thief, a class left to die...

thief, a class left to die...

in Thief

Posted by: dkayl.6509

dkayl.6509

i have main a thief since i started playing gw2 … i have more than 3k + pvp battle ‘s, i play a lot of WVW and pve.. and what i found very disappointing is how thief class it’s not worth playing anymore…

why i started with a thief? because, i always liked the way they play… they go inv, and they do a lot of damage… but now
we have mesmer-ranger-ing that can go inv as well… more than that.. mesmer almost have perma stealth, with the freaking clones that can do a lot of damage, if we add to that that they have skill that allow them to take no damage at all (we can add to that… the warriors- the rangers- guardians, and we can add.. why not the ele’s with earth trait they recive no crit. damage and they have perma health)….

but what amazed me the most, that all the classes have more burst damage than a thief, for example, mesmer with mantra’s and with 3-4 of gs skills they can take you in 2 if they hit you ( this.. is thinking that you are running a zerker build)… but for you to take a mesmer at least you have to be able to do 2 or 3 backstab… that right now the backstab is really easy to avoid…rangers for example if they hit you with the 4 of longbow… and next with pew pew.. they can make you 10k+ of damage in a really easy way—-traps rangers .. can take you in 3 sec if you cant avoid the traps.
… ing can take you to the ground and with the granades..well you are done if you get hit by that.. dont make me talk about burn guardian’s.. if you can’t go inv to clean the condi’s you are done ..(remember that if you are running a zerker build at least in pvp you only have 11k of hp!!:. 11k… really?? all the other class have at least 15k of hp… if you want to go zerk and have more vitality 17k hp i think you need the marauder amulet.. but you are losing damage with that… and even with that 17k hp its nothing cuz you have no defense.. 2 good hits and you are pretty much done

…. now lets talk about the new traits of all classes…. daredevil pretty much useless 150 endurance dont solve the main’s problems of the thief .. you change burst damage to sustain damage.. but in pvp or wvw when you get outnumber .. dodge dont work to well.. and we are back to the main problem of the thief.. that now is worse… cuz its seem that all classes can reaveal you!!!! (we are suposse to be the master of shadow … and we can’t reaveal anyone).. dont even think in using shadow refuge if you are fighting a ing .. cuz its going to make the sr useless… and you will get reveal dbuff

going bk for the sustain damage …. that is useless if you only have 1 condi clear.. you have no inv (cuz they can reveal you in a easy way)… so with daredevil no more burst damage (that all the other class have more than you anyway).. 150 endurance dont fix the main problems of the thief .. so its useless …

the buff to p/p.. well the damage its really good i have to admit that.. but i still prefer ricochet to the damage.. ricochet was the only good area damage that we thief have.. and you take it away from us…

i’m not much a fan of condi’s build.. but daredevil with d/d was good… but again if you get 2vs 1 you are dead (at least in pvp) … new traits of other class are way to op for the thief right now…

i dont want to leave my thief.. but right now .. in pvp its better to use other class than the thief.. (cuz the thief its seem its only good for dcap ) in wvw well… no comments about that.. pve pretty much the same as always

thief, a class left to die...

in Thief

Posted by: Shadowstep.6049

Shadowstep.6049