[suggestion] Hard to Catch
I’d rather they scrap the current idea. You can’t control the direction you are ported, it does nothing to deal with the actual cc, and still proc’s even if you have stability.
To stay with the theme of the trait and trait line, I’d rather it be something like an actual break stun but instead of porting you gain 100% endurance (same ICD) plus a few smaller things considering it is a master trait and has to compete with some rather solid options both adept and master.
Hard to catch: Regain endurance and break stun on incoming disable. Increase your shadow stepping range.
-Endurance gain: 100
-Shadow step range increase: 100 units
-ICD on break stun/endurance gain: 30 seconds.
break. I feel like they should be back by now..”
I rather scrap it too, your idea, my idea, any idea really, not really picky when it comes to changing this trait
I rather scrap it too, your idea, my idea, any idea really, not really picky when it comes to changing this trait
Might as well create a void in that case, just have X in acrobatics do nothing.
break. I feel like they should be back by now..”
I rather scrap it too, your idea, my idea, any idea really, not really picky when it comes to changing this trait
Might as well create a void in that case, just have X in acrobatics do nothing.
i would take a trait that does nothing over hard to catch.
also would take a trait that does nothing over last refuge, but i don’t get to choose that one >.>
My idea for Hard to Catch is to break stun and instantaneously refill our endurance bar to 100% then give HtC a 60s cooldown.
Otherwise, no thank you.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
My idea for Hard to Catch is to break stun and instantaneously refill our endurance bar to 100% then give HtC a 60s cooldown.
Otherwise, no thank you.
I would to see a move away from those cool down based traits, not my favourite kinds of traits
Hard to Catch: you cleanse one condition every time you Shadow Step.
ICD: 5s
This would affect the following weaponsets:
S/x (#2)
D/P (#3)
P/D (#3)
Shortbow (#5)
And the following utilities:
Infiltrator Signet
Steal
Shadow Step
Shadow Trap
(edited by hihey.1075)
I would love to make hard to catch to give you a free dodge and break effect of stun
They could add the same like the last golem trait = teleport+ invi+invulnerable few seconds
break stun, 1 sec evasion, 30 sec cd
would be decent
Hard to Catch: you cleanse one condition every time you Shadow Step.
ICD: 5sThis would affect the following weaponsets:
S/x (#2)
D/P (#3)
P/D (#3)
Shortbow (#5)And the following utilities:
Infiltrator Signet
Steal
Shadow Step
Shadow Trap
I like it. Would give more survivability outside of stealth, but 5 seconds seems too fast of an ICD.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
Please, no more free stunbreaks and evades. This game needs less automatic, unpredictable stunbreakers, and less evade spam.
The idea of increasing evade roll distance is something, but it seems rather pointless. Dodge rolls are not supposed to be used for travelling.
There are no on-evade traits, maybe invent something that rewards well-timed evades? For example, if evaded a stun (not a ranged auto attack, necro’s mark or engineer’s mine…) or an attack that would deal damage for over 30% of your total HP pool, gain quickness for 3 seconds, 10 sec cooldown.
PS: also, no more “cleanse 1 condi” abilities. This is too random and shouldn’t be here aswell. Better would be to cleanse a specific condi like poison, not a random one.
Hard to Catch: you cleanse one condition every time you Shadow Step.
ICD: 5sThis would affect the following weaponsets:
S/x (#2)
D/P (#3)
P/D (#3)
Shortbow (#5)And the following utilities:
Infiltrator Signet
Steal
Shadow Step
Shadow Trap
doesn’t really work with the current theme of the trait, which is countering CC.
plus, i’d much rather have assassin’s equilibrium be triggered on shadowstep.