100b.. getting old?
Oh yes moving would be great :-). I have about three use.
Against NPC guards ….
As downcleaver
If i anticipate someone incoming like a evade thief trying to dance around me. Something hits ….
In a moving fight, which most against good ones are, it´s weak.
(edited by Wolfric.9380)
I don’t care what people say, it does crappy damage compared to all my other gs abilities. Its slow swinging, it requires multiple strikes, it plants me inplace, its 180degree directional, short range, long cast time………its honestly my least used gs ability in wvsw, even on downed/planted players. Takes so long to get damage off and if the enemy only stays still for 1-2 seconds its crap damage compared to a single eez quick whirlwind through their faces. Even if the enemy does stand still the entire time and takes it like a boss……its slowwwwww damage my gs3+F1/F2 coulda done faster.
The Tiny Yuno Sniper of Ebay [EBAY]
In my humble opinion, 100b is okay. Sure I frown when I misjudge range and stand there, swinging my gs at the empty air like an idiot. But then again, I frown every time i use guardians hammer AA#3, where he is taking friggin’ forever to land that kitten strike. I frown at certain other situations playing other classes. Generally, there is no class where i do not frown from time to time.
But hey, nobody forces me to use those skills upon which i frown (when I still was a small and unknowing warrior, I spammed 100b… right now i rarely use it except for stationary targets – and don’t miss it, since gs is actually more than just 100b…). So, man up and live with the restrictions that said skills have or just don’t use them. But don’t expect the world to change just because you think it’s unfair. If you can out-DPS 100b with something, i really don’t see the point.
Edit: As an afterthought, feinting 100b can still be useful after immobilizing somebody (bladetrail + leg specialist) to make them burn their stun break or waste endurance.
TL;DR: If you don’t like, just don’t use it. The true master uses what is at hand instead of wishing for something better.
(edited by Plautze.6290)
So you expect that Anet changes their skill because 3 people want it to…? Good luck on that after all, 100b being pulled off while running surely looks… interesting
So you expect that Anet changes their skill because 3 people want it to…? Good luck on that after all, 100b being pulled off while running surely looks… interesting
No i dont suspect they will change it that easy no.
But we can have a discussion about it what ppl think about it.
You dont want it to be changed because deal with it. ok thanx for your constructive feedback. but maby others do and there are allot more ppl beside those who post it.
About the animation, yeah it would look weird a mobile 100b, but the animation team creates some awesome animations, they even remade allot of old skills with new animations so this shouldnt be a hold back.
Maby they could make the animation something like the underwater spear animation Mariner’s Frenzy? who knows.
But next time if somebody try to have a discussion about it dont come in and just say deal with it. very rude tho say atleast and non constructive feedback also.
Back to topic:
I didnt played Guildwars 1, but it seems 100b used to give you extra hits with other attacks? this looks pretty good to me.. maby very OP in combination with WW..
WW + 100b (extra hits) would be very devasting..
But maby they could undo the old 100b Nerf? where they removed allot of dmg from the first hits to the last hit?
Alright, I’m sorry for being rude.
But on the other hand, it ain’t very constructive either to take turns in saying “yeah, 100b sucks balls”.
But to add something useful (finally):
Yes, 100b in GW1 used to give you additional hits, whether you hit or not (that was especially good since Warr would get blinded all the time). But damage was rather small.
I could imagine them adding immobilizing or at least crippling to 100b like in flurry. That would be a rather minor change and could still be dodged by skillful players who react fast. So it wouldn’t be OP.
Alright, I’m sorry for being rude.
But on the other hand, it ain’t very constructive either to take turns in saying “yeah, 100b sucks balls”.
But to add something useful (finally):
Yes, 100b in GW1 used to give you additional hits, whether you hit or not (that was especially good since Warr would get blinded all the time). But damage was rather small.
I could imagine them adding immobilizing or at least crippling to 100b like in flurry. That would be a rather minor change and could still be dodged by skillful players who react fast. So it wouldn’t be OP.
Yeah the dmg should be small indeed if it would be extra hits on other skills.. but when thinking about it i dont see this ever happen.. because me as a PVP player would love tho see stuff like this i can understand PVE players would hate it.. they ofc want to do massive 100b hits :-P
About cripple:
Thats not a bad idea! a soft CC wouldnt be groundbreaking or anything but could be helping a little.. just like flurry indeed.
Actually, it is even the same situation as with flurry:
You will be rooted while slashing away. But while flurry comes equipped with a cripple, 100b does not, yet it suffers from the same downside.
Then again, we are comparing an adrenal burst skill to a rather spammy skill, so there literally has to be a downside.
I would even sign the q_q about adding soft CC to 100b :P because that would not be groundbreaking but rather subtle, yet meaningful to us greatswordians.
Make it double damage on downed : -)
Or make the last strike changed on downed enemies so the warrior jumps and thrusts the sword into the earth, effectively stomping the player. Now that would be awesome!
Ofc with some aftercast to pull the sword out of the ground.
indeed this would be even more stylish and better. Like the thiefs finishing blow.
Even if they nerfed the damage but being able to use it moving would be awesome. It’s basically useless unless you set up a stun or for downstates
100b is fine imo,you only use it after a cc,or on downed people.Making 100b able to use when moving would be too much.
Making it mobile is a terrible idea
But making the last blow a finisher would be very nice ;-)
IMO one of the below buff will be good enough.
• Reduce overall cast time from 3.5sec to 3sec or
• increase damage to stationed target 15% or
• finisher on last hit
IMO one of the below buff will be good enough.
• Reduce overall cast time from 3.5sec to 3sec or
• increase damage to stationed target 15% or
• finisher on last hit
Good proposal, I second that. But does half sec make that much of a difference? On paper it sounds rather minuscule… I personally prefer the finisher on last hit for its epic satisfaction
I think it would be nice to make it a movement skill like Guardian has on Greatsword.
They could even use the animation of Elementalist’s Elite GS auto-attack skill.
https://wiki.guildwars2.com/wiki/Flame_Wave
(edited by Goldfox.5729)
IMO one of the below buff will be good enough.
• Reduce overall cast time from 3.5sec to 3sec or
• increase damage to stationed target 15% or
• finisher on last hit
Kind of how I feel about the skill. We do not require any major buff but need a small adjustment instead to bring it up to rival some of the newer skill additions.
I like HB for what it is supposed to be – a very powerful melee cleave which has the downsides of being channeled and rooted to balance it out.
It used to be too strong when used against inexperienced players, got nerfed a couple of times for that reason. While it has always been rather situational when used against experienced players even before the nerfs.
Nowadays though, one could call HB a little outdated as some newer additions no longer come with any downsides like being rooted or forced to channel in melee range to balance out the spiked cleave.
Slight adjustments seem in order. Either increasing the versatility or going deeper into the situational aspect by adding increased damage in certain situations.
(edited by Henry.5713)
equalize damage on all hits and reduce channel from 3.5 to 3 seconds imo would do the job
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
Could make it an evade like Blurred Frenzy….
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Finisher on last hit?…..wtf LOL
You guys think up the weirdest things.
Worth mentioning is the other issues with 100b. With quickness, unless you finish it with quickness on for the entire cast you don’t gain any real benefit. 100b also doesn’t always proc where its supposed to proc when dealing with moving players. I can use gs5 for example, down a player, and immediately gs2 and it won’t hit the enemy even though its cleaving through them. other times gs5 doesn’t even take you to withing gs2 range …which is lulz tbh that gs5,4,3,1,f1,f2 can all hit the enemy but gs2 is too short ranged to, especially when gs5 is the thing designed to automatically move you to the enemy and combat range.
+1 to the cast duration decrease
The Tiny Yuno Sniper of Ebay [EBAY]
shorten the channel time to 3seconds and take 33% less damage during channel
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
Just use the elementalist FGS aa for the animation. Would look nice charging at the enemy zerg swinging your greatsword like a madman lol
its more of an ability that you combo with other effects like going into berserk where your attacks are faster. Using 100b naked is bad, at least it’s less brain dead.
It would be nice if it required like follow up taps, like pressing 100b in a rhythm to make it do more damage.