thief pull is broken

thief pull is broken

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Posted by: MindWipe.3028

MindWipe.3028

The thieves scorpion wire doesn’t work at all. It randomly says obstructed or out of range when you are right next to people. if it does hit, it wont pull or it will pull a tiny amount so it doesn’t even make a difference. Pretty much, just fix this because everyone who has used it knows that it is glitched and it need to be fixed.

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Posted by: SoLeciTO.3490

SoLeciTO.3490

yup . . . that’s why not a single decent thief use it for main build.

Anet could use the same mechanic as the engi pull skill . . . it seems to never fail.

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Posted by: godz raiden.2631

godz raiden.2631

Heck, the engi pull even goes through blocks lol. It’s still easily obstructed though to be fair, but not like scorpion wire is.

Godz Raiden (Thief)
Maguuma

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Posted by: kash.9213

kash.9213

yup . . . that’s why not a single decent thief use it for main build.

Anet could use the same mechanic as the engi pull skill . . . it seems to never fail.

On top of that, I seem to get get pulled by an ability or two in WvW from what should be difficult to impossible angles while I’m on a wall pretty easily. I’d like to do likewise with our wire but it’s not much use except as a projectile in someones field. Even under water it seems to pull an inch or two and while the particle effect continues the duration, the target has already been let go and has hit me back a couple of times from out of my melee range. Basically, it’s a polite way to tap an enemy on the shoulder to let them know you’re there.

Kash
NSP

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Posted by: Doggie.3184

Doggie.3184

All pulls are broken and they’re apparently impossible to fix.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
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Posted by: Sagat.3285

Sagat.3285

All pulls are broken and they’re apparently impossible to fix.

Not the engi one at least for me.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

All pulls are broken and they’re apparently impossible to fix.

Not the engi one at least for me.

Happens not as often on it but sometimes bugs aswell

can add shadow steps / blinks to the list but i guess we have to live with it

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Posted by: Cynz.9437

Cynz.9437

you have to be in combat and stand still and have your target stand still to get it off, if there is any kind of uneven floor, it will fail

All is Vain~
[Teef] guild :>

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Posted by: T raw.4658

T raw.4658

I’m still upset when I use scorpion wire my thief doesn’t shout “Get over here!”

Fix ASAP Anet!

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Posted by: Jugglemonkey.8741

Jugglemonkey.8741

It works for me, but most of the time I land it it’s against horrible players who sit there spamming 1. And yeah, you have to stand still to get good odds of hitting.

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Don’t follow me, unless you enjoy being chased by angry men with sticks.
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Posted by: Sneek.6504

Sneek.6504

Easily my favorite skill in the game. I just wish it was more reliable

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Posted by: Tarkan.5609

Tarkan.5609

All pulls are broken and they’re apparently impossible to fix.

Not the engi one at least for me.

actually it is – i mainly play engi and thief, and the pull bugs out so often
sometimes the opponent doesnt get pulled the whole way or even bugs back to the place he was originally at – making you have to interrupt pry bar by weapon switching out of the kit if you started channelling already (which often fails → important skill on cd)

PvP, Teef & Engi

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Posted by: godz raiden.2631

godz raiden.2631

At least with the engi pull there’s also the chance that you pop your target up into the air if you pull them into an incline. I launched an enemy so far up one time it took them around 5 seconds to fall back down. They didn’t take fall damage, but they were able to be attacked while in the air too (as if they were on the ground). It was odd, but at least funny.

Godz Raiden (Thief)
Maguuma

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Posted by: Sorel.4870

Sorel.4870

All pulls are broken and they’re apparently impossible to fix.

Not the engi one at least for me.

actually it is – i mainly play engi and thief, and the pull bugs out so often
sometimes the opponent doesnt get pulled the whole way or even bugs back to the place he was originally at – making you have to interrupt pry bar by weapon switching out of the kit if you started channelling already (which often fails -> important skill on cd)

Same here: I play a lot of both engi and thief, and both pulls are equally bugged imo. The most common bug being the foe being knocked down, but not pulled to your character. Magnet pull is a bit more useful though, because it is unblockable.

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Posted by: Necrotize.2974

Necrotize.2974

Engi pull bugs out less for me, but it still happens a good deal. Someone mentioned the one where if your target gets blocked on their way to you, they just go flying up into the air. It also has a tendency to rubberband, like sometimes the game seems to forget a pull is supposed to bring the person to you so it attempts to correct it by teleporting them back to where they were but still knocks them down for half a second. Other times people just fall over on the spot and don’t actually get pulled. Magnet is probably better though due to the cast time, if you think its gonna fail, just cancel it and bait a dodge. Can’t do that with scorpion wire AND it costs you a utility slot.

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Posted by: Razelesh.1035

Razelesh.1035

Pulls don’t pull the target if the target is not in combat. In that case, they just get knocked down.

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Posted by: Maugetarr.6823

Maugetarr.6823

All pulls are broken and they’re apparently impossible to fix.

Not the engi one at least for me.

actually it is – i mainly play engi and thief, and the pull bugs out so often
sometimes the opponent doesnt get pulled the whole way or even bugs back to the place he was originally at – making you have to interrupt pry bar by weapon switching out of the kit if you started channelling already (which often fails -> important skill on cd)

Same here: I play a lot of both engi and thief, and both pulls are equally bugged imo. The most common bug being the foe being knocked down, but not pulled to your character. Magnet pull is a bit more useful though, because it is unblockable.

When I play my engi every once in a while, it is just as buggy, but the reason it doesn’t feel quite as infuriating is that it’s one skill on a kit rather than a specific utility skill that continuously fails. 4/5 skills are still decently useful. I’m not saying both don’t need to be fixed, just voicing my opinion on the perception of one being more successful than the other.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

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Posted by: MrForz.1953

MrForz.1953

Despite trying hard to play Thief as my only other character than my Engineer I’m fairly terrible with it in PvP, I did gather some build and strapped the scorpion wire on it, I’ve had my share of fun with it and my knowledge of the Magnet could be applied on the Wire. Both of them behave the same way and have their share of problems, the only thing that is different is that this failed wire could have been replaced by a perhaps more useful utility skill in the combat you currently are, Magnet only occupies 1/5 of an utility skill.

Disgruntled Charr Engineer and Thief – Jade Quarry.

(edited by MrForz.1953)

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Posted by: Dr Gonzo.6259

Dr Gonzo.6259

As someone who plays engi and thief I can say that magnet pull messes up constantly as well, pulls in this game seem to desync more than other movement-affecting stuff like knockbacks. It sux but it’s just something we all have to deal with :\