what will be viable after dec 10th?

what will be viable after dec 10th?

in Thief

Posted by: Peow peow.2189

Peow peow.2189

due to the nerf to opportunist, initiative heavy builds wont be viable anymore. Yeah our initiative per sec out of combat is being buffed, however our initiative gain while fighting people is being nerfed (opportunist cool down being raised to 5s from 1s, this skill gives u back initiative when ever u crit)

p/p – relies on unload + uses crit tree – wont work
s/p and s/d – initiative heavy in battle, 3 spam and 2 spam – wont work
d/p – dead in wvw, possibly still good in tpvp
d/d – should be fine.
p/d – should be fine

thats just my opinion.

What do you guys think will work after dec 10th?

what will be viable after dec 10th?

in Thief

Posted by: Arkantos.7460

Arkantos.7460

s/p and s/d …… 3 spam and 2 spam – wont work ….

more dmg while spamming…. l2p, read traits

anyway PW will be reworked so trickcontrol is the new Option …. deal with it or reroll

(nonpersonal peow peow)

Good Thiefs are average,
Skilled Thiefs are dangerous

what will be viable after dec 10th?

in Thief

Posted by: Deathspike.1870

Deathspike.1870

D/D and D/P will remain functional to some extend. A thief dies when stunned so we need a higher degree of access to stun breakers in comparison to other classes, meaning that the semi-stun breaking S/D was a good choice for an off-hand set for that particular reason. That set has a lower overall damage, ergo proper use of evasion skills and dodges (with vigor) was required to make it work as utilize it as something to get out of stun chaining when our breakers are on cooldown. With the changes to vigor and the sword, that option is gone, meaning that we need more stun breakers to avoid death. Since that is not possible without becoming a total gimmick, the S/D off-hand set loses much of the reason to use it.

Therefore, we need to stack up to become a poor excuse for a bunker on a thief, so like everyone else that is rolling around in WvW, we need condition damage (a poorly designed mechanic around a single stat – ridiculous). This means that P/D+D/D/SB will be the most viable choice, but honestly we will be more of a troll build than anything else with that. D/D and D/P need the blinding, but something that can ignore blinds and throw down stun chains (Yes, that Warrior…) like it’s nothing leaves us no chance, therefore making it much more situational.

TL;DR: If you’re skilled and going against lesser skilled players; D/D, D/P and P/D will be decent. If the other player knows how to play, you will get beaten or end up in a stalemate regardless of your own build and skill. Advice? Roll a condition heavy alternative profession instead (e.g. Engineer, Necromancer or Warrior).

Active: Mesmer, Warrior
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer