https://www.youtube.com/watch?v=qsby6rYkxS8
what...steal got buffed and SA trait...
https://www.youtube.com/watch?v=qsby6rYkxS8
And the range was buffed on steal.
Neat!
Please stop doing this. You have already made one apology thread. Seriously. If you can’t tell the gravity of thieves being in 18 seconds of reveal every 20 it is not our job to explain it to you. You clearly are against playing other classes. I respect you as a person but this the only class forum you go onto to talk about nerfing them.
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.
(edited by Daniel Handler.4816)
steal cooldown incredibly low when traited…nothing nerfed…
SA: when in stealth, gain initiative regen health cure condi stealth longer reduce dmg in stealth…
I don’t know how to kill a thief anymore
Learn to play =)
Or roll an engi.
steal cooldown incredibly low when traited…nothing nerfed…
SA: when in stealth, gain initiative regen health cure condi stealth longer reduce dmg in stealth…
I don’t know how to kill a thief anymore
Roll an engi. Now they reveal for 6 seconds just for tapping you while stealthed with any one of their billion AoE abilities. =P
steal cooldown incredibly low when traited…nothing nerfed…
SA: when in stealth, gain initiative regen health cure condi stealth longer reduce dmg in stealth…
I don’t know how to kill a thief anymore
Roll an engi. Now they reveal for 6 seconds just for tapping you while stealthed with any one of their billion AoE abilities. =P
You think that will help him? He doesn´t know a hell lot of things about other classes and changes his mind whatever happened. Saw him writing about nerfing guard against thieves and in the next post about the stolen skill-daze to strong and should be nerfed. He will kill some thieves with that brainless “Lock On”, telling everyone thieves so balanced and then get killed by simply better playing thieves and screaming thieves so OP. Its hilarious.
steal cooldown incredibly low when traited…nothing nerfed…
SA: when in stealth, gain initiative regen health cure condi stealth longer reduce dmg in stealth…
I don’t know how to kill a thief anymore
I;m guessing you never did.
steal cooldown incredibly low when traited…nothing nerfed…
SA: when in stealth, gain initiative regen health cure condi stealth longer reduce dmg in stealth…
I don’t know how to kill a thief anymore
Don’t worry guys, he’ll just post ANOTHER thread to apologize for this one. No biggie, right?
-Retired Thief
The steal buff is because they removed the trait long reach wich made steal range 1500. For people like me at the moment using it for map completion, this is a nerf from 1500 range to 1200 range.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
Can you count? Traited steal is still the same Cd with both steal reduction traits on. Steal reduction from going up the tricks trait line is removed with stats being detached from traitlines. If you going to troll do it right. 1/10
Guys let’s at least be nice to each other:P If I may be free to collect the arguments the OP asked about:
Right now Steal is 35 CD, when traited it is
- 30% from the Trickery line
- 20% from Sleight of Hand
Which makes it ~17,5 seconds if I am correct.
After the HoT release the base CD will be 30 seconds and when traited:
- 15% from Lead Attacks
- 20% from Sleight of Hand
Which makes it 22.75 seconds if I am correct.
So in reality it is actually a nerf instead of a buff.:P
__________________________________
SA: when in stealth, gain initiative regen health cure condi stealth longer reduce dmg in stealth…
We don’t really know the numbers, I think we will get only 1 initiative per 3 seconds and hopefully the heal will stay the same as it currently is. I must agree that this is a powerful trait, but not much better then the current state a thief is in.
Hope that clarifies some things for you!
EDIT: Got the numbers wrong, Thanks Jana.
(edited by Strategist.6132)
Right now Steal is 35 CD, when traited it is
- 30% from the Trickery line
- 20% from Sleight of Hand
Which makes it ~18 seconds if I am correct.
No, it’s 21 sec min already.
Guys let’s at least be nice to each other:P If I may be free to collect the arguments the OP asked about:
Right now Steal is 35 CD, when traited it is
- 30% from the Trickery line
- 20% from Sleight of Hand
Which makes it ~18 seconds if I am correct.After the HoT release the base CD will be 30 seconds and when traited:
- 15% from Lead Attacks
- 20% from Sleight of Hand
Which makes it 19.5 seconds if I am correct.So in reality it is actually a nerf instead of a buff.:P
__________________________________SA: when in stealth, gain initiative regen health cure condi stealth longer reduce dmg in stealth…
We don’t really know the numbers, I think we will get only 1 initiative per 3 seconds and hopefully the heal will stay the same as it currently is. I must agree that this is a powerful trait, but not much better then the current state a thief is in.
Hope that clarifies some things for you!
It is a nerf if you go trickery… which everyone does.
^ Usually only characer that i play on
Most people do run Trickery, but we’ll see. But referring to the OP, we can conclude that it’s not a buff, but instead a small nerf.
EDIT: Thanks Jana, updated the post above.
ah…thank you for the clarification guys. good to know things are still around status quo.
especially those who explained nicely like strategist and jana.
except for SA? sure looks like a buff to me with all the traits merging.
That said, I got a feeling that mesmers will take over thieves as top of the food chain very soon.
Perhaps I shall bring my war to them.
Adios thieves. it was nice meeting you all.
https://www.youtube.com/watch?v=qsby6rYkxS8
Nice meeting you too bro:P Maybe we’ll meet in game someday.
About the SA: You’re right that this is buff, depending on what the actual numbers are of course. We still don’t know about that.
I think mesmers were also buffed in general a bit I think! (I might be wrong on this) But since thieves have more and longer access to stealth I think thieves will still burst down a mesmer faster. But we have to wait for HoT for that:P
Nice meeting you too bro:P Maybe we’ll meet in game someday.
About the SA: You’re right that this is buff, depending on what the actual numbers are of course. We still don’t know about that.
I think mesmers were also buffed in general a bit I think! (I might be wrong on this) But since thieves have more and longer access to stealth I think thieves will still burst down a mesmer faster. But we have to wait for HoT for that:P
mesmers got a new buffed PU trait.
100% boost to all stealth skills used by mesmer, gain random boon every second while stealthed.
mesmers will outlast a thief in stealth very soon.
https://www.youtube.com/watch?v=qsby6rYkxS8
According to the wiki (https://wiki.guildwars2.com/wiki/Stealth)
Mesmers only have 4 skills with Stealth:
- The Prestige – 30CD, 6 seconds stealth if traited.
- Decoy – 40CD, 6 seconds stealth if traited.
- Veil – 90CD, 4 seconds stealth if traited.
- Mass Invisibility – 90CD, 10 seconds stealth if traited.
All with pretty massive cooldowns. A D/P thief leaping 3 times through blinding powder can already get 9 seconds of stealth almost outplaying Mass Invisilibilty.
The random boon trait is not bad! Though you don’t know which boons you get of course which is a bit of a downer.
But who knows, maybe mesmers might become stronger then thieves, but I doubt it!
According to the wiki (https://wiki.guildwars2.com/wiki/Stealth)
Mesmers only have 4 skills with Stealth:
- The Prestige – 30CD, 6 seconds stealth if traited.
- Decoy – 40CD, 6 seconds stealth if traited.
- Veil – 90CD, 4 seconds stealth if traited.
- Mass Invisibility – 90CD, 10 seconds stealth if traited.All with pretty massive cooldowns. A D/P thief leaping 3 times through blinding powder can already get 9 seconds of stealth almost outplaying Mass Invisilibilty.
The random boon trait is not bad! Though you don’t know which boons you get of course which is a bit of a downer.
But who knows, maybe mesmers might become stronger then thieves, but I doubt it!
When combined with all their blocks/invulns/etc the extra up time of stealth is face roll.
Nahh:P I think we can just go in stealth again easily with initiative, we just wait till they use all their utilities and then kick their kitten .:P
Guys let’s at least be nice to each other:P If I may be free to collect the arguments the OP asked about:
Right now Steal is 35 CD, when traited it is
- 30% from the Trickery line
- 20% from Sleight of Hand
Which makes it ~17,5 seconds if I am correct.After the HoT release the base CD will be 30 seconds and when traited:
- 15% from Lead Attacks
- 20% from Sleight of Hand
Which makes it 22.75 seconds if I am correct.So in reality it is actually a nerf instead of a buff.:P
__________________________________SA: when in stealth, gain initiative regen health cure condi stealth longer reduce dmg in stealth…
We don’t really know the numbers, I think we will get only 1 initiative per 3 seconds and hopefully the heal will stay the same as it currently is. I must agree that this is a powerful trait, but not much better then the current state a thief is in.
Hope that clarifies some things for you!
EDIT: Got the numbers wrong, Thanks Jana.
Just to clarify how the cooldown on Steal works; The Trickery attribute does not reduce the cooldown by 30%, it increases the recharge rate by 30%. Instead of multiplying the cooldown by 0.7, you divide it by 1.3, meaning that the current formula for a Sleight of Hand-traited Steal cooldown is 35/1.3*0.8 = 21.5 seconds. After the changes the minimal cooldown (excluding the new sword trait) will be 30/1.15*0.8 = 20.9 seconds.
Edit: I’m not sure of whether it will work like this after the patch. The wording of the changes actually suggests that it works the same as the other recharge reducers rather than increasing the recharge rate.
(edited by Toroquin.3605)
Actually according to dulfy some of the stats will count towards attributes specific to the class that were on the trait lines before the change. I would assume that the same total Cd can be achieved for a total of 17.5s. However will you pick that over ini on steal or extra ini traits?
Guys let’s at least be nice to each other:P If I may be free to collect the arguments the OP asked about:
Right now Steal is 35 CD, when traited it is
- 30% from the Trickery line
- 20% from Sleight of Hand
Which makes it ~17,5 seconds if I am correct.After the HoT release the base CD will be 30 seconds and when traited:
- 15% from Lead Attacks
- 20% from Sleight of Hand
Which makes it 22.75 seconds if I am correct.So in reality it is actually a nerf instead of a buff.:P
__________________________________SA: when in stealth, gain initiative regen health cure condi stealth longer reduce dmg in stealth…
We don’t really know the numbers, I think we will get only 1 initiative per 3 seconds and hopefully the heal will stay the same as it currently is. I must agree that this is a powerful trait, but not much better then the current state a thief is in.
Hope that clarifies some things for you!
EDIT: Got the numbers wrong, Thanks Jana.
Just to clarify how the cooldown on Steal works; The Trickery attribute does not reduce the cooldown by 30%, it increases the recharge rate by 30%. Instead of multiplying the cooldown by 0.7, you divide it by 1.3, meaning that the current formula for a Sleight of Hand-traited Steal cooldown is 35/1.3*0.8 = 21.5 seconds. After the changes the minimal cooldown (excluding the new sword trait) will be 30/1.15*0.8 = 20.9 seconds.
Edit: I’m not sure of whether it will work like this after the patch. The wording of the changes actually suggests that it works the same as the other recharge reducers rather than increasing the recharge rate.
Ah… Then I got it wrong once againXD:P You’re sure it works that way? I always though that instead of 100 percent recharge rate, it will become 70 percent (thus the 0.7). But if you’re right I will edit the earlier post again.
Though it still doesn’t change that Steal is a nerfed a little of course. Though you should forget that S/D builds can now recharge it by 1 second for every succesfull evade.