after the 10th s/d nerfs there isn`t much of a strategic purpose to bring a thief into your team.
i recently got back to my thief after a long time,i had a talk with my friends today about what should we run after the 10th,and for the life of me i couldn’t make a case for any thief build to have any impact on any strategy, well after 30m it got to a point that the only logical conclusion is just not to run a thief in the setup.
so the case i made was
*gr8 single target dmg: it is gr8 but hardly the best
*amazing mobility for point roaming: it sure is but you lose any 1v1 on far or close point (spirit ranger on close point cant be killed by any build a thief run 1v1),and after s/d nerfs you cant really contest a point and you have very low survivability.
no meaningful team fight support (only venom and its crap)
the old instagib bs that ended small skirmishes fast isn`t really viable(the dmg was nerfed and ppl run tanky builds in the meta atm).
the only thing i see going for a thief is sr stealth opener and you can have the same thing with engineers or mesmers(not as good but it gets the job done just as well).
so the conclusion is thiefs need a new unique niche something that only a thief can bring to the team.
my idea is to play on toughness debuff (note only toughness and not armor=sum of toughness and defense).
why? to be a bunker buster and to punish toughness stacking (rabid users mostly).
it also can even out the dmg gc do on squishys vs tanky build.
i have done an unload on a power nerco(was a duel for fun) and under 50% i did 7.7k same guy only he played a guard after(burst build) and i did 3k+- thats a 4k give or take difference and its not good for the game.
it will also help bring more power builds into the meta and you could build your team around this debuff.
how? traps…have it be just like how corrosive traps works only a 25% toughness reduce embedded into the traps.
why not more vulnerability to counter tanky builds and instead a toughness debuff?
because vulnerability effects anyone the same way +% dmg and like i said we do strong dmg on squishys and it can puse it to be op.
discuss.
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