the revealed change *a prediction*

the revealed change *a prediction*

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Posted by: Valthan.9127

Valthan.9127

With that wierd revealed “bug” in mind, I will make a prediction for the future.
This thread is just for the proof.

When HoT goes live, all stealth abilitys will give 1-2 sec revealed when you enter the normal-mode (from stealth → normal).
Today they just wanted to put this file or what ever in and failed, so it went live with the exception that it triggers in stealth.

Call me stupid or what ever but

Remember my words.

have a nice evening!

Date: 20.05.2015 18:33 (UTC+1:00)

(edited by Valthan.9127)

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Maybe

If you look at the new SA line it kind of makes sense now why they buff it so much. To compensate for this stealth change.

tbh i wouldnt even care if shadow refuge wouldnt be so broken right now… completely useless atm

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Posted by: ronpierce.2760

ronpierce.2760

It actually does look like that’s what they’re doing. They’re capping how much stealth you can get from stacking it in a row and giving revealed when you exit from what I can tell… I like the change, but if they do that they might want to bump some of the base numbers a bit. I definitely wouldn’t mind stomping stealth spamming pretty harshly, but each use should be effective at least.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Tarkan.5609

Tarkan.5609

I personally think so as well – i kinda hope it actually
because as long as Shadow Refuge and general stealth stacking aren’t kittened up (like they are rn) not attacking in stealth would punish you… making “permastealth” impossible
and also the other way round, avoiding the backstab would actually reward you if youre playing as a thief, opting for more (and imo as a thief main also fair+balanced) counterplay

as long as the revealed is not too long though, i’d like 1-1,5s

PvP, Teef & Engi

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Posted by: ronpierce.2760

ronpierce.2760

It doesn’t seem that inconsistent. It seems like it gives you a revealed debuff after you’ve gained 3 stacks of stealth from either blasting or leaps, or 3 additional ticks of stealth from Shadow’s refuge (not including the initial entry) to avoid stacking, and you gain revealed every time you exit stealth.

Seems like they’re trying to make it so you can’t continually stack stealth without leaving it, and you gain revealed upon exit, likely to promote actually attacking from stealth rather than using it to flee. I’m not so sure this is a bug because it’s very formulaic the more I toy with it.

Edit; Maybe I’m wrong, someone said it was confirmed a bug on twitter. That said, I suspect it’s only a bug in terms of not functioning fully as intended yet and wasn’t supposed to go into this patch. Wait and see game, go!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

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Posted by: nightblood.7910

nightblood.7910

It doesn’t seem that inconsistent. It seems like it gives you a revealed debuff after you’ve gained 3 stacks of stealth from either blasting or leaps, or 3 additional ticks of stealth from Shadow’s refuge (not including the initial entry) to avoid stacking, and you gain revealed every time you exit stealth.

Seems like they’re trying to make it so you can’t continually stack stealth without leaving it, and you gain revealed upon exit, likely to promote actually attacking from stealth rather than using it to flee. I’m not so sure this is a bug because it’s very formulaic the more I toy with it.

Edit; Maybe I’m wrong, someone said it was confirmed a bug on twitter. That said, I suspect it’s only a bug in terms of not functioning fully as intended yet and wasn’t supposed to go into this patch. Wait and see game, go!

https://twitter.com/GuildWars2/status/601028659407912961

Yeah I responded in that thread with this as well. It basically gives the debuff when any stack of stealth ends. Its why SR is broken. Ive said before, they might have been toying with the idea of a 2 sec debuff when coming out of stealth period.

But it does it as soon as the first stack ends. I dont think they are attacking stacking stealth but likely attacking the ability to immediately stealth after being stealthed. If they are toying around with the idea. If its to stop stacking stealth they would need to change SR to give 15 seconds of stealth at once which would break the counter play of SR which is knocking the thief out of it.

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Posted by: Sagat.3285

Sagat.3285

Maybe

If you look at the new SA line it kind of makes sense now why they buff it so much. To compensate for this stealth change.

tbh i wouldnt even care if shadow refuge wouldnt be so broken right now… completely useless atm

What buffs?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Toxsa.2701

Toxsa.2701

Considering how much they’d buff SA post next skill balance change, I think this bug is more than speculation, but a hindsight of future stealth change. Now you’re revealed regardless of whether you hit a foe or not after you exit stealth.

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Posted by: Sagat.3285

Sagat.3285

Considering how much they’d buff SA post next skill balance change, I think this bug is more than speculation, but a hindsight of future stealth change. Now you’re revealed regardless of whether you hit a foe or not after you exit stealth.

What buffs?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Scrice.9284

Scrice.9284

no this is just stupid stealth is ok right now!

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Posted by: Toxsa.2701

Toxsa.2701

Considering how much they’d buff SA post next skill balance change, I think this bug is more than speculation, but a hindsight of future stealth change. Now you’re revealed regardless of whether you hit a foe or not after you exit stealth.

What buffs?

http://dulfy.net/wp-content/uploads/2015/04/gw2-thief-shadow-arts-specialziation1.jpg

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Posted by: Sagat.3285

Sagat.3285

Considering how much they’d buff SA post next skill balance change, I think this bug is more than speculation, but a hindsight of future stealth change. Now you’re revealed regardless of whether you hit a foe or not after you exit stealth.

What buffs?

http://dulfy.net/wp-content/uploads/2015/04/gw2-thief-shadow-arts-specialziation1.jpg

I’ve seen that too many times. That’s buffing it much or at all??

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Xtinct.7031

Xtinct.7031

I don’t consider the replacement of hidden assassin with resilience in shadows a buff.
SA’s hidden assassin might stacks was what made 6 SA kinda work in hybrid builds.

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Posted by: Bazzoong.7145

Bazzoong.7145

OP is 99% on spot in my opinion. They probably accidentally patched in HoT test files, this change will go live for sure, leaving stealth will reveal you.

This will be horrible since other stealth users on your side will then be a huge risk, have fun getting reveald by your team mates…

What remains to be seen is if stacking will be possible or not atm you get reveald 3 sec after entering stealth no matter what, even inside SR.

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Posted by: kaikalii.4198

kaikalii.4198

If its to stop stacking stealth they would need to change SR to give 15 seconds of stealth at once which would break the counter play of SR which is knocking the thief out of it.

Nah, the counterplay would still be there, as knocking the thief out of SR would still apply reveal.

Kaliiii (Thief) – SoS

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Posted by: Cynz.9437

Cynz.9437

That is what i fear, that so called stealth bug is actually future feature, knowing anet heh~

Don’t think it is such a smart idea as it will cause:
- dungeons groups not wanting thieves anymore
- in wvw and pvp only s/d will be somehow playable
- overall only real team support from thief is gone…..

I understand stealth mechanics are annoying but no other class has to be immune to own defensive mechanics every time they use them….. I know i am doomsayer but i do think that no matter what specialization they would bring out, if this stealth mechanic really going to be introduced, they might as well delete the class.

All is Vain~
[Teef] guild :>

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Posted by: AikijinX.6258

AikijinX.6258

I wouldn’t be surprised if they wait until next week during the elite- specialization stream to “fix” this, and reintroduce the stealth fix as a “buff”. They just want to use this time now and the feedback from the general population to see whether or not to actually go through with this. So it’s a (trial and error) sort of deal. But hey that’s my opinion.

None the less if you’re a t1 skilled Thief Fix or no fix you’ll be able to adapt, thus still being able to kill.

Edit: I also won’t be surprised if they magically revert the 4s pvp reveal back to its normal 3s with the upcoming fixes and elite specialization introductions

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
Defend Your Back

(edited by AikijinX.6258)

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Posted by: Cynz.9437

Cynz.9437

The biggest joke they advertise tourneys like mad and meanwhile make 1 class handicapped /slowclap

Why does it remind me on those port changes patch in China that caused massive complains and got changed at last second before going live on NA/EU servers.

All is Vain~
[Teef] guild :>