[tPvP] Which build?
S/D 2/6/0/0/6 w/ strength runes
I use it because I find that S/D seems to be in a better place than D/P right now.
I use the 2/6/0/0/6 over the 2/0/0/6/6 version because:
* I prefer the higher damage over higher hp
* I prefer damage that isn’t as reliant on dodging for might stacks and endurance that isn’t full since big burst at the start of a fight can be so important
* I don’t find that the additional dodges are necessary in my playstyle
As for what to use as a beginner, either D/P or S/D with 2/0/0/6/6 is probably your best bet. You can survive really well with D/P through blind spam or if you decide to go S/D, the acro variant will give you more hp and dodges so that it’s a bit more forgiving in fights.
S/D 2/6/0/0/6 w/ strength runes
I use it because I find that S/D seems to be in a better place than D/P right now.
I use the 2/6/0/0/6 over the 2/0/0/6/6 version because:
* I prefer the higher damage over higher hp
* I prefer damage that isn’t as reliant on dodging for might stacks and endurance that isn’t full since big burst at the start of a fight can be so important
* I don’t find that the additional dodges are necessary in my playstyleAs for what to use as a beginner, either D/P or S/D with 2/0/0/6/6 is probably your best bet. You can survive really well with D/P through blind spam or if you decide to go S/D, the acro variant will give you more hp and dodges so that it’s a bit more forgiving in fights.
I don’t get going into critical strikes that much, it sounds like you just try to burst as hard as possible then run away when things go wrong with that build. I just don’t understand how it has any sustain in any kind of fight once the burst is over 0_o
S/D 2/6/0/0/6 w/ strength runes
I use it because I find that S/D seems to be in a better place than D/P right now.
I use the 2/6/0/0/6 over the 2/0/0/6/6 version because:
* I prefer the higher damage over higher hp
* I prefer damage that isn’t as reliant on dodging for might stacks and endurance that isn’t full since big burst at the start of a fight can be so important
* I don’t find that the additional dodges are necessary in my playstyleAs for what to use as a beginner, either D/P or S/D with 2/0/0/6/6 is probably your best bet. You can survive really well with D/P through blind spam or if you decide to go S/D, the acro variant will give you more hp and dodges so that it’s a bit more forgiving in fights.
I don’t get going into critical strikes that much, it sounds like you just try to burst as hard as possible then run away when things go wrong with that build. I just don’t understand how it has any sustain in any kind of fight once the burst is over 0_o
Yea, knowing when to be in the middle of the fight and when not to be is very crucial, but just because you step out of the fray doesn’t mean you’re running away. I find that in team fights, short bow is often superior than risking going melee in the middle of a ton of AoE regardless of traits since you have a wider range of AoE and can do a lot to help teammates with poison cover and blasting for weakness.
As a thief I play heavily into roaming, so being able to down an enemy quickly and get to my next location is much more important for me than it is for something like a necro who is focusing on winning team fights the vast majority of their time.
There’s no wrong answer for either 2/6/0/0/6 vs 2/0/0/6/6 imo, but if you get really serious into it, then your team comp and playstyle can make a big difference in which is better for you.
I try the sword/dagger build now.
I find that even with Infiltrator’s Return I have a problem to get rid of conditions.
Would it be a great damage for the build if I would substitute Mug for Shadow’s Embrace and Shadow Refuge for Blinding Powder?
I try the sword/dagger build now.
I find that even with Infiltrator’s Return I have a problem to get rid of conditions.
Would it be a great damage for the build if I would substitute Mug for Shadow’s Embrace and Shadow Refuge for Blinding Powder?
Yea, I wouldn’t advise that. If you want more condition removal, consider Pain Response by going into deep acrobatics (2/0/0/6/6) and/or use Signet of Agility. However, your best defense against conditions is to play evasively enough to prevent getting hit with them in the first place.
i’m still using d/p
blinding powder helps out a lot in a team fight
and good at chasing down enemies
however…it’s getting nerfed soon, for who knows what reason…so i’m looking for a new build too
or go back to a different class