stun breaker on IR

stun breaker on IR

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Posted by: caveman.5840

caveman.5840

mesmer sword
it has 2 sec of immobilize
is a leap combo finisher
and a stun breaker.
that makes a clone

and the thief IS /IR has ben destroyed.
has 1 sec of immobilize
one condition clear.
no stun breaker anymore. and a cast time that makes it useless to properly dodge a attack.

i run a sword build . and i just can’t see how the nerf to IS /IR is fair in the least.
for a class that must attack toe to toe . the sword should have a stun breaker

the mesmer staff . phase retreat can at least be used when knocked down.
which is something IS/IR should do at the very least.
with no cast time.

but plz fix IS/IR and give the stun breaker back .

(edited by caveman.5840)

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Posted by: Lindbur.2537

Lindbur.2537

If the mesmer loses the stun breaker on sword, at least I know now who to kill.

A remnant of times past.
“Memories are nice, but that’s all they are.”

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Posted by: caveman.5840

caveman.5840

i don’t want the mesmer to lose there stun breaker .
i actually would like to see them buff the #3 on mesmer sword to make it a true stun breaker

and IS/IR should go back to a stun breaker
IS /IR is so broken in its current state.

it is a true head ache. to have skills that do not work properly

anet said this would make for a more active play style. when they nerfed the thieves IS/IR
it hasn’t even achieved what they wanted.
unless they just wanted the thief to break down like a cheep wristwatch when confronted with stuns ?

(edited by caveman.5840)

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Posted by: Zacchary.6183

Zacchary.6183

Mesmers were not designed to be walking lootbags.

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Posted by: caveman.5840

caveman.5840

i am not asking to nerf the mesmer or any class .
i am asking to buff stun breakers.
the amount of damage, cc ,hp regen ,condition clear, and speed, wars have is insane in wvw and for a lot of class it is to much .

they can cancel out some stun breakers with mass cc making a useless stun breaker with a long cool down.

i would like to see the stun breaker back on the thieves sword.
the mesmer sudo stun breaker on sword 3 should buffed to a true stun breaker
elementalist could use some shorter stun breaker cool down time.

but i can’t see a reason the thief should not have the stun breaker on the sword
and IS/IR is broken as of now

(edited by caveman.5840)

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Posted by: NinjaEd.3946

NinjaEd.3946

Personally, I don’t think a spammable stun breaker results in skilled play because it has no risks associated with it. Problem with thief nerfs is, they are thief ONLY nerfs. Too much dmg? Lets nerf the source (i.e mug, assassin’s signet). Too much mobility? Lets give IR a cast time. They aren’t looking at the classes that have similar situations/skills because for w/e reason the vast majority of players prefer to have thief as the punching bag.

They should remove the stun break from Mesmer sword, the skill already has built in invulnerable skill and displacement skill. Let it behave like IR before it had a cast time, where it could displace you but cc effects lasted for their intended duration even if you swapped. The stun break on IR was removed because it lead to no risk builds that could just jump in, try w/e they wanted and if things got hairy they’d just port out and try it again. The only nerf I wish they’d reverse is the cast time, I liked having IR to displace myself from heavy burst and AoE ground targeted skills.

Also, why can Mesmer’s dual wield swords and thief can’t? Idgi…is it an inside joke for us to be weaker than mesmers (physically)? Bad enough they do everything we do better, except stealth spam.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Maugetarr.6823

Maugetarr.6823

i don’t want the mesmer to lose there stun breaker .
i actually would like to see them buff the #3 on mesmer sword to make it a true stun breaker

and IS/IR should go back to a stun breaker
IS /IR is so broken in its current state.

it is a true head ache. to have skills that do not work properly

anet said this would make for a more active play style. when they nerfed the thieves IS/IR
it hasn’t even achieved what they wanted.
unless they just wanted the thief to break down like a cheep wristwatch when confronted with stuns ?

Mesmer sword 3 actually is a true stunbreaker, but it’s not mentioned in the tooltip. Phase retreat on the otherhand (staff 2) is an instant cast, but not a true stunbreak like how ours was after the first nerfing. I would be happy with it if they just returned it to instant cast and reduced the return range to 600 which would be similar to swap’s range (i.e. a good juke, but keeps you in combat/stunned so people don’t QQ about it).

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Posted by: caveman.5840

caveman.5840

it would be fine if when u used IR u where still stunned . but u need to get out of there .
and u can’t have a cast time getting in the way

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Posted by: Selver.1307

Selver.1307

That is how it worked iirc. It only worked when disabled because it was instant cast, it had no stunbreak portion to it. If you were knocked down, you were still knocked down, just where you used strike from. It was great for juking out cd’s. Sadly, the cast time added caused it to act like any other skill while disabled (barring stunbreaks) – you just can’t use it. BP isn’t a true stunbreak, but due to the instant cast nature – it can be used anytime, disabled or not.

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Posted by: Travlane.5948

Travlane.5948

if it were to go back to the oldway…. doesnt anyone realize that its weakness is ranged builds? ranger, p/d thief and so on love this matchup ….my engineer LOVES seeing sword thieves. tears right thru them…not to mention they cant stay on point so i dont even have to do much anyway.

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Posted by: Selver.1307

Selver.1307

Ok? It would still be stronger vs range without a cast time on return no?

If it went back to the old way you’d be able to avoid the hammer train/aoe ball while disabled, that is about it(if: ir location was out of way, etc). Range would still track unless it broke Los/range.

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Posted by: NinjaEd.3946

NinjaEd.3946

if it were to go back to the oldway…. doesnt anyone realize that its weakness is ranged builds? ranger, p/d thief and so on love this matchup ….my engineer LOVES seeing sword thieves. tears right thru them…not to mention they cant stay on point so i dont even have to do much anyway.

Stun breaking and displacement has literally nothing to do with countering ranged. The point was to avoid ground targeted AoE and stun locks, something that IR no longer handles once the pain rolls in.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: caveman.5840

caveman.5840

ya i do understand . ir was not a “stunbreaker” before dec 10th. and i guess it should not be a true stun breaker.
but the cast time should be cut out so it can work like it use to.
maybe cut the return distance down to 900 or something .

idk how people would feel about putting the cast time as a after cast . so that u can move out the way still.
but not be able to come back in the same second. ?.?.? i guess acting as a short cool down.

we r a squishy class for the most part forced to fight toe to toe . and with the mass amounts of stun flying every where.
some stun breakers can get canceled out way to easy.

we should be able to use ir when stunned to get out of the way . and follow it up with a stun breaker like we use to.
idk but i really hope they fix the skill it feels pretty broken as of now

(edited by caveman.5840)