skelk venom and leeching venoms
why is this ok :C
because of the thing you dgaf about
K. If we ditch Venomshare, can we get some real venoms?
Also, if ED damage can be that high while they can have a SECOND heal like Infuse Light which doesn’t share the cooldown…it makes even less sense. If we go on a tangent, why is Hidden Killer an ok trait when the only ability that gains value is Backstab and yet no one with a real build (minus Valk, but then they just get DD runes) will use it anyway? I just took a look at the traits and lost my mind. Two traits for traps, two traits for venoms, one trait for signets, one trait for tricks, one trait for physical, one trait for deception.
Why are some of these worse than other classes? Trickster is worse than Ranger’s Wilderness Knowledge. I’m just pointing out I’d ditch our current buffs that are incoming for some bug fixes and some real trait checks.
:C Makes me sad man.
https://forum-en.gw2archive.eu/forum/professions/thief/Teef-Update-to-thief/first#post5909499
I suggest we give up on trying to balance venoms around VA by making it work in 1 method only. The thing about thief support via venomshare is it is for offense and with the proper traits, a little healing as well. However you have culprits like DV making mass immobilize or BV destroying defiance bars and even spider venom stacking insane numbers of poison to eat up smaller groups in seconds and you can’t balance skills like that when they have traits the multiply its effects. They should get rid of sharing all venoms and make it to apply 1 venom type at any time, and also allow it to stack so that it doesn’t have diminishing returns when venoms already have soo many drawbacks.
To narrow the reading down on the thread, I proposed these changes to venom share and associated venoms:
(Venoms)
-[Spider Venom] Change Reduce cooldown to 30 seconds. (Not all venoms are equal, and with nerf to VA it could use a buff to compensate its lost potential.)
-[Skale Venom] Change Increase torment stacks to 2. Increase Vulnerability stacks to 3. (Again, with lost potoential this venom could use a bump to be worth slotting.)
-[Ice Drake Venom] Replaced “Karka Venom” Transfer 1 condition on your next 3 attacks. 1 second cast time. (Chill doesn’t fit thief and the role of mobility reduction is better served on Devourer Venom).
-[Devourer Venom] Change Reduce number of attacks to 2. Increase Immobilize duration to 2 seconds. (Revert an unneccesary change when they made residual venom baseline but nerfed this skill to keep it from being overpowered… again not all venoms are equal.)
-[Basilisk Venom] Change Revert change to allow stunbreakers to work on this skill. Reduce number of attacks to 1. Increase petrified duration to 2 seconds. Increase cooldown to 60 seconds. (Give this form of disable its own unique flavor rather than making it a visually altered stun. With a few buffs to its effect, a cooldown increase is in order to keep it a little balanced.)(With upcoming patch giving this venom unblockable, may be fine as is. Will have to test out)
-[Skelk Venom] Change Increase number of charges to 10. Replace initial heal with 10 seconds of regeneration. Increase on-hit healing base to ~700 and healing power scale to 0.45. (The old version was too much healing in a very short window and with the cooldown it didn’t help thief stay alive very well. Spreading the healing out over a longer window, this will slightly increase the overall healing amount while also keeping it around a little longer than before.
[Venomous Aura] Change Whenever you apply a venom skill, grant nearby allies 3 charges of skelk venom (does not stack beyond 15). Venom skills recharge 20% faster. (This removes the overpowering effect that DV, spider or skale venom has being applied by a multiple of 5 and still gives very strong group support option for thief as it still deals damage while also healing allies. Venom related traits still apply through this. )
[Leeching Venoms] Change Moved to adept tier. Adjust leeching to apply per venom charge, not only once per attack.(No reason to have this restriction in place. Moved to adept tier to distinguish builds using SA (venomshare or stealth))
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This maintain’s VA’s support power and defense without singling out any venom from too strong from being multiplied. Additionally it gives room to buff the other venoms to be worth slotting since they won’t be potentially overpowering anymore which means you won’t HAVE to slot VA to make venoms feel useful.
break. I feel like they should be back by now..”
(edited by NinjaEd.3946)
My problem is that I can’t pop all my venoms at once, or I lose damage (“This effect can occur once per attack”). So I gotta enter on Skelk, throw into Devourer the second the charges from skelk go, then throw skale to boost damage once dev drops. :C Rip. Even if it took away that “can occur once per attack” that’d be enough for me.