3 Build Comparison

3 Build Comparison

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Which build do you think comes out ahead?
(Assuming 30arms if for Rending, Forceful, and Furious Reaction)
I guess I’m not too familiar with hard caps and such in GW2 so I don’t know if it would be more effective to focus on stacking Might or Fury -.-…. lol

20/25/0/10/15
-2.5% extra dam per boon (amazing w/ a Guardian)
-10% longer boon duration (good for might)
-Fast hands

Or…

20/30/0/10/10
-2.5% extra dam per boon (amazing w/ a Guardian)
-10% longer boon duration (good for might)
-Swap Fast Hands for 10s more Fury

Or…

20/30/0/0/20
-Swap 10% boon duration and 2.5% extra dam per boon for 20% Signet recharge and 10% more critical damage.
-10s more Fury (+30s from Elite and 20% CD Reduction = 40s per 48s you have Fury up

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Posted by: airstu.2579

airstu.2579

20/25/0/10/15 is my standard go to build, thought I trait either II or V in tactics – better team benefit.

Calisto – NSP BPTCBP
Dictator for Life
Shiverpeaks Search and Rescue [Lost]

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Posted by: CoaxialMazer.9140

CoaxialMazer.9140

I believe empower is 2% per a boon, and i suggest switching rending strikes for deep cuts if you go 25 into arms.

20/30/0/0/20 will do the most dmg if you ask what comes out ahead, + signet mastery is mandatory if you run signet of rage(save 12 sec), or stamina (save 9 sec). Depending on your utilities, you might want to move your traits around.

20/25/0/10/15 is a superior WvW Build in terms of what comes out ahead, either you choose leg specialist or empower.

20/30/0/10/10, imo the 5 extra in arms isnt worth losing fast hands, but that depends on your weapon set up. I personally abuse fast hands alot, since i duel with GS/sword-shield and constantly need to rotate both for dps and defense. Otherwise, i don’t think this build is better than either of the above for the loss of fast hands

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Posted by: peter.9024

peter.9024

For WvW I also like running:
20/20/0/10/20 for mobile strikes or
10/30/0/10/20 for both the CD reduction on rifle and GS

Skullclamp

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Posted by: Red Falcon.8257

Red Falcon.8257

I’m using the third build you posted, in a haste-stacking version, with full zerker gear except cavalier trinkets and sigil of rage. It works wonders.
15.5% of the time I’m dealing double DPS, things go down a lot faster compared to classic zerker builds.

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Posted by: CookMETEnder.7582

CookMETEnder.7582

I’m using the third build you posted, in a haste-stacking version, with full zerker gear except cavalier trinkets and sigil of rage. It works wonders.
15.5% of the time I’m dealing double DPS, things go down a lot faster compared to classic zerker builds.

Haste stacking?
Can you elaborate on that?

I believe empower is 2% per a boon, and i suggest switching rending strikes for deep cuts if you go 25 into arms.

20/30/0/0/20 will do the most dmg if you ask what comes out ahead, + signet mastery is mandatory if you run signet of rage(save 12 sec), or stamina (save 9 sec). Depending on your utilities, you might want to move your traits around.

20/25/0/10/15 is a superior WvW Build in terms of what comes out ahead, either you choose leg specialist or empower.

20/30/0/10/10, imo the 5 extra in arms isnt worth losing fast hands, but that depends on your weapon set up. I personally abuse fast hands alot, since i duel with GS/sword-shield and constantly need to rotate both for dps and defense. Otherwise, i don’t think this build is better than either of the above for the loss of fast hands

Deep cuts for longer bleeding?
Why? Your target is almost always bleeding as it is.

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Posted by: CoaxialMazer.9140

CoaxialMazer.9140

The dps gain for Deep cuts is more then rendering in most situations, someone proved it somewhere >.>

But if your getting kited, having someone on bleed last longer means more chance to have uptime for 10% more dmg.