thief "balance changes"
If some form of AOE range wasn’t a REQUIREMENT in WvW I would never have SB on. Simply is not that good, but when someone is standing on the wall, all you can do is aoe.
a lot of people will be disappointed they are not it.
If some form of AOE range wasn’t a REQUIREMENT in WvW I would never have SB on. Simply is not that good, but when someone is standing on the wall, all you can do is aoe.
Too bad it’s hard to reach them with 900 range.
Well that was disappointing. I’m glad I’m leveling a warrior after paying a form of a thief class for well over 8 years between wow/gw2.
They are reducing one of the primary thief uses in a zerg wvw fight (keeping choking gas applied to the oponents zerg when they go for a heal). The range on aoe has previously been reduced already. It’s as if our group utility is getting worse rather than better as time goes on.
P.S. I understand we are a solo class and that’s how I play it 90% of the time, but it would be nice to go into a dungeon and be useful.
a lot of people will be disappointed they are not it.
Good to hear that come new traits, but builds without 30 points in a traitline keep “weak” and that our whole deffense is still part of SA dont make it enjoyable, for everyone who want to play builds without stealth.
-Charr Thief-
It’s good to be bad!
(edited by Black Teagan.9215)
Anet is getting smarter with their nerfs. Too bad there is no amount of nerfing that will make crappy players better.
i feel your pain, hope other GM traits gonna be better, this sucks, stop nerfing us!
didnt they say there was gonna be great thief changes coming but they couldnt talk about them back in januarys live stream
Reading these changes just proves how ignorant and out of touch ANet Devs are with this game.
Did they even fix Last Refuge?
the only question for myself:
WHERE are the PROMISED pistolwipe changes ……?
Skilled Thiefs are dangerous
the only question for myself:
WHERE are the PROMISED pistolwipe changes ……?
I ask me: Where is the classmechanic, that give us our name :/
So many bad designed coremechanics, which are untouched for 18 months and I see no improvements in the near future
-Charr Thief-
It’s good to be bad!
(edited by Black Teagan.9215)
the only question for myself:
WHERE are the PROMISED pistolwipe changes ……?I ask me: Where is the classmechanic, that give us our name :/
So many bad designed coremechanics, which are untouched for 18 months and I see no improvements in the near future
Yeah, I will wait and see the entire scope of this patch but if it’s anything like what it currently seems, I’m out.
Condition spam unchanged, sPvP meta practically unchanged, WvW scoring system unchanged, downed-state/rally/revive mechanic unchanged.
Instead a series of changes no one really asked for. Some are nice, more interesting than others but none really change anything about the fundamental problems of this game.
(edited by Dee Jay.2460)
Every class is getting new traits. That is part of the trait preview. Where the hell are our NON TRAIT balance changes? Sorry, but our only mentioned balance change being a nerf to shortbow is preposterous.
Read the Warrior section and then complain. They literally had nothing for us. And you think thieves got jacked with terrible traits, lol. Most of the Warrior ones that look like they COULD be good aren’t even in the right trait line…
100% Crit chance on Burst skill…conveniently NOT in the trait line all about burst skills, lol.
Every class is getting new traits. That is part of the trait preview. Where the hell are our NON TRAIT balance changes? Sorry, but our only mentioned balance change being a nerf to shortbow is preposterous.
Read the Warrior section and then complain. They literally had nothing for us. And you think thieves got jacked with terrible traits, lol. Most of the Warrior ones that look like they COULD be good aren’t even in the right trait line…
100% Crit chance on Burst skill…conveniently NOT in the trait line all about burst skills, lol.
1k toughness is beastlytho.
There’s always someone who has to complain. If anything gets changed on YOUR class that’s not a buff, you’re quick to complain.
Just be happy that the “nerfs” aren’t all that bad.
The new GM traits are not that bad lol
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
Defend Your Back
Every class is getting new traits. That is part of the trait preview. Where the hell are our NON TRAIT balance changes? Sorry, but our only mentioned balance change being a nerf to shortbow is preposterous.
Read the Warrior section and then complain. They literally had nothing for us. And you think thieves got jacked with terrible traits, lol. Most of the Warrior ones that look like they COULD be good aren’t even in the right trait line…
100% Crit chance on Burst skill…conveniently NOT in the trait line all about burst skills, lol.
1k toughness is beastlytho.
Again, may look good at first, but then you really have to look at how much an extra 1k toughness is actually reducing (and for 4 seconds), compared to having 4 seconds of pure damage immunity that is already in the same Grandmaster trait line. You don’t get to have both.
Clearly the 4 seconds of free Endure Pain is the better option, since not all classes actually HAVE a stun (or easily on hand for that matter).
I love those of you saying, “If X doesn’t happen, I’ll quit!” as if ArenaNet cares, and as if you’ve been a part of this forum for more than a couple of months. Look at those of is who’ve been here for more than a year and measure your patience against that.
Numbers based on my spec.
Sample backstab on 0/30/30/10/0 against 2300 armour target with foods deals 7412 damage (excluding might and trait bonuses that are based on the amount of ini or hp of attacker/ foe). After ferocity nerf, the very same backstab will hit for merely 6349. It’s almost 15% nerf on burst.
I am aware that overall DPS nerf might be equal to that 8-10% that has been mentioned, however dealing with cond specs will be impossible from WvW perspective. After April 15 it will be either Perplexity P/D or cheesing on 10/0/30/0/30 D/P.
How does it promote build variety?
Also, SA still won’t be viable in tPvP and apparently no Last Refuge fix (I hope that I am wrong on this one).
http://www.sirlin.net/articles/playing-to-win-part-1.html
Every class is getting new traits. That is part of the trait preview. Where the hell are our NON TRAIT balance changes? Sorry, but our only mentioned balance change being a nerf to shortbow is preposterous.
Read the Warrior section and then complain. They literally had nothing for us. And you think thieves got jacked with terrible traits, lol. Most of the Warrior ones that look like they COULD be good aren’t even in the right trait line…
100% Crit chance on Burst skill…conveniently NOT in the trait line all about burst skills, lol.
1k toughness is beastlytho.
Again, may look good at first, but then you really have to look at how much an extra 1k toughness is actually reducing (and for 4 seconds), compared to having 4 seconds of pure damage immunity that is already in the same Grandmaster trait line. You don’t get to have both.
Clearly the 4 seconds of free Endure Pain is the better option, since not all classes actually HAVE a stun (or easily on hand for that matter).
4 secs of endure pain on a 90 sec timer would never outweight 1k toughness. my character doesnt evne have 1k toughness to start with. not even really close
Numbers based on my spec.
Sample backstab on 0/30/30/10/0 against 2300 armour target with foods deals 7412 damage (excluding might and trait bonuses that are based on the amount of ini or hp of attacker/ foe). After ferocity nerf, the very same backstab will hit for merely 6349. It’s almost 15% nerf on burst.
I am aware that overall DPS nerf might be equal to that 8-10% that has been mentioned, however dealing with cond specs will be impossible from WvW perspective. After April 15 it will be either Perplexity P/D or cheesing on 10/0/30/0/30 D/P.
How does it promote build variety?Also, SA still won’t be viable in tPvP and apparently no Last Refuge fix (I hope that I am wrong on this one).
they wont fix last refuge. they are laughing at us behind closed doors …saying:
“bwhahahahha…..last refuge is our chance to make sure they dont get away when we getthem that low….after all we deserve that kill …..this allows us that chance”
i think we are going to see less and less builds. we have never ….ever…ever had diversity increase since day 1. other classes have had new builds bc of new changes. any build we have ever had….was able to play on day 1.
Every class is getting new traits. That is part of the trait preview. Where the hell are our NON TRAIT balance changes? Sorry, but our only mentioned balance change being a nerf to shortbow is preposterous.
Read the Warrior section and then complain. They literally had nothing for us. And you think thieves got jacked with terrible traits, lol. Most of the Warrior ones that look like they COULD be good aren’t even in the right trait line…
100% Crit chance on Burst skill…conveniently NOT in the trait line all about burst skills, lol.
1k toughness is beastlytho.
Again, may look good at first, but then you really have to look at how much an extra 1k toughness is actually reducing (and for 4 seconds), compared to having 4 seconds of pure damage immunity that is already in the same Grandmaster trait line. You don’t get to have both.
Clearly the 4 seconds of free Endure Pain is the better option, since not all classes actually HAVE a stun (or easily on hand for that matter).
4 secs of endure pain on a 90 sec timer would never outweight 1k toughness. my character doesnt evne have 1k toughness to start with. not even really close
60secs, and it can outweight much more than 1k toughness, when you have the right situation.
-Charr Thief-
It’s good to be bad!
yeah but 1k toughness will happen several times. 4 secs of no direct dmg every 60 secs is a maybe shot at dmg reduction. could only be one person and stop 1hit. if ur stunned ur def gonna get hit almost.