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Posted by: Shiro Tegachii.5619

Shiro Tegachii.5619

this is THE COOLEST ONE YET
elite that dazes dmgs and can kill downed foes
you chose ur own class mechanic if i understand correctly by the grandmaster cuz they are totally difrante
throw knifes on dodge simply awesome, well done!

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Posted by: Sorel.4870

Sorel.4870

And it look likes it will greatly improve the state of S/D, S/P and P/P. Well done.

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Posted by: Shiro Tegachii.5619

Shiro Tegachii.5619

it brings ALOOOOT of new play

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Posted by: Markin.9167

Markin.9167

THE COOLEST ONE YET agreed, lets see the animations.

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Posted by: MatthiasL.5346

MatthiasL.5346

Finally positive post! I think it will be awesome too!

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Posted by: Tabootrinket.2631

Tabootrinket.2631

“Viable” is the word that comes to my mind right now.
For the rest, I’m waiting the POI.

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Posted by: Serious Thought.5394

Serious Thought.5394

I wish the damage on dodge wasn’t staff exclusive >.< It’s so nice, but this line is going into my D/p build it looks like >.>

Worst Thief in the world, yes I am.

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Posted by: Shiki.7148

Shiki.7148

I wish the damage on dodge wasn’t staff exclusive >.< It’s so nice, but this line is going into my D/p build it looks like >.>

I don’t see staff being required for the dodge traits… Where did you get this from? Only one that specifically mentions staff is deal more damage while you do not have full endurance and wield a staff. Did you mean this one?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Dahkeus.8243

Dahkeus.8243

I wish the damage on dodge wasn’t staff exclusive >.< It’s so nice, but this line is going into my D/p build it looks like >.>

I don’t see staff being required for the dodge traits… Where did you get this from? Only one that specifically mentions staff is deal more damage while you do not have full endurance and wield a staff. Did you mean this one?

Yea, it’s definitely not required to use a staff. Staff Master is definitely a good talent for evades, but you could also just skip Staff Master and get the condi clear on dodge, which is also a good option. I’m sure we’ll probably even see some staff users with Escapist’s Absolution if there’s too much condi in the meta. I mean, this would even make it incredibly easy to counter single condi-focused builds like burn guards.

As for the elite spec overall, I’m definitely excited to try it out. My only worry is what the final damage numbers will look like since this will make or break the build in several areas. I mean, if the dps is high enough, it could become the new PvE meta, but if it doesn’t do more dps than dagger, it won’t become meta regardless of the utilities.

I think right now, I’m really excited to get the Vault skill on staff since it sounds a lot like Jump Shot, but I wish it wasn’t half the range.

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Posted by: Kicker.8203

Kicker.8203

And it look likes it will greatly improve the state of S/D, S/P and P/P. Well done.

I don’t really see why S/D would come back. So far it looks D/P is gonna get the most out of it once again. Pulmonary impact on headshot, damaging evade that combos stealth in smokefields. Probably players will replace Blinding Powder with signet of agility to get all the benefits it already gives + more stealth and dmg. And then they take the weakness on crit or the +x%dmg after dodge rolling for insane backstab ganks.
The new heal skill will be only viable for use in stealth.

I wish it was more Sword reliant… or Staff reliant if its fun. I don’t think that it has the kind of outplay mechanisms that other s/d and d/p have tho. (teleports, stealth)

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Posted by: Shimekiri.1580

Shimekiri.1580

And it look likes it will greatly improve the state of S/D, S/P and P/P. Well done.

Actually it will do NOTHING to improve the state of P/P. It’ll keep it just as bad as it is, due to the lack of utility and 0 AoE. At best, it’ll make P/P a slightly more viable niche build for PvP.

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Posted by: Auesis.7301

Auesis.7301

And it look likes it will greatly improve the state of S/D, S/P and P/P. Well done.

Actually it will do NOTHING to improve the state of P/P. It’ll keep it just as bad as it is, due to the lack of utility and 0 AoE. At best, it’ll make P/P a slightly more viable niche build for PvP.

Getting access to Leap Finishers on dodge with a Smoke field won’t help P/P?

Gnome Child [Gc]
Resident Thief

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Posted by: Serious Thought.5394

Serious Thought.5394

I wish the damage on dodge wasn’t staff exclusive >.< It’s so nice, but this line is going into my D/p build it looks like >.>

I don’t see staff being required for the dodge traits… Where did you get this from? Only one that specifically mentions staff is deal more damage while you do not have full endurance and wield a staff. Did you mean this one?

Yea, it’s definitely not required to use a staff. Staff Master is definitely a good talent for evades, but you could also just skip Staff Master and get the condi clear on dodge, which is also a good option. I’m sure we’ll probably even see some staff users with Escapist’s Absolution if there’s too much condi in the meta. I mean, this would even make it incredibly easy to counter single condi-focused builds like burn guards.

As for the elite spec overall, I’m definitely excited to try it out. My only worry is what the final damage numbers will look like since this will make or break the build in several areas. I mean, if the dps is high enough, it could become the new PvE meta, but if it doesn’t do more dps than dagger, it won’t become meta regardless of the utilities.

I think right now, I’m really excited to get the Vault skill on staff since it sounds a lot like Jump Shot, but I wish it wasn’t half the range.

I just wish they’d swap “after dodging gain 10% damage” and “while wielding a staff, gain 10% damage when endurance isn’t full”. Put staff damage on dodge, and general damage on endurance lack. =/ But that’s just me. I’m trying to find a way to incorporate this into my d/p build for nuking things instantly.

Worst Thief in the world, yes I am.

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Posted by: Dahkeus.8243

Dahkeus.8243

And it look likes it will greatly improve the state of S/D, S/P and P/P. Well done.

Actually it will do NOTHING to improve the state of P/P. It’ll keep it just as bad as it is, due to the lack of utility and 0 AoE. At best, it’ll make P/P a slightly more viable niche build for PvP.

‘Greatly improve the state of’ =/= ‘Will make viable’

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Posted by: Rain.9213

Rain.9213

I don’t really see why S/D would come back. So far it looks D/P is gonna get the most out of it once again.

I wouldnt really say so. To use Daredevil you’ll have to give up either Deadly Arts or Shadow Arts or Critical Strikes if you run that. There’s no way any Thief can give up Trickery for Daredevil.

So if you give up DA, that’s no Mug, no Revealed Training/Panic Strike, and no Executioner.

Give up Shadow Arts and say goodbye to increased Stealth, Shadow Rejuv, and Shadow Embrace.

And so on with Crit Strikes.

My point is you will lose out on either a ton of damage or a ton of survivability speccing into Daredevil and if you do spec into it, the damage increase from Daredevil should in Theory balance out with the damage loss so it will just be a different way of playing D/P

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Posted by: ThreeFeetOfMagic.4529

ThreeFeetOfMagic.4529

Staff just makes it look meh. It all looks like a kitten monk/assassin. Honestly rather disappointed.

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Posted by: Stilgar.6437

Stilgar.6437

Finally positive post! I think it will be awesome too!

Once you see it all put together in a detailed post it gives you a proper feel for the class. Initally people just saw a very weak staff (staff AA has to be buffed though but its just number tweak problem now ), no vision/description, bunch of unorganized traits (missing a very good one) and extra dodge. GM trait design is absolutely brilliant, now that extra endurance feels like a unique customizable mechanic. Trait distribution benefits all playstyles and weapon sets.

And the best is yet to come – the awesome staff and ninja utilities animations

Hype, hype. Best looking spec so far, and ofc we can expect further improvements/tweaks after betas. Great job

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Posted by: Shimekiri.1580

Shimekiri.1580

And it look likes it will greatly improve the state of S/D, S/P and P/P. Well done.

Actually it will do NOTHING to improve the state of P/P. It’ll keep it just as bad as it is, due to the lack of utility and 0 AoE. At best, it’ll make P/P a slightly more viable niche build for PvP.

Getting access to Leap Finishers on dodge with a Smoke field won’t help P/P?

Yeah. It won’t. Far too little to compensate anything regarding what was lost in PvE viability with Ricochet and in PvP, P/P has never been anything but a niché build. Our single target DPS is lower than what it was prior to the changes to the traitlines and these changes could be described as trying to use a small bandage to stop a person who has had his innards carved out and thrown in the open, from bleeding out.

Perhaps a little “dramatic/graphic” comparison, but that is the true state of P/P thief in all aspects of the game. It is not viable for the majority of PvE content and sure as hell not viable for any PvP content. You can play it, but you’ll be gimping yourself heavily by not playing S/P or D/P and you’ll be getting your rear handed to you on a platter by any competent opponent, outside of another P/P thief.(On that note; Don’t even care about the PvP aspect that much, always been more PvE oriented, even if I did enjoy playing both.)

Do note that the complaints are not about survivability: They’re about utility and DPS, where P/P just gets outperformed by pretty much everyone. I could give a massive list of problems such as: short range, low DPS, 1# skill is a bad hybrid skill that doesn’t work for condi or for power, too heavy initiative cost for Headshot etc. for us to be able to deal even the subpar DPS we’d be dealing with Unload, since we’ll die without the use of said skill and the main utility was lost in WvW or any group PvP for that matter, with the removal of Ricochet and the AoE interrupt/root capability, which wasn’t even 100% guaranteed, but helped immensely when it worked.

TL;DR P/P has never been above mediocre in any aspect of the game, hardly even mediocre, but the changes that came, completely destroyed the fact that it had atleast been a viable option. The loss in DPS compartment however pales in comparison to the utility and AoE capability lost with the removal of Ricochet. These changes do nothing but increase our survivability marginally, without addressing the REAL problems with the skillset and traitlines.

Edit; Fixed a couple of typos.

(edited by Shimekiri.1580)