(edited by Tabootrinket.2631)
Hi, people who have sometimes used shadow trap may agree with the fact that having 10,000 in range makes no real sense if you’re blocked by a mere pebble on the road.
suggestion
I think it would be better if this skill worked as a teleport rather than a shadowstep.
I know that the problem would be that thieves would be able to infiltrate forts and camps by stalking a player.
- The solution I suggest for that, is to add a marker to the target visible for everyone (much like The Maw’s death flag in the fractals), until the thief activates Shadow Pursuit .
That way thieves will still be able to infiltrate bases, BUT everyone will be aware if a player that enters the base is being stalked by a thief.
It would add an interesting mechanism, where people would have to be careful when going back home.
People could even gang up on the thief by mass Aoeing the stalked player when the targets goes down (which would be the signal that the thief appeared).
I think that way, shadow trap wouldn’t turn into a broken mechanism since thieves can’t bring allies with them with that skill (or any other).
- Also, if in some situations that mechanism seems to break the system, we could make it so that when players go through some gates, the mark disappears resetting the skill.
- You may want to consider toning down the range if that change is made.
alternative suggestion
This applies to the returning aspect of shadowstep too.
I think that there should be a notification whenever the path to the target becomes unavailable (like maybe by putting a cross mark on the skill like for some skills underwater).
90% of the time, I always end up porting 3 feet from my starting position sadly watching my skill cooling down without having done anything useful.
And when that path is indeed unavailable, just don’t make us port to a wall. Just let us get the boon corresponding to the skill while still remaining where we are.
Also, if this skill is to be used as a shadowstep, it shouldn’t have any casting time like shadowstep, since it’s then supposed to be an “action” kind of skill.
(edited by Tabootrinket.2631)
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