should i put 4 in to acro or 4 in to trickery
Acro will have higher uptime on vigor and adds another dodge. Unless you eek out 2 more points for 6 in tricks, I would go the acro route.
Bug really one signet and might on signet?
Acro is better than trickery unless you go 6 deep.
Also consider this setup: http://gw2skills.net/editor/?fZAQRAsY4Yl0MpyplOx7J8PNRPRsdwwDvjZ99D-TlSBABWq+zZKBf4gAclyquUqAyDAAP9DLcCA4Z/BAOCAkCIixAA-w
A version of your build with more toughness and a lot more dmg as a result of heavy might stacking (keep in mind that shadow refuge will get you 10 stacks of might if you stay in it from start to finish).
Or my personal favorite d/d build: http://gw2skills.net/editor/?fZEQNAoYVl0Mp0pVOx8J8PNhPBtdAedD4OEX4Dd1DA-TFTBABkfIAsUlCa2f4hTAAlqqgmSwrU61lygKVDAkjAAe6DA4BAQKgIGDA-w
A slightly squishier version of the above, but more sustainable and with more dmg, range option but no boon removal.
But you should really pick based on preference rather than on what might be slightly better or worst.
alright thanks i am putting them in to acro
Hmm… it seems to me that your Acro build is for solo/roaming and Trickery build is more for group/support-ish (well as much support a thief can provide)
This feels like a WvW build, if it is, i’d recommend 1 in acro and 3 in trickery. dodging provides a 2sec swiftness for mobility (which you can’t have enough of it WvW, espicially if you’re not running a sb for mobility) and 3 in trick gives u those extra initiative which can provide wit more burst options if ur initial burst fails. Though this is more my WvW opinion.
Edit: and u seem to be wanting vigor for dodges, which is nice. but tbh, your teef is running tons of evades already, d/d 3, s/d 3, your heal are all evades, not to mention your 2 stun breakers. d/d3 and s/d 3 don’t have cd’s and are spammable (to a point) so i wouldn’t invest too much into vigor.
(edited by ChoChoBo.6503)