suggestion to improve venom
Well first of all the traits as they are, are spread out all over high hell.
For starters, they should all be instant cast, they should all do damage (the same damage), and they should only consume a charge if the target isn’t already poisoned. No reason to dump all 5 charges into the same target for example.
Perhaps back in the day basilisk venom was op when cast instantly, but I can’t imagine it’s significant anymore. An on demand stun isn’t going to change anything.
Step one to making venoms a worthwhile pursuit is scrapping the current traits. Venoms are passable when you’re completely specced towards them, and not wanting to make them overpowered with full focus is making them utterly terrible with anything less than full focus. Venoms should be a legitimate profession option for thieves that can be expanded upon with traits, not something that requires traits to be worth using.
Something like a passive % chance to apply each venom on attack would be a good start, the trick would be differentiating them from signets.
Simple steps to make venoms amazing:
After their initial cast time, venom strikes can be “loaded” (instantly) one at a time, after depletion the skill goes on cooldown. (Similar to mesmer mantras)
Grandmaster trait gets this addition : “When a venom skill goes on cooldown, blinding powder is cast”.
Leeching venoms changed to (also) leech health from nearby foes upon initial cast.
The trait that gives might on venom use now gives one stack of might every load, and 5s of swiftness.
(edited by roamzero.9486)