(edited by nicknamenick.2437)
20% crit dmg ? 20% dmg
It’s only equivalent damage wise if you have 100% crit chance and you’re currently using an axe. Even then, you don’t get the advantage of a multiplacative stack like you do with BP.
Damage wise, BP is much better.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Some quick math
an ability does 500 damage, you 100% crit chance, 200% crit damage, and choice between 20% more crit damage with axe or 20% more damage with berserkers power
Axe mastery: 500 * 2.2 = 1100
Berserkers power: 500 * 2 * 1.2 = 1200
Lets try with 250% crit damage. You can see the damage gap gets even bigger the more ferocity you have
Axe mastery = 500 * 2.7 = 1350
Berserker’s power = 500 * 2.5 * 1.2 = 1500
Berserker’s power can pretty much be seen as a 20% increase to your ferocity itself. This means at 250% ferocity, your attacks are hitting as if they are 300% ferocity, as seen by 500 ending up as 1500. This is also true for the first example, 500 * 2.4 = 1200
As for the 20% cooldown reduction, most of the axe’s damage will be from the burst/primal bursts and autoattack chain, both of which are unaffected by the 20% cooldown reduction
aah yes so i was right indeed.. and the gap gets bigger and bigger the more crit damage you have. (starting with equal from 100% indeed) didnt tought about that also.
Not denying the math u did there or anything (although it could be wrong…..but probably not). But here’s how I think of it: and I get a different answer from what ur math there tells.
My build is full power warrior with as many % dmg modifiers as i can fit ingame. at around 3300-3500 power, any added ferocity is equal to and/or slightly better than power assuming a 100% crit rate.
150 power is about 5% damage increase. so 300 power is 10% damage increase by that logic. we get an extra 5-10 power with all the %dmg multipliers in the build being multiplicative.
The axe mastery gives 300 ferocity though. ANd were at the threshold of power where ferocity is better than or equal to power….it follows that 300 ferocity = 10% damage increase. Probably a dmg increase without the multiplicative factor though so its a bit less….but consider that ferocity can do more than power at that point so you can gander that they are both the same. So lets gander that its the same as a 10 damage increase.
So why would you want a base 10% damage increase for a single weapon set when you can have 20% on both sets after a f1/f2 is landed.
Also of consideration is the fact that f1/f2 aren’t affected by bersekers power. They reset the berserkers power on cast. If you use 2 back to back the damage will be the same, the 2nd one won’t be 20% stronger. The only other explanation is that the 20% is automatically applied as soon as you tap the f1/f2 key….meaning both bursts have it applied from teh start (have not tested this since I would have to remove strength line and and test the values gotten vs the ones with strength line).
so yeah….by my logic Bersekers power is also better but its much much much more better.
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(edited by Cerby.1069)
So I used to be under the understanding that with 100% crit chance, 10% crit damage would equal 10% damage increase. Which is entirely wrong.
This isn’t the first time I’ve seen numbers on this. The math correlates with the math a guildy talked through with me.
The rule of thumb We came up with when adding ferocity is: dps is increased by roughly half your crit damage increase(assuming 100% crit chance).
There is a point where ferocity > power, though its at quite high power.
However damage modifier > critical damage modifier – always ( be it via trait, or ferocity).
Also the reason ferocity(and power, when looking at dps % increase) has that diminishing return like effect, is because a damage modifier is an additional multiplier, while adding to critical damage is merely adding to an existing one.
AKA adding ferocity is an additive increase, while a damage modifier is a multiplicative increase.
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