suggestion to improve venom

suggestion to improve venom

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Posted by: TsukiNoEi.4570

TsukiNoEi.4570

I always think venom is not good skill
because no matter how many stacks you give
they can clear all stacks in one time

What about make it charging and consume 1 charge when use?
and we need to press it once for each time we want to use, and consume 1 charge

oa maybe can also change the cooldown using charging
when you equip the skill there is 0 charge, and got 1 charge after a few seconds
(e.g. equip basilisk venom and after 45s you will have 1 charge to stun,9s for each charge for spider)

and this can make the poison can really help to slow regen
or the Devourer can make immobilize whenever we want to

and for now, I just think all venom look like just have 1 tigger when we use…

Berserker Thief – Tsuki No Ei

suggestion to improve venom

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Posted by: PearlGore.7419

PearlGore.7419

Well first of all the traits as they are, are spread out all over high hell.

suggestion to improve venom

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Posted by: Atherakhia.4086

Atherakhia.4086

For starters, they should all be instant cast, they should all do damage (the same damage), and they should only consume a charge if the target isn’t already poisoned. No reason to dump all 5 charges into the same target for example.

Perhaps back in the day basilisk venom was op when cast instantly, but I can’t imagine it’s significant anymore. An on demand stun isn’t going to change anything.

suggestion to improve venom

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Posted by: Tulisin.6945

Tulisin.6945

Step one to making venoms a worthwhile pursuit is scrapping the current traits. Venoms are passable when you’re completely specced towards them, and not wanting to make them overpowered with full focus is making them utterly terrible with anything less than full focus. Venoms should be a legitimate profession option for thieves that can be expanded upon with traits, not something that requires traits to be worth using.

Something like a passive % chance to apply each venom on attack would be a good start, the trick would be differentiating them from signets.

suggestion to improve venom

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Posted by: roamzero.9486

roamzero.9486

Simple steps to make venoms amazing:
After their initial cast time, venom strikes can be “loaded” (instantly) one at a time, after depletion the skill goes on cooldown. (Similar to mesmer mantras)
Grandmaster trait gets this addition : “When a venom skill goes on cooldown, blinding powder is cast”.
Leeching venoms changed to (also) leech health from nearby foes upon initial cast.
The trait that gives might on venom use now gives one stack of might every load, and 5s of swiftness.

(edited by roamzero.9486)