[sPvP] Finding the best rotation as D/P?
Sorry only gold 2 here,
Just with the classes, I would make the same choice as you did. I go mid, then you have two scenarios :
- You can either burst the engi to force elixir proc, and you get your team in a confortable 3v1 situation for 4-5 sec. This is a bit tricky to pull off, basically you have to burst him very quickly in a short window.
- You can pressure the necro just interrupting him without entering the fight and size the good opportunity.
I suppose you could also start the mid fight with poison field and blast to apply weakness and limit the enemy ability to make damages.
The thing is, you need to consider the health of your allies and how long they have been in a fight. It gives you clues on the state of the fights.
For example you know that if your dh has been full health for a long time, his blocks and invuln are probably down leaving him vulnerable.
I hope it helps a bit
Go close to kill them so ur necro can rotate to mid and win the mid fight instead, the druid full caps far by the time u killed close and he prolly goes mid so u can decap straight after. Then go mid and outnumber cus respawn prolly goes their close and fullcaps
http://www.twitch.tv/sindrenerr
Thanks to both of you for responding!
As for watching the health bars. You are right, Wargameur, maybe i should have paid more attention to it, but since the DH had a support with him, I couldn’t really tell how much of his cooldowns he actually had used already. Realizing that he has used most his CDs already, as I entered the mid fight, made the whole rotation a bit awkward.
Go close to kill them so ur necro can rotate to mid and win the mid fight instead, the druid full caps far by the time u killed close and he prolly goes mid so u can decap straight after. Then go mid and outnumber cus respawn prolly goes their close and fullcaps
Could you please eleborate a bit more on this? What is your thought process on this?
I guess it makes sense that the druid would have gone for the mid fight instead of close anyway; so basically I could have capitalized on the guaranteed 3v2 scenario on close.
Does this sound about right?
Thanks to both of you for responding!
As for watching the health bars. You are right, Wargameur, maybe i should have paid more attention to it, but since the DH had a support with him, I couldn’t really tell how much of his cooldowns he actually had used already. Realizing that he has used most his CDs already, as I entered the mid fight, made the whole rotation a bit awkward.
Go close to kill them so ur necro can rotate to mid and win the mid fight instead, the druid full caps far by the time u killed close and he prolly goes mid so u can decap straight after. Then go mid and outnumber cus respawn prolly goes their close and fullcaps
Could you please eleborate a bit more on this? What is your thought process on this?
I guess it makes sense that the druid would have gone for the mid fight instead of close anyway; so basically I could have capitalized on the guaranteed 3v2 scenario on close.
Does this sound about right?
Necro > bunker killer, so the necro/druid against druid/war on close means you will more or less one shot the druid esp if it was a condi nec on your side, then you’ll finish the warrior quickly after too cus he most likely used CD’s in this fight. The sooner your necro can rotate into middle against the engi (engi melts against necros) the better.
And theres no logical rotation for a druid to go far and outnumber it making it a 3v2 druid/druid/war vs nec/druid so obviously his choice would be go middle and outnumber that (even this decision is bad, but less so) And ele/nec/druid from your team even if your DH dies is still an insane 3v3 compared to theirs, ele > druid/engi as a support.
So since druid goes middle you decap far before the guy respawns forcing him to go and cap there, then you just outnumber middle
http://www.twitch.tv/sindrenerr
Oh ok, thanks for that!
Guess I have to learn more about 2v2 matchups, cause I genuinely thought that Necro (who was condi indeed iirc) cant sufficiently pressure Warr/Druid, with their insane amount of resistance/cleanse.
Maybe Im just biased as well, since I personally have a hard time +1ing classes that can self sustain (especially Warri and Druid) very well. Anybody maybe has a link or something that show good and bad matchups for those classes?
Go close to kill them so ur necro can rotate to mid and win the mid fight instead, the druid full caps far by the time u killed close and he prolly goes mid so u can decap straight after. Then go mid and outnumber cus respawn prolly goes their close and fullcaps
kitten , I’m back to watching your stream again. It seems my understanding is still lacking ^^