why some skills hits while in stealth?
Chanelled skills will follow you through stealth (unless they have target switching on).
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
I want to know why thief can stay stealthed and deal damage without get revealed. They are really annoying and unfair.
I want to know why thief can stay stealthed and deal damage without get revealed. They are really annoying and unfair.
They can’t. Unless they’re a trapper condi thief, which in that case, all you have to do is literally walk in the other direction.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
if a player uses ranged channeled skilsl against you, like Rapidfire, and some prpjectiles are already on the way to you, before you used Stealth, then these projectiles will still hit you…
Game mechanically this is sadly “working as intended”, but I think as well that this should get changed. Trapper Runes need to get changed imo, as they are it, which makes this kind of cancerous gameplay possible, and that also for Ranger and especially naturally for DH to a certain degree naturally, what makes fightign them only more annoying.
The moment a Thief uses Stealth, all incoming projectiles should get automatically evaded. Could be easily done by added to Stealth the mechanic, of “Auto Projectile Evade” for 2 seconds after using Stealth, that should make sure that no projectiles will damage you that are still on the fly to you after you used already Stealth to become invisible and not targetable anymore.
@ mara…
Thats called a Ghost Thief…a trapper thief condi build thats focused around it to stay permanently in stealth and killing you mainly with an absurd high burst damage of conditions from mostly bleedigns, poison, vulnerability ect.
Here, watch this, then you will understand the gameplay based around it better
Short, but effective, its a build perfectionized fully around the surprise effect.
You lay traps where its mostly “dead sure” that your target will run to, while you are stealthed from layign the traps, and if you need more Stealth, you just use the D/P HS/Blind Fiueld combo as much as needed to stay stealthed.
The moment your foie runs into the trap, he gets a burst of all kinds of damaging conditions, while you dodge aroudn the target to lay more caltrops (condi cancer) on top of your foe, and if you foe tries to run away you make sure he runs in a trip wire, and continue your condition spam, because the combination of bleedigns, poison, confusion, torment and vulnerability will make in the tiem that your foe can move mostly all the work for you, and if thats not enough, you have plenty of time to finish your target off with a backstab if really needed for a quick direct damage burst to settle thigns quickly if you dont want to wait on the conditions dealing the damage for you, when its basicalyl sure that your BS will down your target, so that you can make a quick safe stomp with BP, or like in this case where the enemy gets already downed from the overwhelming condition damage, with a safe stealth stomp.
If you ever meet on such a player, which plays this build perfectly, its better not to waste your time, unless you have lots of people with you which can use AoE reveal Skills to force that enemy out of his stealth for long enough, that you can gank the ghost thief together to death or make him flee
We eventually killed that mosquito when we lure him and throw everything so he didnt have time to escape. But really annoying and needs to get nerfed.
We eventually killed that mosquito when we lure him and throw everything so he didnt have time to escape. But really annoying and needs to get nerfed.
Annoying =/= needs to be nerfed. It’s perfectly counterable, pretty much even by walking in the opposite direction of their traps. (Or reveal)
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
We eventually killed that mosquito when we lure him and throw everything so he didnt have time to escape. But really annoying and needs to get nerfed.
Yes, the joke class of the game needs more nerfs.
Yes, the joke class of the game needs more nerfs.
In the case of the Trapper thief, yes it needs to be nerfed. The mechanic is absurd, annoying and outright dangerous when two or more are around.
“Youre lips are movin and youre complaining about something thats wingeing.”
Yes, the joke class of the game needs more nerfs.
In the case of the Trapper thief, yes it needs to be nerfed. The mechanic is absurd, annoying and outright dangerous when two or more are around.
By that point, it’s simply a 2v1 problem. Obviously two or more against one person has the odds favored in the two. The mechanic is annoying, but very easily countered. The only thing it’s really good for is killing one single person quickly if theyre just standing there or crossing through a gate or something.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2