suggestions for venoms
You are forgot something...
TLDR: I think, thieves are not enough OP now, here is my suggestions how to do that.
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
Thief being OP or UP doesn’t matter; this is about diversity. I love venoms, thematically, but they are underused for a reason.
Creating new debuffs seems unnecessary. I would rather see each venom deliver two conditions, one of them always stackable.
Change Residual Venom to increase the duration of all venom conditions.
Change Venomous Aura to give out only the stackable condition and trait benefits, (other conditions won’t be dealt by allies).
Replace Venomous Strength with Penetrating Venoms, granting a bonus to Precision and Ferocity for each recharging Venom skill.
Introduce new trait Shadow Venom, adding a second activation to Venom skills. If you you have unused stacks of a Venom skill and activate it again, you consume the stacks to briefly go into stealth.
Just make unique dots with venoms with different effects and damage kitten .
‘would of been’ —> wrong
I always thought venom’s should naturally work similar to signets: you get a passive venom proc on attack (e.g. spider: % chance to poison on attack, devourer: % chance to immob on attack) but also have actives (e.g. activating spider drops an 8s poison cloud).
If they worked like that I would love them.
The way they work now never made sense to me, the next x attacks inflict y? On a forty five sec CD (after 2 years now 40s)??? Terrible.