should thief have a sword buff trait?
Chance to proc a haste would be neat.
Chance to proc a haste would be neat.
i think that it would be too powerfull since that would its 4th way to get quickness by himself but the direction is good. i thought that some kind of proc or improve to its stealth attack would be really good
Something to provide defensive utility would be nice – such as chance to gain aegis or short-duration protection or something of that sort when you crit.
Just make skills 3 and 4 (S/D) usefull and i’ll be happy.
it would be great to have a +5% damage or +5% crit one, just like daggers
Sword is less evasive in combat than daggers or other weapon sets (especially pistol whip). We already deliver weakness, something short for defense would be nice as a complement. On-crit or under special circumstances (stealth/poisoned…)
10% crit chance. yes I’m envious of warriors s/s
Just make skills 3 and 4 (S/D) usefull and i’ll be happy.
S3 is actually pretty awesome currently. Just got to get used to it’s wacky behavior. Dagger 4? It’s a bouncing snare.. still serves it’s purpose. S/D is one of the most complete thief builds for WvW at least, each ability is useful.
I’d like to see might on crit, similar to guardians / warriors. Although that might be a bit OP..
Sword has no way to apply condition damage so maybe a short poison on critical.
http://wiki.guildwars2.com/wiki/Combo_Critical_Chance
Delete this useless trait, nobody is going to use it when it has a 7% critical chance trait right next to it, and no other trait in the game helps “one attack.”
Add: Master Fencer
Sword and Spear critical chance is increased by 10%.
Gain 5 seconds of Might on a Critical Hit. (this adds more passive damage, which the thief needs, we have plenty of burst damage, but compared to other classes our passive damage stinks.)
http://wiki.guildwars2.com/wiki/Combined_Training
Delete this useless trait, nobody is going to use it when it has a 7% critical chance trait right next to it, and no other trait in the game helps “one attack.”
Add: Swashbuckler
Sword and Spear damage is increased by 10%.
https://twitter.com/TalathionEQ2
http://wiki.guildwars2.com/wiki/Combo_Critical_Chance
Delete this useless trait, nobody is going to use it when it has a 7% critical chance trait right next to it, and no other trait in the game helps “one attack.”
5% crit on dual skills trait and 7% crit from behind traits are not mutually exclusive (I’ve seen a few builds pick both) and serve different purposes.
5% crit on dual skills helps builds that use #3 as their main source of damage (Death Blossom, Unload some Pistol Whip builds) while 7% crit chance from behind/side is not always in effect especially for builds that don’t rely on mostly stealth attacks (So opponents are often facing them)
They are also in different areas, 7% crit from behind is an Adept trait while the 5% crit of dual skills is Master thus they do not compete for a slot (Especially with how many Critical Strike line traits seem to be situational)
On Topic:
It’d be nice to have a trait that helps Sword damage out a bit, though I can’t think off-hand what would be an adequet solution (Quickness proc would be great due to how much damage comes from auto-attacks, but as there’s already a Quickness proc trait…)
There’s two kinds of people… The quick and the dead”
http://wiki.guildwars2.com/wiki/Combo_Critical_Chance
Delete this useless trait, nobody is going to use it when it has a 7% critical chance trait right next to it, and no other trait in the game helps “one attack.”
5% crit on dual skills trait and 7% crit from behind traits are not mutually exclusive (I’ve seen a few builds pick both) and serve different purposes.
5% crit on dual skills helps builds that use #3 as their main source of damage (Death Blossom, Unload some Pistol Whip builds) while 7% crit chance from behind/side is not always in effect especially for builds that don’t rely on mostly stealth attacks (So opponents are often facing them)
They are also in different areas, 7% crit from behind is an Adept trait while the 5% crit of dual skills is Master thus they do not compete for a slot (Especially with how many Critical Strike line traits seem to be situational)
On Topic:
It’d be nice to have a trait that helps Sword damage out a bit, though I can’t think off-hand what would be an adequet solution (Quickness proc would be great due to how much damage comes from auto-attacks, but as there’s already a Quickness proc trait…)
Um… Are you joking? Death Blossom is a condition damage attack, having it do 5% more damage and 5% more critical chance doesn’t matter.
The only attacks that matter for power in dual skills are Flanking Strike and Pistol Whip, which both would benefit from the sword Traits.
Unload? Nobody uses P/P, it needs atleast a 30% base damage increase before anyone uses it.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Um… Are you joking? Death Blossom is a condition damage attack, having it do 5% more damage and 5% more critical chance doesn’t matter.
5% more damage is crap for it, yes. 5% crit? That generates more Opportunist procs thus granting more Initiative allowing more Death Blossom to be used allowing more bleeds to be stacked up allowing more condition damage.
The only attacks that matter for power in dual skills are Flanking Strike and Pistol Whip, which both would benefit from the sword Traits.
Note: I didn’t mention anything about the 5% damage on dual skills trait. Not only because I don’t have much experience in builds that utilise that much investment in Deadly Arts but because I do also believe that particular trait is pretty bad (There are no dual skills that really get anything from it except from Pistol Whip and Unload builds though I can’t remember if they use Deadly Arts).
That said, the 7% crit chance from behind/side and the 5% damage on dual skills aren’t even in the same trait line… Therefore the argument “Who’d take 5% damage on dual skills when you can take 7% crit” falls short.
Unload? Nobody uses P/P, it needs atleast a 30% base damage increase before anyone uses it.
I’ve seen a few builds that utilize P/P and they use it effectively especially since the pistol damage trait became 10% instead of 5%.
If I recall correctly there’s at least 1 dungeon boss that people tend to use P/P on due to not wanting the AoE from SB and melee being dangerous.
There’s two kinds of people… The quick and the dead”
(edited by Taril.8619)
Personally I want to see Sword as an option for off-hand. I’d love to a parry move (a la “block and stab”), and some sort of flurry dual skill. The final skill could be some sort of knock back since there’d be no access to stealth, etc.
Um… Are you joking? Death Blossom is a condition damage attack, having it do 5% more damage and 5% more critical chance doesn’t matter.
5% more damage is crap for it, yes. 5% crit? That generates more Opportunist procs thus granting more Initiative allowing more Death Blossom to be used allowing more bleeds to be stacked up allowing more condition damage.
The only attacks that matter for power in dual skills are Flanking Strike and Pistol Whip, which both would benefit from the sword Traits.
Note: I didn’t mention anything about the 5% damage on dual skills trait. Not only because I don’t have much experience in builds that utilise that much investment in Deadly Arts but because I do also believe that particular trait is pretty bad (There are no dual skills that really get anything from it except from Pistol Whip and Unload builds though I can’t remember if they use Deadly Arts).
That said, the 7% crit chance from behind/side and the 5% damage on dual skills aren’t even in the same trait line… Therefore the argument “Who’d take 5% damage on dual skills when you can take 7% crit” falls short.
Unload? Nobody uses P/P, it needs atleast a 30% base damage increase before anyone uses it.
I’ve seen a few builds that utilize P/P and they use it effectively especially since the pistol damage trait became 10% instead of 5%.
If I recall correctly there’s at least 1 dungeon boss that people tend to use P/P on due to not wanting the AoE from SB and melee being dangerous.
For that boss I suggest not even taking a thief and using a rifle warrior instead, much better group buffs and much better damage.
I said, anyone would take 7% Critical Chance over 5% Critical Chance for ONE skill…
https://twitter.com/TalathionEQ2
Don’t see why we don’t have a sword trait, we have plenty of useless traits we can trade for it.
https://twitter.com/TalathionEQ2