Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
Hey guys, I am relatively new to warriors. Is 4 stats gear better always than 3 stats gear all around?
I want to gear my warrior for WvW and power. Most videos I see still rocks the previous 3 stats, so I was just curious.
I was thinking maybe pulling Maurader instead of the classical berserk.
What do you think?
Here is mine:
http://gw2skills.net/editor/?vJAQNAR3OWuCMkAQCoAokDad1g3Pbpd1C-TlROABIs/gMKBbW9nRU+FluBA0QEAABgbezbezbezSBE4WL-w
This is Holts’ defensive build from one of his youtube videos:
http://en.gw2skills.net/editor/?vJEQNAseRjMdQVI2FCmhAnIWuCs3Pbpd1iEASAFAlcQrrFA-TFCEwAMV+B4QBA5MAEb/hIPAAWq/sVJYK9BBAQA4mH9mH9m3sUABu1C-w
His build has more attack power, and crit damage, but I would get more hp and more crit chance.
I’m full Berserker right now, but I was doing some comparisons few days ago and I think I’ll switch to Demolisher if it will be enabled in PVE: with minor adjustments, you get much more toughness sacrificing very little damage; I think Marauder is a good alternative to Berserker, but I prefer to reduce damage taken instead of just increasing vitality (unless you raise healing power too, but then things become complicated)
Warriors don’t need the extra vitality. Run Berserker’s. If you wanted toughness. Demolishes is pretty easy way to do it, but my favorite way to boost survival it to run melandru runes. With all the condos flying around you’ll have an easier time clearing them. Also, demolisher plus Melanie is about 3k armor…so you are cranky as check and still hit like a truck. Want to be even meaner? Run Palladian plus slanderous and be almost impossible to kill 1v1 while still hitting hard.
Want to be really cheesy? Sacrifice warriors sprint for 100% rally on vengeful return, shield master for dogged March and be kitten near impossible to kill because you still hit hard enough to kill when you rage pop up.
I’m full Berserker right now, but I was doing some comparisons few days ago and I think I’ll switch to Demolisher if it will be enabled in PVE: with minor adjustments, you get much more toughness sacrificing very little damage; I think Marauder is a good alternative to Berserker, but I prefer to reduce damage taken instead of just increasing vitality (unless you raise healing power too, but then things become complicated)
This. I will stick to Berserk unless they give us Demolisher in PvE. Vitality is a more or less wasted stat on warrior IMO, because our base HP is so high already.
Other then that, 4-stat gear does obviously give you more stats per piece, so yeah, it could be worth it. I just like toughness a lot better on warrior then vitality.
Even more so when you increase healing power btw. Toughness’ usefulness is increased by better healing, vitality’s usefulness isn’t really.
I’m full Berserker right now, but I was doing some comparisons few days ago and I think I’ll switch to Demolisher if it will be enabled in PVE: with minor adjustments, you get much more toughness sacrificing very little damage; I think Marauder is a good alternative to Berserker, but I prefer to reduce damage taken instead of just increasing vitality (unless you raise healing power too, but then things become complicated)
This. I will stick to Berserk unless they give us Demolisher in PvE. Vitality is a more or less wasted stat on warrior IMO, because our base HP is so high already.
Other then that, 4-stat gear does obviously give you more stats per piece, so yeah, it could be worth it. I just like toughness a lot better on warrior then vitality.
Even more so when you increase healing power btw. Toughness’ usefulness is increased by better healing, vitality’s usefulness isn’t really.
If you have the regen signet and trait then go for thoughness, if you take a burst heal go for vitality. This is logic and true for every mmo
If you have the regen signet and trait then go for thoughness, if you take a burst heal go for vitality. This is logic and true for every mmo
At the moment, assuming 0 healing power, the highest heal burst you can get by warrior skills is “To the limit!”, that gives you 6540 HPs (actually, Mending heals about the same with 10s less cooldown, but let’s stick to the single heal case). That’s about 1/3rd of a full bar if you have base vitality (as in full Berserker). With full Marauder, this fraction reduces to less than 1/4th, so healing effectiveness is always reduced, even for burst heals. This is the reason why I usually favor toughness over vitality: if you have a bigger health bar, you have to fill it faster to keep up.
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