Do you even lift, bro?
3% Burst damage
Do you even lift, bro?
Should be .5% per, 15% total. Tone down Kill Shot a little if it’s too OP, but the rest of the burst abilities need more than 3%.
This was nerfed a loooooooooong time ago b/c of Eviscerate.
This should be a totally different stat though. Not all burst skills are damage oriented and a small increase in damage isn’t going to help your situation with most burst skills.
If I remember right, it got nerfed in beta cause of the old effect sigil of doom had (something like increased damage on next attack after swap I think?). It could honestly go back to 1% and not be OP, they would just have to change CrackShot piercing to not increase damage of Kill Shot as it pierces targets.
This was nerfed a loooooooooong time ago b/c of Eviscerate.
This should be a totally different stat though. Not all burst skills are damage oriented and a small increase in damage isn’t going to help your situation with most burst skills.
True, it be interesting if they could come with something that would benefit all burst abilities relatively equally.
How about Burst Recharge rate?
Do you even lift, bro?
This is a systematic issue of how Warrior fits within the PvP game in general, not just problem with burst damage % itself. Because of that don’t expect changes until second half this year.
@ Oglaf
What would happen is that 1 point of discipline would get converted to 2% faster recharge rate on burst skills, followed by increased recharge time of all burst skills from 10 seconds to 15 seconds, and possible reworking of the "20% faster recharge" major trait.
Anet pretty much assumes that Warrior should have no less than 15 points in Discipline for faster weapon swapping, since Warrior’s damage output, control and mobility is built around that and any builds not making use of it will get the shorter end of the stick. It’s also debatable whether additional 5 points in Discipline for "mobile strikes" is mandatory.
What I’m sure of is that Anet wouldn’t want Warriors running around with mace/mace + hammer or mace/mace + longbow or hammer + longbow combo spamming bursts every 5 seconds on a weapon swap, with faster recharge and faster adrenaline regen traits.
I’ve actually gone all the way. 10% extra crit damage is not bad, and I find that the Adrenal Reserves Trait is pretty good. It pretty much guarantees you to stay at 1 bar of Adrenaline at all times.
Y’know, actually allows you to use your Burst without shooting yourself in the foot?
Do you even lift, bro?
How about Burst Recharge rate?
30% redux to the cooldown seems proper as it would suit other classes specific trait tree. There would probably need to be some tweaking to the traits to align but this seems proper. Almost every class has their specific skills capable of a reduced cool down. (Thieve’s steal, Ele’s attunements, Guardian’s virtues, Engineer’s tool kit, and mesmer’s shatters.) The exceptions are necros, warriors, and rangers(+1 to pet attributes sound rather…pathetic).
It could be something similar to necros where you gain 30% more adrenaline from doing damage, decrease adrenaline gained but adjust burst skill damage (minus kill shot) to compensate.
Black Gate – Immortals of the Mist [IoM]
If I remember right, it got nerfed in beta cause of the old effect sigil of doom had (something like increased damage on next attack after swap I think?). It could honestly go back to 1% and not be OP, they would just have to change CrackShot piercing to not increase damage of Kill Shot as it pierces targets.
Critical damage could be stacked higher, Discipline gave 30% burst damage, doom gave 30% damage on next attack, and eviscerate did more damage and had a longer range. All these coupled with sigil of intelligence made you basically hit 15-20k eviscerates from across the map.
It was beautiful while it lasted.
Oh, and Kill shot was 5000 range. Coupled with all the other things, you could literally one shot people from across the map.
(edited by Larynx.2453)
It shouldn’t even be damage %, half of them don’t work on damage. Try -weapon swap time?
really bad engineer
ya problem with beta is everything got nerfed for pseudo level 80s in wvw… now that everyone a real level 80 nothings working correctly because its all balanced for a buncha level 10s-30s goin at each other…
It was nerfed in BWEs in order to nerf Eviscerate.
Failed to, as they still needed to nerf Evis, but they never reverted the Brawn nerf.
It’s curious how we had some really OP builds over these 5 months, like Thief/Mesmer who got toned down without screwing them up, the current D/D Eles being out of control… but the only one who got knee-jerk nerfed in a really bad way was the Warrior.
It was a quick nerf without thinking, they even made sigil of doom into a joke no one uses (another nerf that made something completely useless).
Those weren’t just changes or nerfs, they actually made sure those things wouldn’t be any good.
3% dmg on a single burst skill a non-factor, if they wanted to nerf it they should have made a proper PvE/PvP split or make Brawn give boons to us/debuffs to enemies.