Hello, I ask for being noob or not being well aware of the subject, but I expose some of my ideas in a logical way.
Well, it is clear that the thief must rely on evades not to die, but does not lose dps depending on you do not die in the moment? Many classes do not have to rely so heavily on avoiding dying and focus more on rotating their combos for their dps. There are classes that do not have to be in direct contact with the damage, being able to do dps without the mob getting too close, mesmer, elementalist etc. Even warriors and guardians do not have to waste time on whether they die or not. The thief D / P can survive more using his smoke to blind and the daredevil uses the boats to not die and his 4 to blind, but while losing more dps.
Constant nerfs to thief damage make it even more difficult to exploit the full potential of the class. The increased cds of hiding in the shadows make the burst of the d / d build, which is hardly used anymore, if it is not in pvp and wvw, where the class is strong, as long as there are two hands. But I’m focusing on pve.
The lack of equipment boons often makes the class less eligible for raids and apart from that the thief should focus on surviving more and hitting as much as possible. In the last update the dps of the thief has dropped compared to other classes that have more survival, it does not make much sense on my part, if a class is the weakest with respect to the damage suffered, because I repeat the thief is close to the damage That others, it does not make sense that the damage that provokes is inferior to the classes that do not depend on receiving that direct damage, either by remoteness or by mitigation of that damage or by rotations of combos with cures.
Unlike other classes, the thief focuses on damage, either with build berseker or marauder, since its utility is based solely on the dps. It does not cure, it does not give boons, its clean of condis has not been enough to satisfy to the rest of the community so that it fie more of a thief in pve. Asique has no more possibilities than using the build that causes more damage and praying so that the person who manages it has expert hands, not to say hands, but hands that know how to handle it 100%.
Every time I see more critical comments to people who use thiefs in pve and increasingly see explanations why another class has appeared to replace you.
The thief is supposed to give a large size burst even though he has to use survival, but right now I do not see a ratio offset to that survival vs dps, I see it increasingly difficult to thief to survive and turn With less damage to balance it.
Come on, the impression that gives me the thief is that it is losing what made the class fun, already with respect to other classes.
I would like to see what they think and if they have to refute it or whatever it would be happy to read it.
thief viable for pve?
Been doing more than fine in PvELand as a D/D DIRE Thief, Acro/Trick/DD. Build revolves around evades, to keep up the +10% condi buff/endurance/vigor/condi removal ect. venoms, and death-blossom spam. While it’s successful here, in a place such as Raids, I would recommend against it, since, the person with the highest toughness gets targeted by the bosses, and that’s better left to classes with better mitigation. Also, this build works wonders roaming in WvW, very simple rotation. Apply venoms → Dodge into a Steal → Death blossom x2 → AA (Make sure to dodge to apply the Condi dmg buff.) → MOAR Death blossoms, then just make sure to keep up the Condi dmg buff, and your venoms/basi and it’s GG.
https://www.twitch.tv/amazinphelix
I honestly dont know how you get the impression that thief is weak in pve.
These “constant damage nerfs” you speak of dont exist.
With >30k dps, thief has comparable dps to top classes like Condi-Ranger, Condi-Engi and even Elementalist (!) AND is a lot easier to play. In a realistic/movement-based encounter, thief will most likely even outdamage these classes, since your optimal damage-rotation seriously only needs 3 buttons.
The only thing I agree with here, is the absolute lack of group utility. Apart from single target CC, thief has nothing to offer the group. But then again, not every class has to.
A optimal subgroup looks something like:
Chrono, Druid, PS-Warri + 2 DPS.
And thief can easily fill one of those DPS slots.
Thief is definitely a competitive dps class in pve. Sure it brings next to zero group utility, but then again all of your significant group utility is already brought by chronos, druids, and PS warriors. Most of the utility that other dps classes bring to the group when you have quickness, alacrity, 25 might, banners, empower allies, grace of the land, spotter, spirits, is pretty immaterial. The only utility that is so important that it can determine player death/wipe is breakbars, and thief brings one of the most powerful breakbar skills in the game.
Thief in PvE is god mode. Trait Invigorating Precision, equip P/P and Staff. You are now the biggest damager in the game with a great AoE, fast travel, spammable Interrupt and a healing machine. I can face tank most mobs with Staff and those bosses that tend to Alpha Strike, switch to P/P and Unload them into the ground.
“Youre lips are movin and youre complaining about something thats wingeing.”
advise from people who i talked about thiefs in pve…
Change class…
They are mistaken.
advise from people who i talked about thiefs in pve…
Change class…
then those people misinformed you.
I mean, I get the general idea…Apart from its damage, thief doesn’t really offer anything in high-end pve group play. And in comparison to other top damage classes (which i mentioned in my earlier post) the damage isn’t THAT much higher. Engies, Rangers and Eles at least bring some form of utlility (Heals, aoe-CC and a variety of combo-fields), which often makes them a better choice.
But still…The thief rotation is so stupidly easy, that your DPS barely suffers from various boss mechanics. Eles and Engies are good example for this…If they mess up their (rather complex) rotations even by a bit, they loose pretty significant DPS. Unless those classes are played by very experienced players, Thief will almost always outdamage them.
If you have trouble staying alive, you can – as Straegen already said – always pick the Invigorating Precision trait. Paired with Signet of Malice, you are essentially immortal as long as you keep hitting something.
thx for your comments. Trying to enter incursions, no one yet.
For my two cents, don’t feel like you are stuck using full dire or trailblazer (i.e. the defensive condi stats) if you opt to run d/d condi. I’ve been getting good results with a mix of viper, rabid, and carrion to make a more hybrid build that has 2k power and about 40% on crit chance. I like it because it rewards taking risks for more hits instead of tanking through and letting condis tick.
looking for video rotations and qntify page, the difficulty of the rotation is high more than others chars, so its so easy fail in rotation and lost damage done…
Not so much to hit buttons but difficult to success in the rotation. I tried the rotation and fails in top damage in some times, the damage deal in these times is 23k, sometimes get +30k but few times. full buffs and foods
d/d is easy rotation, but no one wants a d/d in groups.
looking for video rotations and qntify page, the difficulty of the rotation is high more than others chars, so its so easy fail in rotation and lost damage done…
Not so much to hit buttons but difficult to success in the rotation. I tried the rotation and fails in top damage in some times, the damage deal in these times is 23k, sometimes get +30k but few times. full buffs and foods
Yes, altho the rotation is quite easy, it takes some time to get the “feeling” (=lack of a better word) for it. A few pointers:
- Stand at MAX melee range
- Do NOT target the boss
- The camera angle has to be top-down → this is especially important since your Staff#2 range will be shortened, allowing you to hit every strike. If you don’t have the camera angle right, you will move further, resulting in only hitting your #2 twice instead of three times. It’s the same mechanic you use, when stealth-stacking on D/P with heartseeker.
Also, make sure to use class-specific buffs like GotL, Banners, Spotter and 25 Vuln-stacks on the boss.
Can you tell me what about dungeons and fractals? Is Thief available, or is it “we don’t need someone like you”?
Especially if you don’t have HOT yet?
I can’t speak to raid content where group buffs may be vastly more important but in every other portion of PvE the thief is one of the easiest classes to do content on. Don’t take SA, take CS with Invigorating Precision. It is a giant game changer for the class. S/P or Staff with P/P is easy mode.
“Youre lips are movin and youre complaining about something thats wingeing.”
Just my 2c, thief is very viable in pve. After trying all the other classes available in the game, I mained thief for obvious reasons: they have low skill ceiling (compare to most classes) and yet high burst damage (kill very quickly) and still high in survivability. Plus they are not boring and cool looking. Yes, I just love my thief. They are kinda selfish, but if my group want to clear dungeons quickly they would appreciate me.
Thief is definitely viable, it’s got great damage. I use rev for PvE personally, but that’s because it has way more margin for error and better support at the cost of a lower maximum DPS, which is better for me as I don’t play high end PvE much and I don’t learn the fights inside out so the class carries me. If you’re looking to put that kind of effort into PvE, thief is totally viable.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build
Just my 2c, thief is very viable in pve. After trying all the other classes available in the game, I mained thief for obvious reasons: they have low skill ceiling (compare to most classes)
What do you mean by that? Thief is easier to master or what? English isn’t my language, so I don’t understand sometimes.
Just my 2c, thief is very viable in pve. After trying all the other classes available in the game, I mained thief for obvious reasons: they have low skill ceiling (compare to most classes)
What do you mean by that? Thief is easier to master or what? English isn’t my language, so I don’t understand sometimes.
That means thief doesn’t have difficult rotations and can deal with pve stuff pretty well.
Just my 2c, thief is very viable in pve. After trying all the other classes available in the game, I mained thief for obvious reasons: they have low skill ceiling (compare to most classes)
What do you mean by that? Thief is easier to master or what? English isn’t my language, so I don’t understand sometimes.
That means thief doesn’t have difficult rotations and can deal with pve stuff pretty well.
Got it, thank you!