(edited by Tabootrinket.2631)
suggestion for [tripwire] and [needle Trap]
There’s already been suggestions about this. The idea was to create a field when the trap is triggered.
For example;
Trip Wire – knocks down the foe that triggers the trap, then it will create an Oil Slick field for 1-2s (Oils slick field knocks down moving foes in the area).
However, since our traps are so horrible in comparison to Ranger’s and Guardian’s, it’s better to bring Caltrops instead.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
I’d appreciate something like this. Trip wire in particular could also just have an internal counter that causes the trap to break after it targets 5 different opponents. If you do it that way, the duration could be a lot longer than a 1-second window, which makes its effect a little more consistent.
It’s pretty obvious, and nobody’s impressed.
I’d appreciate something like this. Trip wire in particular could also just have an internal counter that causes the trap to break after it targets 5 different opponents. If you do it that way, the duration could be a lot longer than a 1-second window, which makes its effect a little more consistent.
You need to stay within the flavor of traps, meaning, you can’t have counters or, in this case, it would be called charges. Once a trap is triggered, there will be an effect and it will require to be reset (re-cast) to have it trigger again.
Functionally, your idea is great, but it wouldn’t be a “trap” in GW2’s world.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.