Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
A Suggested QOL Change to Mace/Shield
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Nah, mace is already a pretty strong dueling weapon.
there’s really no need in buffing it farther in dueling area.
about the traits, both are way too good to merge imo.
if anything, i would more happy to see the merge of reflection and cull the weak.
Nah, mace is already a pretty strong dueling weapon.
there’s really no need in buffing it farther in dueling area.about the traits, both are way too good to merge imo.
if anything, i would more happy to see the merge of reflection and cull the weak.
Simon, come on man.
You should know you don’t balance the game around something like dueling. The game was never built around 1v1 nor should it be, it’s a team game.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Nah, mace is already a pretty strong dueling weapon.
there’s really no need in buffing it farther in dueling area.about the traits, both are way too good to merge imo.
if anything, i would more happy to see the merge of reflection and cull the weak.Simon, come on man.
You should know you don’t balance the game around something like dueling. The game was never built around 1v1 nor should it be, it’s a team game.
in that case, gs/ms build lacks in a lot of areas, like really a lot, to be in team match, lol
it’s just generally not a team build, at least i wouldnt recommend.
if really want mace, i would suggest mace sword lb carrion, gs/ms is just generally not for team in the most profound of it’s core…unless it gets some serious big changes in some way imo.
(edited by Simon.3794)
More and more misconceptions.
Mace is A LOT stronger in team fights because Mace baits cool downs, dodges, and punishes having no stun breaks hard. That means focusing down a target becomes easier if you’re good with it. Same with Hammer. Not to mention it scales HARD with boon stripping from team mates.
It is NOT simply a 1v1 weapon.
And in situations where you can’t stun, there is still immobilize.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
man, i guess blacktruth is right, it’s DEFINITELY A LOT stronger in team fights then in duel.
it’s just as useful as hammer and do so good with boon stripping team.
and it is probably the only weapon that can bait cooldowns, dodges next to rifle ( ask me nothing here please.
you should already be reckting so many kitten s in teamqs! it’s just misconception that made you think that mace is not stronk in teams, listen to the blacktruth because he only speaks the truth.
(edited by Simon.3794)
More and more misconceptions.
Mace is A LOT stronger in team fights because Mace baits cool downs, dodges, and punishes having no stun breaks hard. That means focusing down a target becomes easier if you’re good with it. Same with Hammer. Not to mention it scales HARD with boon stripping from team mates.
It is NOT simply a 1v1 weapon.
And in situations where you can’t stun, there is still immobilize.
I run with a boon stripping Necro or Mes and the combo earns me a heathy amount of angry messages.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Honestly Mace is almost there, well at least the mainhand. I just wish for a few things.
#1: Somehow make the blow part of the counterblow more reliable and effective. I feel like the opponent should be punished if they are in melee range and hit you. They need to extend the range on this attack because it is laughably easy to dodge.
edit: I’ll continue on with my rant cuz i g2g
Honestly Mace is almost there, well at least the mainhand. I just wish for a few things.
#1: Somehow make the blow part of the counterblow more reliable and effective. I feel like the opponent should be punished if they are in melee range and hit you. They need to extend the range on this attack because it is laughably easy to dodge.
edit: I’ll continue on with my rant cuz i g2g
Counterblow can be really wonky. It hits hard when it does hit, but often times if you’re reflecting missiles and move in to melee range it refuses to trigger. I would rather have that 3-4k hit than the adrenaline.
A tiny bit more range would be good as well. The speed seems fair, it hits kitten a fairly short CD so that reaction time is needed.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Agreed with OP. Mace was always a decent weapon but it just seems like it could have used compensation for the skullcrack nerf. Maybe you could stick the cripple on counterblow. Pair that with leg specialist and you could really punish someone.
I know it might be pretty far fetched…But seeing how revenant will be able to throw a hammer.Why not make 3 into a projectile with added cripple ?
It’s not a quality of life change, it’s a straight up buff.