stealing from a revenant

stealing from a revenant

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Posted by: Word Devourer.1762

Word Devourer.1762

while in pvp i noticed when fighting a revenant you would not get anything from steal. Is this a bug or just not finished yet?? If it is not finished yet what do you think we should steal from them??

stealing from a revenant

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Posted by: Bunnytown.7801

Bunnytown.7801

I think it would be cool if we stole a shadow step/teleport skill. Seeing as Revenant moves through the mists often, it would be fitting.

stealing from a revenant

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Posted by: Cynz.9437

Cynz.9437

since it is pvp related made a post about it when beta started https://forum-en.gw2archive.eu/forum/game/pvp/Revenant-steal/first#post5465342

no response yet… i am assuming they forgot or don’t have time?

All is Vain~
[Teef] guild :>

stealing from a revenant

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Posted by: Word Devourer.1762

Word Devourer.1762

@Cynz that is probably the case

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Posted by: Orpheal.8263

Orpheal.8263

not only this, but I think thieves should ALSO steal from every Elite Specialization something different!!

Theres still that mentioning in the room, that Anet also wants to give each Elite Specialization its own icon and I think each specialization in itself is so unique, that iut should warrant a thief to steal from someone whos specced as Chronomancer, Reaaper ect. a different skill, as when you steal something from the simple Main Professions that aren#t specialized and just use a complete Vanilla Game Build

Sadly yet is nothign to see about the unique Icons, but I hope once HoT gets released that until then all of the E Specs have own unique icons like

Berserker = Flamberge
Reaper = Scythe
Chronomancer = Sand Clock
Druid = Tree
Forge = Hammer
Ele 2.0 = Cloud with Lightning
Herald = Horn
Daredevil = Gauntlet/Fist Ring
Guardian 2.0 = Bow

This is what I think we should get:

Revenant = Mist Essense = Shadow Step to Target and deal a blow that steals Boons and blinds the foe and nearby targets around your shadow step target..
Herald = Stone of Sages = Gain Protection and Resitance and stun a target with the thrown stone
Chronomancer: Sands of Time = Slows all foes nearby around you. Removes also 3 Conditions from you and puts your health back to a point that was 10s ago
Reaper: Cursed Soul = Release an enprisoned Soul, that will haunt and curse your target, letting it suffer for a short moment on all Conditions
Ele 2.0 = Meteor Stone = Throw a hot rock at a foe that turns into a mighty fireball, which damages the target and nearby enemies around the target, causing on impact a long lastign burning and this attack launches foes away on impact
Guadian 2.0 = Punishing Chains = Pull a target to you and let it suffer after the pull in from torment, immobilize and weakness.
Druid = Seed of Life = Ressurrect with this Seed up to 3 nearby downed Allies instantly and let them gain Regeneration, Fury and Aegis for 10s. When used with no downed allies in near, then you gain Regeneration, Fury and Aegis.
Forge = Reflector = Gain Might per reflected Skill and the next 3 incoming enemy skills will automatically get reflected back 1,5times stronger to the original source, than normal. Reflector will activate itself only when it can reflect actualy Enemy Skills, it won’t reflect autoattacks back. So it will reflect for example a rapidfire, but not just simple 111111 attacks

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside