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Posted by: saerni.2584

saerni.2584

http://en.gw2skills.net/editor/?vZAQJAsan8lClOhFOBOOBkmiFfCrLtUgmBbBgXzZauAuAfgA-TJBCABA8AAcvMAV7PwxJAAA

This is a build that I’m looking to test for the upcoming changes to sigils in sPvP. Feel free to give feedback and let me know if you have experience with this kind of build.

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

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Posted by: Wargameur.6950

Wargameur.6950

I understand what you are trying to do. But my head tells me it wouldn’t work.

I think you should change sigil of paralyzation with Sigil of Ruthlessness. It fits more situations IMO. I would better have a +3 stack of might on interrupt than a +30% modifier on pistol whip. Simply because pistol whip is much more clunky.

It’s clearly not a +1 build. It’s in the same line as staff. I’m afraid that in a prolonged fight your main source of damage is still bound.

main ~ Esper Jace (Thief )/ Ellundril Jiluan
(mesmer ) – EU [Teef]

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Posted by: saerni.2584

saerni.2584

The new version of paralyzation sigil will, at least from the latest suggestion, have a damage modifier in addition. The thought was also to make the stun match better duration wise with the skill animation time.

I agree the pistol whip is pretty clunky, but “maybe there is a way around that” was my hope. Mostly, Black Powder + Pistol Whip + Bound (for stealth access) and with the on demand ranged interrupt in a clutch.

My worry is that the initiative from dodging won’t be enough to make up for the loss from Trickery…but the need for more damage (given sword is slower) made me think otherwise. I’m also considering a quickness based strategy to improve the burst potential.

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

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Posted by: Wargameur.6950

Wargameur.6950

The new version of paralyzation sigil will, at least from the latest suggestion, have a damage modifier in addition. The thought was also to make the stun match better duration wise with the skill animation time.

I agree the pistol whip is pretty clunky, but “maybe there is a way around that” was my hope. Mostly, Black Powder + Pistol Whip + Bound (for stealth access) and with the on demand ranged interrupt in a clutch.

My worry is that the initiative from dodging won’t be enough to make up for the loss from Trickery…but the need for more damage (given sword is slower) made me think otherwise. I’m also considering a quickness based strategy to improve the burst potential.

To tell you the truth, I did like 5 rough of my post with a bunch of things before narrowing it down to the proposal of the sigil…

I have the same concern, that’s why I suggested that bound is your main source of damage. It all depends on how you play s/p….

You can’t play both pistol whip and black powder, you will run short of initiative before long. We need to discuss how you see yourself playing it… I can visualize a 1v1 against a necro based on headshots to load might, blow his shroud then pistol whip + signets to kill him. But for the other classes…..

Quickness ? On 50 sec CD ? It’s not a compromise you can make in pvp…Even if it comes from the sigils….

main ~ Esper Jace (Thief )/ Ellundril Jiluan
(mesmer ) – EU [Teef]

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Posted by: babazhook.6805

babazhook.6805

I think if you go the quickness route, you are pretty well forced into taking trickery for the double whammy of lower Haste and the flanking strikes trait.

Even in PvP that should work. The base quickness at 6 seconds is significant even without boosts. The flanking will help fuel the fury needed and you will really not miss the might or swiftness off TOTC.

If the haste utility and sigils your only source, I am not sure it worth it.

In WvW I have been entertaining the idea of using a trap (ie tripwire or needle) to do a knockdown or immob so as to lock the enemy in place long enough to get a full PW off. Players tend to have more stunbreaks (or stability) then they do Immob breaks.

IF (and it a big if) this can be made to work, your build will also have a nice source of poison that will kick in just as you get that PW off which can help inhibit heals. (I rfer to needle specifically)

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Posted by: Wargameur.6950

Wargameur.6950

We talked about it in game. That’s unplayable in pvp XD

main ~ Esper Jace (Thief )/ Ellundril Jiluan
(mesmer ) – EU [Teef]

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Posted by: saerni.2584

saerni.2584

Yeah, main issue is how slow things like pistol whip are to wind up.

I hit the skill and wait...and wait...and wait. It’s way too slow to start and doesn’t do enough damage to compensate. Daggers do better dps but more than that the animation time for D/P is so much stronger.

I think set needs more tuning to be PvP viable...if someone has a viable build I’d love to see it.

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator