suggestions for reworking thief

suggestions for reworking thief

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Posted by: EremiteAngel.9765

EremiteAngel.9765

Hi everyone, I have played thief for about slightly over 100 hours to understand better how it works.
I have fought thieves for over 1000+ hours though so I know their strengths and weaknesses too.
Here are some suggestions Anet can consider:

1) shadow refuge
An AOE ability to stealth and heal the thief and his allies for many seconds is pretty strong and overkill. I suggest making it a bit more challenging by disallowing dodges/evades while in the refuge. No dodging or evading allowed if the thief or his allies are standing in the refuge. This allows enemies to land a successful attempt to draw them out of the refuge.

2) shadow step
instant cast and such a long range with stun break and condi cleanse makes this kind of cheesy. I suggest either reducing the range to 600 so that enemies will generally still be able to react, or remove the condi cleanse on return part.

3) hide in shadows
a skill that heals and allows the thief to go invis and cures burning poison and bleeding on top of the healing makes things too easy for a thief. I suggest increasing the casting duration to 1.5 seconds

4) Withdraw
another no brainer healing skill that gives evade and mobility which should be made harder to use. I suggest including a casting duration of 1 sec instead of letting it be instant.

5) Infiltrator strike
Such a high mobility skill should not be allowed to cure one condition upon return as well at such low initiative costs. I suggest increasing the initiative costs by 1 for initial cast and return cast as well.

6) Black powder
A skill that allows a thief to combo and stealth off is already very devastating. Add a blind to it and that is like what??? I suggest removing the blind or not allowing the stealth. Either way works.

7) Pistol Whip
Even though the range is small, but seriously, stun and evade in one skill at 5 initiatives? I suggest making it 6. or even 7 initiative cost. and that would only make it just nice.

Now the thief’s traits I don’t have much issues with. Quite fair and even for their traits. Except maybe with all those reworks above the traits might have to be revisited. So lets look at a few of those more problematic ones.

1) Panic Strike
Immobilize for so long with only a 20sec cooldown…this I can let slide…but seriously I will suggest making it a 90sec cooldown but make it immobilize on 25% health. You know, at that point its a sure kill for the thief when you immobilize the enemy at 25%. and maybe also give it 3 stacks of might when the enemy is at 25% health.

2) Shadow’s Embrace
For an adept trait, removing 1 to 2 condis every time you stealth is way overkill. I suggest changing it to regeneration instead upon entering stealth. Gives the thief some nice extra healing while he is invis.

What do you guys think? constructive comments please.

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suggestions for reworking thief

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Posted by: Cloudo.7315

Cloudo.7315

First.. And obviously a troll post..

suggestions for reworking thief

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Posted by: Vornollo.5182

Vornollo.5182

Haha, you’re funny!

Add them to the nerf/wish list if they’re not on it allready

[PUSH] Constant Pressure

suggestions for reworking thief

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Posted by: Nephrite.6954

Nephrite.6954

Lol seems like you’re just suggesting Anet to delete the profession.

suggestions for reworking thief

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Posted by: crouze.3078

crouze.3078

I main thief with thousands of hours playtime on it.
And i love seeing all those nerfs and think they are good for us.
We need way more nerfs. And i am dead serious about that.

Reduce our stealth times, increase revealed or punish us harder if we spam our skills and run low on initiative. Like a 1.5 sec daze when trying to use a weapon skill without having the initiative for it.

Now you might think that i a a troll or something like that. But let me explain why we need way more nerfs:

As long as the thief is at least decent in all areas of the game, we won’t see any buffs. So in order to get new interesting changes, we need to endure the nerf batuntil our class is terrible in PvE, sPvP and WvW. Only then we can hope for buffs that will open up new play styles for us.

So the best thing we can do is suggesting changes to make the thief as bad as possible without arenanet noticing how much impact it has until it’s to late and they have to buff it again somehow. But just reverting nerfs would not get the job done since they would admit that they made mistakes by doing so. Then they have to buff the class in a new way that will open up new interesting ways for us to play it.

suggestions for reworking thief

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Posted by: Zero Day.2594

Zero Day.2594

This is a double post from the PvP forums…

A mod should either delete this one or the one in the PvP forum.

https://forum-en.gw2archive.eu/forum/game/pvp/Suggestions-for-reworking-thief

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