[sPvP] Fine-tuning the daze-stun build

[sPvP] Fine-tuning the daze-stun build

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Posted by: Dee Jay.2460

Dee Jay.2460

So with 10/30/0/0/30 being the FotM I wanted to take a moment to debate how you might fine-tune the build a little since it has very little base-line survivability and getting into “the thick of it” and cleaving with Pistol Whip is what really makes it stand out.

1. Question is regarding Sigils:

Is Sigil of Paralyzation still the most obvious choice for the build? Is adding 15% to an 0.5 second daze really worth-while or is it better invested in damage or condition remove? Sigil of Fire or Accuracy or Force would seem like an obvious contender as might be a Sigil of Purity to compensate for the lack of condition removal. Also, can we put a Sigil of Paralyzation in a Pistol off-hand and still get the bonus?

2. Runes of the Mesmer worth it?

Currently I’m still running Runes of Lyssa for the condition removal. But Runes of the Mesmer seem like an ideal fit for a daze-spam build, with the added daze duration and adding both Power and Precision.

3. Amulet Choice – Soldier vs. Berserker

Berserker Jewel is always our go-to choice. But given how poor the base survivability of a 10/30/0/0/30 build is I think that a Soldier amulet is a serious option. The damage difference also isn’t as big as you might think originally. Soldier amulet + Berserker jewel is also an option, but jewels are really a very minor difference.

Currently I’m considering Mesmer Runes + Sigil of Purity/Paralyzation + Soldier Amulet + Berserker Jewel.

But maybe there are other things worth considering? Any thought or input are appreciated.

(edited by Dee Jay.2460)

[sPvP] Fine-tuning the daze-stun build

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Posted by: VydoLL.8714

VydoLL.8714

i have the same questions regarding my s/p build
actually played with Lyssa Runes + Sigil of Paralysation x 2 + Barbarian amulet + Berserker jewel.

[sPvP] Fine-tuning the daze-stun build

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Posted by: Reikou.7068

Reikou.7068

Its not a “daze stun” build. Its a Blurred-Frenzy spam build that happens to have a rather nice stun attached to it.

1. Sigil of Paralyzation is not necessary. Go for Fire/Force or Air/Force. Especially with the way Sigil of Paralyzation/stuns work in general atm, its definitely not worth it.

2. No. Runes of Lyssa for Condi-clear, Fury with your Basi, random boon on Withdraw. Alternative option could be Ogre/Scholar runes for more damage.

3. Berserker/Berserker. What defenses you gain from Soldier’s really doesn’t help with the ROLE that the S/P build has to fill, which is to hunt and kill the opposing team’s squishies.

tl;dr how to “fine tune” the build is to leave it as it is. The build is already pretty much optimized to do what it has to do.

i have the same questions regarding my s/p build
actually played with Lyssa Runes + Sigil of Paralysation x 2 + Barbarian amulet + Berserker jewel.

Just FYI 2x Para Sigils don’t stack.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

(edited by Reikou.7068)

[sPvP] Fine-tuning the daze-stun build

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Posted by: VydoLL.8714

VydoLL.8714

Just FYI 2x Para Sigils don’t stack.

Really? Is it the case for all sigils? (+5 damage?)

[sPvP] Fine-tuning the daze-stun build

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Posted by: Reikou.7068

Reikou.7068

Just FYI 2x Para Sigils don’t stack.

Really? Is it the case for all sigils? (+5 damage?)

Yes, they don’t stack. 2x Force, 2x Accuracy, 2x Smoldering, etc. If they’re on the same weaponset, they don’t stack. Only the sigil in the offhand will provide the buff.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

[sPvP] Fine-tuning the daze-stun build

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Posted by: VydoLL.8714

VydoLL.8714

good to know then.
para / force should be a good choice for a stun-daze build (since its affect 3 skills). Or para / purify (does the proc occurs with the two weapons?)
otherwise i’ll test the rune of mesmer, with air/force sigils

the main question is: how to have more survivabilty with this build?

(edited by VydoLL.8714)

[sPvP] Fine-tuning the daze-stun build

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Posted by: Reikou.7068

Reikou.7068

good to know then.
para / force should be a good choice for a stun-daze build (since its affect 3 skills). Or para / purify (does the proc occurs with the two weapons?)
otherwise i’ll test the rune of mesmer, with air/force sigils

the main question is: how to have more survivabilty with this build?

Learn to dodge/evade better. Thats how to survive as thief lol.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

[sPvP] Fine-tuning the daze-stun build

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Posted by: VydoLL.8714

VydoLL.8714

dodge/evade is not permanent.
the topic means about passive survivability , not about gameplay.

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Posted by: babazhook.6805

babazhook.6805

>>Yes, they don’t stack. 2x Force, 2x Accuracy, 2x Smoldering, etc. If they’re on the same weaponset, they don’t stack. Only the sigil in the offhand will provide the buff.

Just a question on this. Does sigil of night stack with a sigil of force for 15 percent more damage at night?

[sPvP] Fine-tuning the daze-stun build

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Posted by: Reikou.7068

Reikou.7068

>>Yes, they don’t stack. 2x Force, 2x Accuracy, 2x Smoldering, etc. If they’re on the same weaponset, they don’t stack. Only the sigil in the offhand will provide the buff.

Just a question on this. Does sigil of night stack with a sigil of force for 15 percent more damage at night?

As there is no Sigil of Night in PvP, I can’t really test this and can’t say for sure. However, if it follows all the other sigil rules, then it should stack for 15% at night.

dodge/evade is not permanent.
the topic means about passive survivability , not about gameplay.

Then the answer is simple. Stack Soldier amulet/jewel, some sort of defensive runes, X/X/30/30/X/ traits, and do absolutely nothing for your team.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

(edited by Reikou.7068)

[sPvP] Fine-tuning the daze-stun build

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Posted by: VydoLL.8714

VydoLL.8714

If you feel annoyed by the question, why do you answer? …

The question is quite simple :

By keeping the same build (10/30/0/0/30), how can we have more passive survivability?

The current meta is too damage oriented for somes situations (conditions / bunker teams, for example). I’m not sure a GC thief has its place in this case of situation.

That’s why we ask for other options to have more survivability without affecting our damages too much.
That’s why i find the barbarien amulet + berserk jewel a good option.

But what about sigils and runes, is there’s noting more usefull to optimize a daze build (than lyssa + air/force)?

(edited by VydoLL.8714)

[sPvP] Fine-tuning the daze-stun build

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Posted by: Dee Jay.2460

Dee Jay.2460

Ok I messed around a bit this afternoon trying out some of the combinations described above and basically concluded that the default was best.

1. The fact that you daze is more important than the daze duration. In practice it barely matters if your daze lasts 0.5 seconds or 0.7 seconds. What matters is that you interrupt whatever ability they are trying to use. So all these added daze-durations don’t really make a big difference.

2. Soldier’s amulet is nice, but not more effective. It’s nice to stand a little longer, especially in team-fights. But essentially you trade-off damage for sustain, which ends up a fat zero in the end. You may live longer, but you also need longer to kill a target, which just isn’t all that great.

3. Lyssa Runes are hard to top. The problem with passive condition removal is that it’s unreliable. When you need conditions removed you need them removed NOW…not over the next 10 seconds. The random boons applied with every heal are just an icing on the cake.

[sPvP] Fine-tuning the daze-stun build

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Posted by: Reikou.7068

Reikou.7068

If you feel annoyed by the question, why do you answer? …

The question is quite simple :

By keeping the same build (10/30/0/0/30), how can we have more passive survivability?

The current meta is too damage oriented for somes situations (conditions / bunker teams, for example). I’m not sure a GC thief has its place in this case of situation.

That’s why we ask for other options to have more survivability without affecting our damages too much.
That’s why i find the barbarien amulet + berserk jewel a good option.

But what about sigils and runes, is there’s noting more usefull to optimize a daze build (than lyssa + air/force)?

I’m not so much annoyed by the question as I find it incredibly silly.

The defenses for a thief are all active. The best defense for a thief is offense. Force your opponent to play defensively so that they can’t pressure you. Trying to rely on “passive defenses,” in-turn also lowers your offensive ability which means you lose your active defense.

GC thief has its place in the current meta. In fact all the remaining competitive teams run a GC thief.

A GC thief is incredibly important if you’re fighting a condi/bunker group as the damage from the thief is what is necessary to bunkerbust.

Its not an easy role to play, but its still an incredibly important one, and if the player behind the thief is unable to perform at the level required then I suggest either cutting the player or getting him to play another class. The build itself is fine as it is.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

(edited by Reikou.7068)

[sPvP] Fine-tuning the daze-stun build

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Posted by: VydoLL.8714

VydoLL.8714

O
3. Lyssa Runes are hard to top. The problem with passive condition removal is that it’s unreliable. When you need conditions removed you need them removed NOW…not over the next 10 seconds. The random boons applied with every heal are just an icing on the cake.

So there is nothing as best as Lyssa Runes? Even in a dd oriented gameplay (what’s best between sholar, eagle or divinity ?)