5 Signet N00B

5 Signet N00B

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Posted by: Cempa.5619

Cempa.5619

After the signet buff/changes, being a WvW player who likes to be a bit ‘beefy’ but able to do good damage, I was looking at a x5 signet build and wanted to ask what you guys think?

-93% Condition to sel
+2261 Power
50% Crit
50% Crit dmg
1528 Toughness
+569 healing

http://gw2skills.net/editor/?fIAQNAU8ejkOFv5O+OMRCE8BN8yY8CQlC7YDTFEDA-jkyAoNBZ6DMRAgKAl8KiGbFsIasqFMV5iqVqAukioVLDAzYA-w

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Posted by: deathTouch.9706

deathTouch.9706

Looks like a free bag

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Looks like a free bag

Rofl

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Posted by: AndrewSX.3794

AndrewSX.3794

I’d take a look at this one https://forum-en.gw2archive.eu/forum/professions/warrior/Video-WvW-Throng-Surfer-warrior-guide/first#post2341407.

Personally i’m not a fan of signets at all, but this one makes sense.

Manly, 5 signets is bad. Heal/Elite and new Dolyak (now istant+breakstun) are still understandable instead.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: Veritas.6071

Veritas.6071

Okay, so a couple guidelines:
-The most efficient source of critical damage comes from upgrade slots on trinkets. For that reason, I would run something with Critical Damage in your trinket upgrades, and if you want to makeup the toughness, find points somewhere else. I can help you with that if you want.

-Healing Power works if you have multiple ways of using the stat, but this build doesn’t. Let me do some math for you:
Healing Signet has about a 3.3% passive scale with healing power and an approximately 50% active scale.

So, your investment into Healing Power will net you 569×.033 = 18.7 passive hp per second.
and an addititional 569×.15 = 85.35/3 = 28.45 hp per second from Adrenal Health. For a grand total of (rounding up) 19+29 = 48 hp per second. (even activating the signet on cooldown will put you at about this number)

An equal investment in Vitality would net you 5690 hp. It will take your healing 5690/48 = 118.5 seconds or nearly 2 minutes to equal the amount of hp you’d gain from putting those points into Vitality.

I’m not saying put them in Vitality… I’m saying the Healing Power isn’t helping your build. You should either pick different gear or pick up more sources that utilize that stat.

As far as your traits, I’ll point out:
If you trade Crack Shot for Opportunist, you’ll easily have 100% up-time on Fury, but some players don’t mind the down-time so that’s personal preference.

Also, I’m not a huge fan of Destruction of the Empowered. You could use those 5 points to get something like Last Stand, Cleansing Ire, or Furious, but again, that’s personal preference.

Beyond that, nothing else is popping out at me.

So to sum it up:
Strong recommendations:
-Get Critical Damage trinket upgrades
-Drop your Healing Power

Considerations:
-Crack Shot -> Opportunist for 100% up-time on Fury
-Destruction of the Empowered -> Last Stand for extra hard-CC prevention, Cleansing Ire for Adrenaline gain/condi removal, or Furious for more Adrenaline gain.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

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Posted by: Cempa.5619

Cempa.5619

Thanks, changed it up thoughts?

http://intothemists.com/calc/?build=-s;4RKVO0o-RL-60;9;5TE9E;116A1;00;05;04-F0;2qObSqObSQpks0-35;2Vn-u0xX0374Da6o0SN-5V5PcW5P;9;9;9;9;9;54-6j

With -93% condition duration to self and seeing how meta is so condition heavy is that not massive mitigation?

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Posted by: Veritas.6071

Veritas.6071

That looks a lot more competitive.

It’s 93% reduction to Cripple, Chill, and Immobilize; 60% reduction to everything else. So ya, it’s a considerable reduction to incoming conditions; both damaging and impairing.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

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Posted by: Gamgee.8612

Gamgee.8612

It looks good from dmg output/mobility point of view, but the toughness is really lacking if you don’t have endure pain and/or shield stance or other defensive utilies. If you don’t have defensive gear, you’ll have to play defensive, and the other way around.

N I M S – Warrior of Judge Legends[JDGE]

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Posted by: Cempa.5619

Cempa.5619

I noticed in the last builder I used (intothemist.com) Dolyak Signet did not increase my Toughness at all, I thought the formula was 2*(10 x level)? so 160 Toughness. So 1550 but what is a good way of adding def?

Enduring Pain is a great utility but which signet to lose?
OR
lose crit dmg and get toughness instead (but without sources of regen what use is the extra 200 or 300 armour?)?

My worry is rifle without crit dmg cant finish off any decent build right? I guess thats when I drop to GS and try to 100b them?

The 5 points in Adrenal Health are they wasted there?

Edit: What off weapon-set would you recommend? Sword + Shield?

Here is a more defensive build that added points to buff burst dmg:

http://intothemists.com/calc/?build=-s;4RKVO0o-RL-60;9;5T9-T;116A0;357A4-F0;2qObSqObSQpks0-i2P0;0Vn-u0xX0374Da7LV4V0NV5PcW5P;9;9;9;9;9;54-6y

Add to that 180 toughness from Dolyak which is bugged on builder.

Also when I drop to Sword and Board toughness (/w Dolyak is near 2k). How about now?

1) Do I have the damage?
2) Do I have the mitigation?

I know this is not a regeneration power ranger and never can be but hoping this build can take on at the very least Thief’s solo roaming?

(edited by Cempa.5619)

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Posted by: Olba.5376

Olba.5376

After the signet buff/changes, being a WvW player who likes to be a bit ‘beefy’ but able to do good damage, I was looking at a x5 signet build and wanted to ask what you guys think?

-93% Condition to sel
+2261 Power
50% Crit
50% Crit dmg
1528 Toughness
+569 healing

  1. It’s -93% on immobilize, Chill and Cripple. Leaves you with -60% on Bleeding, Poison, Vulnerability, Confusion, Blind, Fear, Torment and Weakness. And of course -0% on Stun and Daze.
  2. 49% crit damage isn’t exactly stellar, considering that you’re running 20 points into Discipline.
  3. 569 Healing Power gives you 23 hp/s on your Signet and 290ish hp on the healing, not worth the price you pay for it.
  4. Why the hell would you use 5 signets without Deep Strike?

Again, why 4 Signets but no Deep Strike? If you wanna go with a build centering on Kill Shot, you should make sure that you get 100% crit rate on that. Otherwise it’s a bit of a waste. This is what I would go with.

(edited by Olba.5376)

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Posted by: Cempa.5619

Cempa.5619

ok so basically drop 3k HP and gain 40% crit and 40% crit damage, but 7x% crit unbuffed is over kill, don’t you think?

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Posted by: Olba.5376

Olba.5376

ok so basically drop 3k HP and gain 40% crit and 40% crit damage, but 7x% crit unbuffed is over kill, don’t you think?

Well that depends.

Personally, I would prefer having 70% before Fury so that Kill Shot is guaranteed 100%. But I suppose you could do with a little bit less.

You could go with a superior sigil of intelligence and focus on optimizing your average damage rather than optimizing your Kill Shot. Considering that the setup I offered had Berserker and Knight’s stuff, that would probably mean switching some of the Knight’s stuff for Soldier’s, thus gaining Vitality and Power at a cost of some Toughness and Precision.

Personally, I started out with Soldier armor and Berserker trinkets. I later moved to full Berserker. Now I am playing Berserker armor with Knight’s trinkets with Ruby Jewels in them.

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Posted by: Veritas.6071

Veritas.6071

Most of the recommended numbers people throw out are just that, recommended. There are Warriors that play at 2127 armor who do well, and Warriors that play at 3300 armor that do well. Different builds succeed in different areas, but in a non-competitive WvW scenario, you aren’t building around one another, and if you get focused, no one is there to support you, so just play how you like.

Anyway, I can’t see Olba’s build because it’s on GW2skills, but if you want to buff up your precision, there are ways to do it without totally altering your build. Examples: Take Heightened Focus over Burst Mastery, Precision Oil instead of Power Stone, swap in Knights trinkets for your Soldiers, take Deep Strike over Furious Speed.

Lots of these changes have solid arguments for why they may work:

Running Crack Shot and Furious at high crit will allow you to crit multiple targets for huge adrenaline gain. It’s possible that you will still be able to use Kill Shot as often as you like but with a 15% increased crit chance.

I could do the math for the switch from Power Stone -> Precision Oil, but if your build is centered around 100% crit with Kill Shot, having max effective power is secondary to having 100% burst crit, and this is an easy change.

Knights over Soldiers will be a significant change to your build. You’ll have lots more Toughness but at the expense of Power, and with Kill Shot’s roughly 2.05 skill coefficient at level 3, you’ll see a significant drop in spike damage, but that loss could be offset by using Power Oil.

— More on Knights Trinkets/Power Stone later

Take Deep Strike over Furious Speed. This is another easy change. I run 4 Signets and they are so situational, it isn’t difficult to maintain at least +80 precision. I think your build could easily maintain 120. If you want to make up for losing that Swiftness, grab a Warhorn.

If you do decide to go for a 100% Kill Shot build, my recommendations are:
-Furious Speed -> Deep Strike
—Shield -> Warhorn if you want to recuperate the Swiftness availability.

-Power Stone -> Precision Oil
—*note mentioned earlier: If you won’t always be running the Oil, getting Knights Amulet and Rings over Soldiers can replace this step. You’ll have 100% burst crit with or without food but can use a Power Stone to buff spike damage.

-Burst Mastery -> Heightened Focus

These changes will give you a 91% flat crit chance with Fury and 3 Signets up; very do-able in your build, and combined with Critical Bursts minor (+10% burst crit chance), 101% crit chance on Kill Shot.

All of this while maintaining your previous build’s exact level of tankiness.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

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Posted by: Binary Rain.4869

Binary Rain.4869

Signet of Stamina is by far my favorite…But a 4 signet (5 signet if you really like that heal…) can actually be very useful if you build it properly. Signet of strength has a very strong effect, allowing you to, for example, shield bash through a gaurdian’s shelter heal, or allowing your F1 ability on your rifle to pierce through projectile absorption (and maybe reflection? Not sure on that, do not remember). I personally use it with axe though, having an unblockable eviscerate. Also I never leave home without my signet of stamina…I love the endurance regeneration boost along with an instant ALL condition wipe. What is there not to love about that? Also Signet of Dolyak is very useful, allowing for stability stomps, or get out of a stun.