3/5 of the new GM traits need revision

3/5 of the new GM traits need revision

in Warrior

Posted by: SkylightMoon.1980

SkylightMoon.1980

The traits are….

Dual Wield Agility.
Wayyyyy underpowered. Needs to seriously be buffed before serious dueling/spvp warriors think about using this. One thing that could be done to easily buff this is by increasing the attack speed even more.

Rousing Resilience.
For small scale(spvp/dueling) I don’t know anyone who has taken this over defy pain/merciless hammer for their grandmaster. I can’t really tell if its bad as much as its way too situational/odd. Perhaps there just hasn’t been a player out there yet creative enough to make it useful.

Brawler’s Recovery.
This I know is way too situational to be used in anything but a few duels. I’ve used it against d/p thieves who blind when they pop their field, then leap into stealth. They usually expect ill miss when I come out of stealth but when I swap weapons after the projectile blind, I can instantly eviscerate them after the backstab.

One thing we see about these traits, at least the last two, is that they are way too situational to be used on regular basis in certain bulds if ever. All three of them buffing, 1 needs it because its absolutely useless while the other two need it because they are too narrow, WAY too narrow for grandmaster traits. Cleansing ire, dogged march, fast hands, are all hugely better and more viable for most situations than any of these new GM traits.

3/5 of the new GM traits need revision

in Warrior

Posted by: Olba.5376

Olba.5376

Dual Wield Agility is pretty good in PvE. Not everything needs to be meta in PvP.

3/5 of the new GM traits need revision

in Warrior

Posted by: Equivocat.8246

Equivocat.8246

Dual Wield Agility is a little underwhelming, but not woefully so. Its placement deep in the condition tree I feel makes it pretty narrow to use with anything but swords, seeing as warriors have exactly one melee weapon with conditions. I play a full condi war in PvP, and it’s effective enough, and I actually prefer Dual Wield Agility to build up immense bleed stacks with the autoattack chain, or even just to stomp faster when I don’t have a dodge or stability available to me. A lot of people get caught off-guard by the stomp speed with it and mistime their interrupts. I haven’t fully timed it or anything, but it certainly feels faster than a regular stomp. I could also be totally and utterly incorrect.