skills hitting me while stealth......
I have noticed that rapid fire follows you in stealth if it starts before you go to stealth. But there shouldn’t be a way to target you with skills that require a target (druid staff auto lol). Some “targeted” abilities don’t really require a target to work, you can just get lucky and hit an invis teef with a true shot or something, and with the new camera it is easier than ever. While invis you can be hit by targeted skills nyt can’t be targeted by them.
Could be that you already knew all that but I just felt like writing something…
Several attacks can essentially no scope a thief while they are in stealth. I’ve had moments where I have Unloaded on Warrior Rifle and manually targeted with my mouse to try and guess where the thief was and gotten successful kills with it. I’ve also guessed eviscerates, killshots, and True Shots(Dragonhunter) on Thieves and Mesmers as well.
Not sure if it’s the same thing you’ve experienced though.
Depending on the camera and targeting settings, skills can be used without a target, thus a smart enemy can directly counter the effects of stealth if they know where the thief will likely be.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Depending on the camera and targeting settings, skills can be used without a target, thus a smart enemy can directly counter the effects of stealth if they know where the thief will likely be.
… you mean just spam stuff and win? RIP Thief
Depending on the camera and targeting settings, skills can be used without a target, thus a smart enemy can directly counter the effects of stealth if they know where the thief will likely be.
… you mean just spam stuff and win? RIP Thief
Essentially yes.
It also means that your opponent is possibly/likely a former Thief player themselves and simply knows how you’ll move/act because of it.
Action Camera made it easier for people to “follow” you in your stealth.
That said, I do feel like the Revenant Hammer AA clings to you even through stealth.
It’s a feeling, haven’t properly tested it.
i have been hit by long bow aa’s twice after i entered stealth. think its just lucky for them.
gw1 – healing signet/frenzy/charge
Skill activation time + ping difference, it gives the impression the channel started after you went into stealth, but in fact it started probably 0.01s before you did. (Not talking about skills which auto target nearest enemies even through stealth, e.g. lotus training)
Frustrating but not much can be done about it.
Depending on the camera and targeting settings, skills can be used without a target, thus a smart enemy can directly counter the effects of stealth if they know where the thief will likely be.
… you mean just spam stuff and win? RIP Thief
I mean we’ve only been saying that to people since 3 day headstart…… i guess it finally sunk in instead of “thief has no counterplay.”
i have been hit by long bow aa’s twice after i entered stealth. think its just lucky for them.
If quickness is applied, if the attack is even slightly made before you enter stealth, the arrow will travel. All projectile effects do this and the only way to negate the damage is to move beyond the maximum range of the weapon during flight.
A friend of mine and I have quite literally tested this using Shadowstep; I’ve used Shadowstep during the flight at the apex of a corner, and the arrow has actually curved 90 degrees around the corner and hit me when timed to do so. Stealth operates the same way and that the attack is assigned to hit you unless you force it not to as soon as the animation begins. This is why the changes made to the longbow’s projectile speed were the best QoL change made possible to the ranger in terms of hitting targets (as the old longbow could be dodged by just strafing left/right without timing anything), but at a slight cost with issues like this. That said, it does apply to things like pistol and rifle autos, too.
Quickness with Lead the Wind would allow the ranger two attacks off at around the 1800 range mark before the first one hits, so both get the tracking.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
If you mean the channeling skills still hitting you, it’s working as intended.
In my personal opinion, it’s a half-baked implemenation that could have and should have went either way of the extremes (breaking stealth vs breaking channeling) – just for the sake of it being not half-baked.
(Though, as I have re-read this a couple times, I don’t think that’s what you were talking about… )
If you mean the channeling skills still hitting you, it’s working as intended.
In my personal opinion, it’s a half-baked implemenation that could have and should have went either way of the extremes (breaking stealth vs breaking channeling) – just for the sake of it being not half-baked.
(Though, as I have re-read this a couple times, I don’t think that’s what you were talking about… )
it took 10 post to someone answer the question, cmon thieves we should know better!
Yes I noticed it the other day. I had to assume it was lag related.
it’s stupid. U cannot have a skill following you and hitting you in stealth which is one of few defences we have.
DH LB attacks hit through stealth (not channeled spells) and even LoS/walls/rocks (which i really find absurd considering i can’t attack them back).
P.S. i have 20 ms usually.
[Teef] guild :>
Necros F1(Not Reaper) 4&5 abilities target thieves WHILE IN STEALTH.
i have been hit by long bow aa’s twice after i entered stealth. think its just lucky for them.
If quickness is applied, if the attack is even slightly made before you enter stealth, the arrow will travel. All projectile effects do this and the only way to negate the damage is to move beyond the maximum range of the weapon during flight.
A friend of mine and I have quite literally tested this using Shadowstep; I’ve used Shadowstep during the flight at the apex of a corner, and the arrow has actually curved 90 degrees around the corner and hit me when timed to do so. Stealth operates the same way and that the attack is assigned to hit you unless you force it not to as soon as the animation begins. This is why the changes made to the longbow’s projectile speed were the best QoL change made possible to the ranger in terms of hitting targets (as the old longbow could be dodged by just strafing left/right without timing anything), but at a slight cost with issues like this. That said, it does apply to things like pistol and rifle autos, too.
Quickness with Lead the Wind would allow the ranger two attacks off at around the 1800 range mark before the first one hits, so both get the tracking.
hmm, i didn’t take notice of the boons, I will next time but the time between hits didn’t feel like it was under quickness.
gw1 – healing signet/frenzy/charge