3 years of Guild Wars 2
The game has only been officially released for barely over 2 years. It won’t reach it’s third year until August of 2015.
Unrelated answer, wrong even so, get out of here and troll somewhere else.
The condition cap is do to resource limitations more so than balance I believe. If we could have like 0-900 bleed stacks for instance, and adjust the damage of conditions to compensate it would probably help with the issue of capping out conditions. But I’m assuming that that would probably require a huge amount of resources with conditions ticking across the entire game.
The worst I have seen was Warhammer that implemented a system where if 2+ players used the same AoE that overlapped areas, only one of the AoEs did damage. Imagine 75 warriors using thousand blades and the 1 player there standing tall at half health.
A 25 stack cap is annoying during World Boss Fights, but outside of that situation it is a decent way to prevent players for insta-dying and condi-dodge/run away mob fights from overwhelming other aspects of the game.
I am definetly in support of raising the cap for Champ level monsters.
I mean like Yamsandjams is right though lol
The game officially launched barely over 2 years ago.
Stormbluff Isle
Unrelated answer, wrong even so, get out of here and troll somewhere else.
It may be unrelated to the main point of your post but he IS correct. Just because he points out something wrong about your post doesn’t make him a “troll”.