3 needed things for the Warrior class

3 needed things for the Warrior class

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Posted by: davishwulf.9641

davishwulf.9641

I like Berserkers & the idea behind them in fantasy games, so Warrior & the fact that it is almost an exclusively melee class was the choice for me.

Warriors need Protection, why? Well, because we are “Warriors” and a Warrior parries attacks (the called “block” in this game) and doesn’t just stand there taking hits or rolling on the floor all the time (any class can do that and more)

The fact that other classes have it (even thieves) and not the Warrior is ridiculous.

Any expert in sword-weapons learns to defend & attack, why should the Warrior be a class without block, unless he has a shield? And that “bubble” Endure Pain doesn’t count, in fact i would loose Endure Pain over some Protection skill-givers.

A Warrior needs 1 skill to be healed when hit, he would sacrifice his damage (25%) for the duration of the skill and it would be on our F2 (whatever slot) – healing would consume Adrenaline for the duration – in Passive mode it would grant 10% faster Adrenaline regen

A Warrior needs 1 constant portable-Banner up in F3 (whatever slot) – a proximity STR/Power buff to others, can’t be used as a weapon, but when planted gives a more potent buff to all (similar to normal banners) – can’t be picked up and lasts for the duration of the cooldown

I think that with this changes, Warriors would be able to stand better in sPVP, give better support to those around them & solve their healing problems without being overpowered.

Adrenaline needs to be explored in benefit of the Warrior, you either use it for more damage or loose it for less damage, but having regeneration when hit.

3 needed things for the Warrior class

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Posted by: Rayya.2591

Rayya.2591

If you want more heal use an regeneration build :
15 points in defence (adrenal heal) +30 in tactics (banner regeneration) +healing signet = over 600 hp /sec ~ 20k hp regen /minute
or shout build " 3 shots x 1400 heal every 20 seconds + healing sourge 8700 every 30 seconds ~ 30.000 healed /minute
Protection = earth runes = with 30 points in tactics you get 6 seconds protection every 30 seconds.
*Edit your comparation doesen’t make much sense , thieves got no direct acces to protection and 10700 hp , while warrior get direct acces to stability, retailation and base hp 18000
Also heal on hit skills are more specific to thieves, they got malice signet and assasin reward

http://imgur.com/a/fKgjD
no.1 WvW kills

(edited by Rayya.2591)

3 needed things for the Warrior class

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Posted by: CookMETEnder.7582

CookMETEnder.7582

I like Berserkers & the idea behind them in fantasy games, so Warrior & the fact that it is almost an exclusively melee class was the choice for me.

Warriors need Protection, why? Well, because we are “Warriors” and a Warrior parries attacks (the called “block” in this game) and doesn’t just stand there taking hits or rolling on the floor all the time (any class can do that and more)

The fact that other classes have it (even thieves) and not the Warrior is ridiculous.

Any expert in sword-weapons learns to defend & attack, why should the Warrior be a class without block, unless he has a shield? And that “bubble” Endure Pain doesn’t count, in fact i would loose Endure Pain over some Protection skill-givers.

A Warrior needs 1 skill to be healed when hit, he would sacrifice his damage (25%) for the duration of the skill and it would be on our F2 (whatever slot) – healing would consume Adrenaline for the duration – in Passive mode it would grant 10% faster Adrenaline regen

A Warrior needs 1 constant portable-Banner up in F3 (whatever slot) – a proximity STR/Power buff to others, can’t be used as a weapon, but when planted gives a more potent buff to all (similar to normal banners) – can’t be picked up and lasts for the duration of the cooldown

I think that with this changes, Warriors would be able to stand better in sPVP, give better support to those around them & solve their healing problems without being overpowered.

Adrenaline needs to be explored in benefit of the Warrior, you either use it for more damage or loose it for less damage, but having regeneration when hit.

Warriors need protection? I agree.
Heal upon receiving hit? Disagree. That would seem more alongside the Guardian.
I don’t believe that a warrior should have regeneration; however, sacrificing some power for protection (VIA adrenaline maybe) is a pretty interesting idea to explore.

3 needed things for the Warrior class

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Posted by: peter.9024

peter.9024

I would love warriors to get a source of protection, but I don’t think it will ever happen. Think about a almost permanent prot ele or guardian and slow they go down. A warrior with any reasonable uptime of protection would take forever to take down due to our base vitality and toughness.

Therefore some other aspects I would really love to see are boon stripping and increased mobility / movement impairment removals.

Skullclamp

3 needed things for the Warrior class

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I don’t think protection boon should be given to warriors. Why? High base health and wears heavy armor. They should just adjust some of the weapons to include a block/parry function similar to mace main hand or sword off hand and allow it to block more than once attack. Make it a channel for 3 seconds like shield and show the warrior actually deflecting attacks and doing some type of counter attack.

Giving warriors boons is only a start down the path to homogenization.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

3 needed things for the Warrior class

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Posted by: Feldy Skywalker.4680

Feldy Skywalker.4680

warrior need more damage & try to kill as fast as u can, I prefer use survive thinks from trait. warrior good in mobility & i prefer hit & run style because playing warrior can’t just straight forward alone