2nd Burst Skill
One offensive and one defensive would/could work I guess.
Burst ability from Enviromental weapons should be viable for warriors as well.
I like the idea, it has been proposed many times on the forum here.
Thing is, giving the warrior a completely new option to choose from requires serious balancing.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
I like the idea. As it is, the meta has warriors almost never using their burst anyway due to traited +15% damage at full adrenaline. New bursts would be a nice way to incentivize players to use the burst. Burst skills should be like signets. A passive bonus for adrenaline shouldn’t always be the better choice activating it.
[TTBH] [HATE], Yak’s Bend(NA)
Warrior mechanic need buff. I think that other classes can extract more resources from their mechanics.
Warrior could have a burst skill to OH weapon. 2H weapons could have two burst skills.
Other option are transfer actual burst skill to some slot (1 – 5) and change f1 function to allow all weapon skill to scale with adrenaline, then all weapon skill could be a burst skill.
The burst ability allow the warrior to use his adrenaline for increase damage and affect of weapon skills. Toggle ON when press f1 and still enabled until adrenaline ends by use of some weapon skill, or the player press f1 again and toggle OFF.
Have instant cast and no CD (the CD is the CD of respective weapon skill). As animation effect, the warrior could become surrounded by some aura until adrenaline ends of toggle off.
Some examples:
The player press f1, and:
- Press #2 with Mace. The Counterblow will scale with adrenaline have the effect increased to 2s at lv1, 2,5s at lv 2, and 3s at lv 3 (without burst this skill will block for actual 1,5s).
or… - Press #1 with LB and release one extra arrow per adrenaline lv, each extra arrow will have same animation, damage, condition and effect that each individual arrow of Fan of Fire skill (now this skill will be replaced for Combustive Shot).
or… - Press #1 with MH Sword and uses Flurry even in movement (can be canceled for another skill or action. 3 hits at lv1; 6 hits at lv 2; and 9 hits at lv 3).
or… - Press #4 with Sheld and have damage, effect and stun increased.
The class could become more strategic instead actual f1 (or/and possible f2) spam.
Nah, that kinda sounds like our elite signet. As it is we just pop it to make everything hit harder. Flat stat increases are boring. The F skills now have some flavor: fire field, knockdown, fury, immob/bleed, etc. A second F skill (I like the idea of it being based on the oh) would make oh weapon choice more micro and would give 2h weps more variety. GS could have a F2 that is defensive (like a block) while axe oh could be an aoe attack and vulnerability spreader.
[TTBH] [HATE], Yak’s Bend(NA)
I like the idea. As it is, the meta has warriors almost never using their burst anyway due to traited +15% damage at full adrenaline. New bursts would be a nice way to incentivize players to use the burst. Burst skills should be like signets. A passive bonus for adrenaline shouldn’t always be the better choice activating it.
Take that trait out and Warriors will use their Burst skills
I like the idea. As it is, the meta has warriors almost never using their burst anyway due to traited +15% damage at full adrenaline. New bursts would be a nice way to incentivize players to use the burst. Burst skills should be like signets. A passive bonus for adrenaline shouldn’t always be the better choice activating it.
Take that trait out and Warriors will use their Burst skills
Why bother to run that trait in pvp? You should be using your bursts in pvp for cleansing ire making this trait irrelevant. Only time afaik that trait is being used is for pve and I run 30/20/0/0/20 and take sharpened axes and just use my burst and get back to full in a few autos.