8% Healing Signet Nerf

8% Healing Signet Nerf

in Warrior

Posted by: wildfang.9670

wildfang.9670

Honestly nerf healing signet into the ground if you have to. Id like a still decent passive with an active worth using, but if completely destroying it is what it takes to shut up all the whiners then be my guest. Then every warrior would just use Surge instead.

considering jonpeters himself said they would not nerf hs into the ground with out boosting it.

in his own words hs gives warriors the feeling of sturdiness we wanted them to have in the playstyles nerfing it causes a problem we will not nerf it with out removing that problem. he even said that when playing and he sees someone pop heal of sig he thinks. no no no don’t do that. in anets own statement regaurding the balance they said (reducing the passive by 8% but buffing the active we want it so that people want to use the active)

i think their simply moving from a sig which heal is mostly in the passive to a sig whose heal is more balanced between the two.

his statement is in

https://forum-en.gw2archive.eu/forum/professions/balance/Merged-PvP-Warrior-Healing-Signet-is-Too-Powerful/page/10#post3558664

I’m not going to look for it too hard though.

8% Healing Signet Nerf

in Warrior

Posted by: redslion.9675

redslion.9675

Honestly nerf healing signet into the ground if you have to. Id like a still decent passive with an active worth using, but if completely destroying it is what it takes to shut up all the whiners then be my guest. Then every warrior would just use Surge instead.

considering jonpeters himself said they would not nerf hs into the ground with out boosting it.

in his own words hs gives warriors the feeling of sturdiness we wanted them to have in the playstyles nerfing it causes a problem we will not nerf it with out removing that problem. he even said that when playing and he sees someone pop heal of sig he thinks. no no no don’t do that. in anets own statement regaurding the balance they said (reducing the passive by 8% but buffing the active we want it so that people want to use the active)

i think their simply moving from a sig which heal is mostly in the passive to a sig whose heal is more balanced between the two.

his statement is in

https://forum-en.gw2archive.eu/forum/professions/balance/Merged-PvP-Warrior-Healing-Signet-is-Too-Powerful/page/10#post3558664

I’m not going to look for it too hard though.

Warriors might be sturdy, but they are not BRÜTAL anymore.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

8% Healing Signet Nerf

in Warrior

Posted by: wildfang.9670

wildfang.9670

Honestly nerf healing signet into the ground if you have to. Id like a still decent passive with an active worth using, but if completely destroying it is what it takes to shut up all the whiners then be my guest. Then every warrior would just use Surge instead.

considering jonpeters himself said they would not nerf hs into the ground with out boosting it.

in his own words hs gives warriors the feeling of sturdiness we wanted them to have in the playstyles nerfing it causes a problem we will not nerf it with out removing that problem. he even said that when playing and he sees someone pop heal of sig he thinks. no no no don’t do that. in anets own statement regaurding the balance they said (reducing the passive by 8% but buffing the active we want it so that people want to use the active)

i think their simply moving from a sig which heal is mostly in the passive to a sig whose heal is more balanced between the two.

his statement is in

https://forum-en.gw2archive.eu/forum/professions/balance/Merged-PvP-Warrior-Healing-Signet-is-Too-Powerful/page/10#post3558664

I’m not going to look for it too hard though.

Warriors might be sturdy, but they are not BRÜTAL anymore.

I was referring to the healing sig nerf as far as brutal goes last I heard the 10% (ik it’s more but it’s for zerker I’m using a simple number) was across the board due to the changes to critc damage

which if that’s true then warriors will likely be just as lethal as always.

8% Healing Signet Nerf

in Warrior

Posted by: Eye Two.1538

Eye Two.1538

OP warrior besauce elite cd 45-60sec,swap 3-4sec, f1-10sec and signet. Need add low damager

8% Healing Signet Nerf

in Warrior

Posted by: style.6173

style.6173

Let me put this simply. HS should have been nerfed by 20% base and the tie to healing power should have been increased at the same time. If you want to run all zerker or soldiers, your heal would be 20% less than today. If you want to run clerics, it should heal for more than today.

8% Healing Signet Nerf

in Warrior

Posted by: Warlord.9074

Warlord.9074

Let me put this simply. HS should have been nerfed by 20% base and the tie to healing power should have been increased at the same time. If you want to run all zerker or soldiers, your heal would be 20% less than today. If you want to run clerics, it should heal for more than today.

Thats not right actually than it would heal for less than healing surge does with full adrenaline and that heal is once every 30 seconds. Plus we have already been down that road before the healing sig buff and it proved to be not enough or as much sustain as other professions.

I don’t believe that would be enough sustain for warriors. An 8% nerf brings it right in line currently with full adrenaline healing surge and I am not sure it will be worth using anymore if that happens. You guys that QQ about healing sig don’t really know about warriors other healing options you just want something to blame for being bad.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

8% Healing Signet Nerf

in Warrior

Posted by: Heimdallr.7021

Heimdallr.7021

OP warrior besauce elite cd 45-60sec,swap 3-4sec, f1-10sec and signet. Need add low damager

You can’t swap in 3 sec.
Anyway all these things were there since the release and nobody called warriors OP, they were quite weak indeed, so what is your point?

norn warrior

8% Healing Signet Nerf

in Warrior

Posted by: Marsares.2053

Marsares.2053

All mesmers I met run Ether Feast. Yet it is not OP. One of the problems in GW2 is that one heal is CLEARLY better than the others, because HPS is THAT important in pvp.

Mesmers run with Ether Feast as it’s the only viable heal we have. Now, you can argue that the same applies to Healing Signet, which then implies that in order to kitten relative effectiveness you have to look at other functionality/prerequisites of the heals.

The main difference between EF and HS is then that HS is 100% effective, no matter what, whilst EF is only somewhat on-par with HS when we have three clones out, which cannot always be the case in a fight, especially when you’re under pressure or in WvW (try keeping three clones out in zerg fights, good luck!).

In short: Mesmers have to manage their clones to gain maximum effectiveness and ensure their heal doesn’t get interrupted. Warriors just get it all for free.

That’s why HS is OP and EF not.

8% Healing Signet Nerf

in Warrior

Posted by: redslion.9675

redslion.9675

All mesmers I met run Ether Feast. Yet it is not OP. One of the problems in GW2 is that one heal is CLEARLY better than the others, because HPS is THAT important in pvp.

Mesmers run with Ether Feast as it’s the only viable heal we have. Now, you can argue that the same applies to Healing Signet, which then implies that in order to kitten relative effectiveness you have to look at other functionality/prerequisites of the heals.

The main difference between EF and HS is then that HS is 100% effective, no matter what, whilst EF is only somewhat on-par with HS when we have three clones out, which cannot always be the case in a fight, especially when you’re under pressure or in WvW (try keeping three clones out in zerg fights, good luck!).

In short: Mesmers have to manage their clones to gain maximum effectiveness and ensure their heal doesn’t get interrupted. Warriors just get it all for free.

That’s why HS is OP and EF not.

I wasn’t saying HS = EF.

I just asked the guy that said “Everyone uses that heal → that heal is OP” to find another argument.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

8% Healing Signet Nerf

in Warrior

Posted by: redslion.9675

redslion.9675

Honestly nerf healing signet into the ground if you have to. Id like a still decent passive with an active worth using, but if completely destroying it is what it takes to shut up all the whiners then be my guest. Then every warrior would just use Surge instead.

considering jonpeters himself said they would not nerf hs into the ground with out boosting it.

in his own words hs gives warriors the feeling of sturdiness we wanted them to have in the playstyles nerfing it causes a problem we will not nerf it with out removing that problem. he even said that when playing and he sees someone pop heal of sig he thinks. no no no don’t do that. in anets own statement regaurding the balance they said (reducing the passive by 8% but buffing the active we want it so that people want to use the active)

i think their simply moving from a sig which heal is mostly in the passive to a sig whose heal is more balanced between the two.

his statement is in

https://forum-en.gw2archive.eu/forum/professions/balance/Merged-PvP-Warrior-Healing-Signet-is-Too-Powerful/page/10#post3558664

I’m not going to look for it too hard though.

Warriors might be sturdy, but they are not BRÜTAL anymore.

I was referring to the healing sig nerf as far as brutal goes last I heard the 10% (ik it’s more but it’s for zerker I’m using a simple number) was across the board due to the changes to critc damage

which if that’s true then warriors will likely be just as lethal as always.

THAT’S THE PROBLEM! It didn’t change much.

We are not BRÜTAL anymore because Anets forces us to play tanky doofus, who just have to headbutt people to death, no risk, no brutality, no craziness, no innovation. I’m starting to miss the days warriors were a challenge, no matter what you played.

With warrior I can barely build to win anymore without feeling like cheating. I tried to play some freaky glass cannon builds that stand up by miracle in order to feel “fair”.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

8% Healing Signet Nerf

in Warrior

Posted by: Phaeton.9582

Phaeton.9582

It won’t take much to nerf warriors substantially.. The problem is it’s a very limiting class (skill wise) now that it’s been adjusted to be more attrition – based.

This works both ways; too strong and it’s easy mode, too weak and it becomes impossible to beat players at skill-cap.

I understand the devs not wanting to force ppl to play different classes to compete at top level. I’ve seen that with ele friends and it sucks.

I have 8k+ matches on warrior alone , appreciate it’s OP right now, but I’m also aware of its limitations.


Phaatonn, London UK