5 signet build warriors at level 80.
So are you saying you have to play a utility role in WvW if you are a warrior?
I think you should leave it up to the person and what play style they prefer. If someone is tearing foes apart with a 5 signet build in PvP, then I’ll gladly have them on my team. Some people will spec more for survivability or utility, and I’ll want those people too.
It was good for leveling up? Really? I never understood the point of those 5 inactive signet builds. Sure you can get your precision up to ridiculous amounts but other than that it adds nothing if you don’t actively use those skills. I rather stick to more active skills like “For Great Justice!” and Endure Pain.
Currently playing Heart of Thorns.
I like the build. The 20% faster recharge trait for signets comes in handy.
Unused signets can give +40 or 20 precision each if in line with build traits so give you more dps..
Unused signets can give +40 or 20 precision each if in line with build traits so give you more dps..
You get the same with less signets running For Great Justice, which also buffs your teams damage.
It’s basically a good leveling up build, but for dungeons etc. its not very good. Your kittening your party a LOT in favor of 100 blades which many high level up mobs can just stun u or interrupt.
Lets talk about solo play/leveling first:
5 signet warrior build is hands-down the best for leveling. You get about 100% crit once you equip 3-4 signets.. The crit slowly goes down as you level up however. The great part about 5 signets, which I use at level 80 while soloing, is you get a lot of power(not the stat) without having to use any utilities. You get 9% crit from the trait at level 80 + all of the passives on the signets without having to worry about utility skills. With the greatsword and bow, I am always busy, never just spamming 1. It is jsut such an effective solo’ing build at all levels.
Now for group play:
I would have to for the most part completely agree that 5 signet builds arent worth it for most group play. For Great Justice, Shake it Off, and Frenzy are the utility skills I decided on for Dungeons and WvW as I think they work well. I am still tweaking my traits but they seem to be working fairly well with my Greatsword and longbow.
It`s for farming monsters in PvE, obviously switch it out for anything else.
Yea dungeons ill use only banners and defensive set.
“For Great Justice!” > “Signet of Might” – hands down.
Me and my team ran through multiple tests using the same gear, but different sets of abilities. That 40 Precision at level 80 doesn’t help you enough to really make a difference if you’re geared correctly. You’re much better off benefiting your team with an extra 3 stacks of might and critical chance.
I dont use the precision signet. I use Signet of Might, Dolyak signet, signet of stamina, and healing signet. the signet of stamina comes in handy for me as i am often the one that gets the boss aggro for some reason and i spend most of the time dodging attacks.
[GWAM] and [LUST]
Mess with the best, die like the rest.
Or you can bring some actual crowd control, there are a disturbing lack of people bring stomp, fear me, throw bolas, and other skills. I always run Stomp and “Fear Me!” as aoe cc like that can be a hell of a lot more useful than getting some small bonuses to your stats.
Y’all need to stop playing with such passive build and actually get to throwing fools around.
Signet builds are awesome at low levels but utter garbage at 80. Losing all of those utility slots for a little bit of precision is ridiculous and I cannot comprehend why seriously 90% of level 80 warriors I see are still using that stupid thing. At least take one of those dumb signets off and replace it with For Great Justice. It’ll help you more and also help your teammates.
I guess people don’t find the actives very appealing due to the long cooldowns.
I’m on the completely opposite end of the argument. The passive nature of signets means I don’t have to worry about watching a pile of cooldowns, and I can focus on my situational awareness while still being an extremely effective member of my team.
The passive bonuses from the signets are nothing to dismiss lightly either. More regen and lowered incoming damage lets me stay in the fight longer. Extra power and precision lets me hit very hard ALL the time, not just when my CDs are up. And if I need a boost to burn someone down, that’s when you hit the elite.
It’s a completely legitimate playstyle. Really, the OP should have changed his message to say: If you’re not playing a support role, you’re doing it wrong. Which is flat out not true. Everyone can choose to play different roles in a group, and they’re all valuable.
For instance: what happens when you take one of these 5 signet warriors and back THEM up with a support specced player? Suddently you have a VERY powerful team combo.
People just need to get over the fact that everyone does not have to play they way YOU think they should play.
(edited by Eliteseraph.4970)
I mostly agree with you, Eliteseraph. I love the Warrior as a DPS class.
But I have to say, the precision trait seems like a joke at level 80. It ends up being around 1.9% crit chance per signet. I am pretty sure you’d get more average DPS out of the chance to cause vulnerability on crit even if you’re solo, assuming you have a lot of crit chance from other sources.
If your soloing its fine. The passives on the signets help alot as well.
When I party though for dungeons, i change everything. I don’t run any signets at all. Usually mending, and some shouts and banners for the team. I change my traits too to be more efficient at rezing people.
I mostly agree with you, Eliteseraph. I love the Warrior as a DPS class.
But I have to say, the precision trait seems like a joke at level 80. It ends up being around 1.9% crit chance per signet. I am pretty sure you’d get more average DPS out of the chance to cause vulnerability on crit even if you’re solo, assuming you have a lot of crit chance from other sources.
We’ll have to wait til the math junkie number crunching parse wizards have a bit more time to go over builds before we can tell that one for sure.
What I find most amusing is that in almost every situation, my playstyle of not relying on cooldowns allows me to keep a much better eye on what’s going on around me. I’m almost always the last one alive, and the guy who’s dodging boss attacks the most, and rezzing other players because of that.
There are more ways than one to be a team player than simply dropping an AOE banner somewhere.
Yeah no, you are not a team player if you are running 5 signets passively and not using their actives. You are only buffing yourself a slight amount and in generally spamming weapon cool downs, congrats on being useless like those Necros that run around with minions that they never use their actives with.
Bigboss, like I said, there are more ways to be a team player than simply spamming area buffs. Every cooldown you spend buffing is one I spend killing, kiting, or CCing, or tanking something that’s hurting my team. Every second your buffs are NOT up, mine are.
There are as many different ways to play this game as there are skills. Claiming that one is ‘better’ than another is highly situational and subjective. So expand your view of teamwork. Because in the end, all that matters is that the bosses get downed, or the other PvP team gets pwnt.
Bigboss, like I said, there are more ways to be a team player than simply spamming area buffs. Every cooldown you spend buffing is one I spend killing, kiting, or CCing, or tanking something that’s hurting my team. Every second your buffs are NOT up, mine are.
I’m not running any buffs, my slot skills are all active CCs with battle standard to res my allies, I’m able to physically stop enemies, res allies, and in general be useful. You still need to be popping your actives on your signets, if not they’re completely useless as the passives do not amount to much. Also popping actives does not stop you from using other skills or moving around, if you’re trying to get rid of your need to use actives then you need to play another game. I wouldn’t be surprised if Anet gets rid of the passives on signets to promote a more active play style.
Bigboss, like I said, there are more ways to be a team player than simply spamming area buffs. Every cooldown you spend buffing is one I spend killing, kiting, or CCing, or tanking something that’s hurting my team. Every second your buffs are NOT up, mine are.
I’m not running any buffs, my slot skills are all active CCs with battle standard to res my allies, I’m able to physically stop enemies, res allies, and in general be useful. You still need to be popping your actives on your signets, if not they’re completely useless as the passives do not amount to much. Also popping actives does not stop you from using other skills or moving around, if you’re trying to get rid of your need to use actives then you need to play another game. I wouldn’t be surprised if Anet gets rid of the passives on signets to promote a more active play style.
If you want to DPS as a Warrior you end up going for a more passive playstyle. It’s just how it is.
The CCs and support skills are good but it really depends what you’re doing. DPS builds should stack DPS.
Bigboss, like I said, there are more ways to be a team player than simply spamming area buffs. Every cooldown you spend buffing is one I spend killing, kiting, or CCing, or tanking something that’s hurting my team. Every second your buffs are NOT up, mine are.
I’m not running any buffs, my slot skills are all active CCs with battle standard to res my allies, I’m able to physically stop enemies, res allies, and in general be useful. You still need to be popping your actives on your signets, if not they’re completely useless as the passives do not amount to much. Also popping actives does not stop you from using other skills or moving around, if you’re trying to get rid of your need to use actives then you need to play another game. I wouldn’t be surprised if Anet gets rid of the passives on signets to promote a more active play style.
If you want to DPS as a Warrior you end up going for a more passive playstyle. It’s just how it is.
The CCs and support skills are good but it really depends what you’re doing. DPS builds should stack DPS.
I am, I stack my DPS with the runes I run and the traits I build. Strength 30, arms 20, and Discipline 20 grabbing Great Fortitude, Slashing Power, Physical Training, Rending Strikes, Forceful Greatsword, Warrior’s Sprint, and Sweet Revenge.
Playing more passively means your DPS in the end is much lower. On level 80 the required precision for 1% critical chance is 21, Deep Strike is hardly worth it as a trait as it’s cons WAY outweigh its pros.
I’m playing a very barbarian like warrior, I’m the first in knocking around everyone with cc, I pin down my target and unleash hell while keeping the other mobs/players in disarray.
Playing more passively means your DPS in the end is much lower.
Do you have parses to back up that claim?
On level 80 the required precision for 1% critical chance is 21, Deep Strike is hardly worth it as a trait as it’s cons WAY outweigh its pros.
Care to elaborate?
By my math, using your values for Precision to crit chance:
Deep Strike with 5 signets nets you 9.5% crit chance. Add in Signet of Fury(which you should be using with this build) for 90 more precision, and you’re bumped up to 13.8% bonus chance to crit. That can be used with ANY combination of weapons.
Furthermore, you can use the active ability, or swap out any signet for any other ability at only a cost of 1.9% crit chance, unless it’s Fury, in which case you’d lose 6.1%. And Fury’s active is so poor, I’m not sure why you’d want to use it instead of just hitting something anyway.
It’s perfectly fine to say “I like a more active playstyle.” because of reasons X, Y, and Z. Its even ok to say “It works better for ME”, or “I would like it better if my teammates used active abilities”. But claiming that a Signet build is worse without some kind of proof isn’t going to convince anyone.
Until someone comes out with damage logs and parsing on the target dummies to show that one set of skills is outright more DPS than another, there’s not much more to be said. Even then, it’s a well known fact that target dummies are not real combat.
(edited by Eliteseraph.4970)
Playing more passively means your DPS in the end is much lower. On level 80 the required precision for 1% critical chance is 21, Deep Strike is hardly worth it as a trait as it’s cons WAY outweigh its pros.
The signets are good without Deep Strike.
It was good for leveling up? Really? I never understood the point of those 5 inactive signet builds. Sure you can get your precision up to ridiculous amounts but other than that it adds nothing if you don’t actively use those skills. I rather stick to more active skills like “For Great Justice!” and Endure Pain.
I had over 100 crit for 40+ levels and 80% for another 20 levels. Who needed more skills when I kill’T stuff so fast I never died. In fact I used to pull 10+ mobs jsut to lighten the tedium of how awesome that spec was for leveling. Meanwhile those so called “utility Warriors” died and couldnt solo squat.
its good for leveling but you still need to think about lvl 80 once you hit lvl 80 the build wont be as good you need to think of how it will effect your gameplay and your teams too the warrior class in this game is not like the warrior of other games !