way. I hope this all made sense! Thanks

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Posted by: Excalibur.9748

Excalibur.9748

i did not know you could do that. i thought all shadow steps require LoS now.

All is vain.

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Posted by: ensoriki.5789

ensoriki.5789

First of all i would like to say in this meta s/d is not OP compared to many other things that i won’t get into right now. However, assuming all the meta builds are brought down to balance i have a suggestion to balance s/d thief. I believe that the evades and damage of s/d thief is not overpowered at all because s/d thief is not a great 1v1 spec and has no AOE. The overpowered aspect of s/d is the fact that u can basically reset whenever and nobody can find you. In order to fix this i think that they should simply make sword 2 (infiltrators strike) have to be in in line of sight. This will make it so you can no longer simply dissapear from the fight and be nonpunishable. An example is on khylo i can kill the treb by just porting up and down and there is nothing the other team can do. Other than that i think s/d if perfectly fine. They should not nerf the damage, initiative cost or evades in any way. I hope this all made sense! Thanks

If this was a fact why is S/P not on the same state given that they both have Inf strike and shadow return? in fact S/P’s numbers have been declining from October, and dipped again after March patch back when it was still a better set than S/D and was capable of the same feats and more. I’d disagree given S/D’s state is literally due to a change to one ability. Given that it and it’s brother set have had the same ability since launch with little fuss.

I Treb warp as well, there actually is some counter play to it given your profession allows it. Point defense mechanics like Traps, Marks, and even Wards like Ring of warding, mess with the strategy, slowing it down and putting risk on you as a thief. A Mesmers Portal allows a team to just bring the treb up without much fuss. Same with another thief using Shadow trap. Instant interrupts like SoH and Mantra of Distraction can actually interrupt IS (well all can but these are the only ones that can sanely do it) putting IS on CD and preventing a shadow return. Ranged attacks (especially gtaoe) allow you to position yourself at the edge to hit the thief whichever position he decides to be in. Any of these put pressure on you to warp out again which slows you down and allows for back-up to come or puts a drain on your initiative. Especially given that you’re generally doing insignificant if any damage to the actual trebber doing so.
Funny enough S/D’s brother set does allow you to punish because PW is interruptable on many levels and outside of thakittens disengage is limited to SR which doesn’t by itself break range auto-aim spam.
It’s honestly very clear that if anything is wrong with S/D it’s the 3.

The great forum duppy.

(edited by ensoriki.5789)

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Posted by: Demonts.4593

Demonts.4593

I do agree that the set is a bit dull and the 3 skill truely defines the set. However that does not make it overpowered. There are plenty of opportunities to hit an s/d thief and i have seen even the best s/d thieves get destroyed in 1v1s and teamfights. The set actually takes skill (unlike many other builds for other classes) as you can tell by watching a good s/d thief. It requires rotations and reaction to be able to play it effectively. Also, the biggest reason the 3 skill is used to much is because its the only skill that actually does any real damage on the set (other than auto attacks). So using s/d effectively is not easy. The thing that is broken is being able to completely disengage out of sight. Honestly if they reduced the range on sword 2 return as well i would not complain but as far as combat goes s/d is not overpowered at all.

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Posted by: Demonts.4593

Demonts.4593

Btw teldo was able to win a 2v1 against lady nag nag (s/d thief) and super X lol. So that just proves thakittens not too strong. it just requires thought on how to fight it.

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Posted by: Excalibur.9748

Excalibur.9748

what class is teldo?

All is vain.

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Posted by: Demonts.4593

Demonts.4593

engineer. it happened in the EU pax finals. Teldo is a beast and im not saying engis are OP. but its an example