Warrior:
Tremor: Increased the projectile velocity by 33%.
Axe Chain: Moved the damage more toward the end of the chain without reducing overall DPS.
Chop: Reduced the damage by 9%.
Double Chop: Reduced the damage by 12%.
Triple Chop: Reduced the damage of the first two hits by 20%. Increased the damage on the final hit by 75%.
Final Thrust: This skill has been moved to slot #3. Now it does more damage and extra damage versus foes whose health is below 50%.
Hamstring: This skill has been moved to the end of the skill chain. Reduced the cripple duration to 1 second.
Savage Leap: This skill now applies 3 seconds of cripple.
Leg Specialist: This trait now has an internal cooldown of 5 seconds.
Skull Crack: Increased the stun duration from 1, 1.5, 2 to 1, 2, 3. Increased the damage by 50%.
Endure Pain: Reduced the recharge from 90 seconds to 60 seconds.
Stomp: This ability now breaks stuns. Added 1 second of stability. Reduced the cooldown to 45 seconds.
Dolyak Signet: This is now an instant stun breaker.
Throw Bolas: Reduced the aftercast by .3 seconds.
Kick: Doubled the damage.
Berserker’s Stance: Increased the recharge to 60 seconds. Reduced the duration to 4 seconds. This stance now reduces incoming condition duration by 100%, so only modified conditions can get through.
Balanced Stance: This now also applies swiftness.
Dual Strike: Reduced the aftercast from .5 seconds to .25 seconds.
Whirling Axe: Reduced the aftercast by .2 seconds.
Rush: Reduced the aftercast by .2 seconds. The transition between the run and swing portion has been smoothed out for hitting moving targets.
Hammer Shock: Reduced the aftercast by .4 seconds.
Staggering Blow: Reduced the aftercast by .25 seconds.
Backbreaker: Reduced the aftercast by .25 seconds.
Crushing Blow: Reduced the aftercast by .2 seconds.
Brutal Shot: Reduced the aftercast by .3 seconds.
Rampage: Reduced the cooldown to 150 seconds.
Brutal Shot: This skill now adds 5 stacks of vulnerability (up from 1). The duration of vulnerability applied changed from 15 seconds to 5 seconds.
Knot Shot: Reduced the recharge from 25 seconds to 15 seconds.
Untraited Longbow: Increased the range from 900 to 1000.
Riposte: When players block an attack from range, it no longer cancels the blocking.
Whirling Axe: Increased the damage by 50% in PvP only.
“Fear Me!”: Reduced the recharge to 60 seconds.
Arms
Deep Strike: This trait now scales with level rather than granting a flat bonus.
Furious Speed: Players gain 10 seconds of swiftness on critical hits. This effect can only occur once every 15 seconds.
Opportunist: This trait grants 10 seconds of fury when players immobilize a target. This effect can only occur once every 10 seconds.
Furious: This trait has been updated to indicate that triple adrenaline is rewarded on critical attacks.
Last Chance: Reduced the recharge to 45 seconds (down from 60 seconds).
Defense
Defy Pain: Reduced the cooldown of this trait from 90 seconds to 60 seconds. This trait will now have a 4-second duration, 5 seconds when traited with Sure-Footed.
Vigorous Return: This trait now grants an additional 100% endurance when players rally.
Sundering Mace: Fixed an issue causing this trait to apply weakness on mace critical strikes.
Embrace the Pain: This trait has been merged with a new Master tier trait, Cleansing Ire.
Cleansing Ire: New Master tier trait with the following effects: Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent.
Shield Master: This trait has been moved to the Adept tier.
Adrenal Health: This trait now scales with healing power:
Discipline
Burst Recharge: The Discipline trait line no longer improves burst damage. It now decreases burst cooldown by 1% per point in Discipline.
Warrior’s Sprint: Increased the movement speed from 10% to 25%.
Sharpened Axes: Reduced the axe skills by 20% in addition to increasing adrenaline with axe critical hits.
Vigorous Focus: This trait has been moved to the Adept tier.
Destruction of the Empowered: This trait has been moved to the Master tier.
Heightened Focus: This trait has been moved to the Grandmaster tier and grants 5%, 10%, and 15% critical chance based on adrenaline level.
Burst Mastery: This no longer reduces burst cooldown. It now increases burst damage by 10%.